I must admit that "new traps" or even "new artefacts" does not appeal to me. But what I emphasized is exactly what I need. Especially in a low magic setting...Chapter 5 also sets out a new system of rewards you can use instead of (or as a supplement to) magic items. Divine boons represent gifts from the gods or their agents, legendary boons express the accomplishment of great deeds of power, and grandmaster training reflects what happens when a player character learns from a legendary master.