D&D General Dmg previews up

OB1

Jedi Master
I want most of those rules & the only reason I say "most" is because the 2014 corrupted the term "slow natural healing" with a garbage implementation of what is still complete & explosive all or nothing recovery rather than a gradual linear healing. The trick is that those optional & variant rules in the DMG need to be written to fill the needs of the DM, people are concerned about them because the ones in wotc's 2014 dmg are largely built to fill the desires of players & do little of value for the GM.
Right, and I'm saying that the best person to write those rules is the DM of the game that wants to use them, not WotC. Providing a set of 'official' variants works against the desire to give the game to the table that it's being played at.
 

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Micah Sweet

Level Up & OSR Enthusiast
Right, and I'm saying that the best person to write those rules is the DM of the game that wants to use them, not WotC. Providing a set of 'official' variants works against the desire to give the game to the table that it's being played at.
So what do you want the Dungeon Master's Guide to have in it that's worth the scratch?
 


My prediction is that the 2024 DMG will not have variant rules.

Historically, most DMGs never had variant rules.

The only reason they were in the 2014 DMG is because the explicit promise of 5E was that it would support the playstyle of your favorite edition. At that time, WOTC was justifiably desperate to move past "the edition wars" and get all previous D&D players onboard the latest version of the game.

In reality, 5E never delivered on that promise. Yes, it had variable levels of complexity -- the champion fighter is simpler than the battle master fighter. But the battle master never delivered the tactical complexity of 4E just like the champion never really felt like it came from 1E. Both of them fell within the spectrum of 5E.

The variant rules in the DMG were a rather sad vestige of "modularity", half-baked and half-hearted and half-functional.

Fortunately, by the time 5E was published, it delivered something better than modularity -- a polished D&D experience without the fatal flaws of previous editions, simple for noobs to learn, but with enough complexity to keep veteran players engaged.

In 2024 it's an easy choice to leave variant rules on the cutting room floor.

So if you want to find variant rules, don't look in the 2024 DMG. Look at Level Up. Look at Tales of the Valiant. Look at Shadowdark. Hell, look at 13th Age and Shadow of the Demon Lord (or Weird Wizard)! Those great games are full of inspiration for variant rules. You can loot ideas for your 5E game or even just, you know, play them. I do both.
 
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dave2008

Legend
My prediction is that the 2024 DMG will not have variant rules.

Historically, most DMGs never had variant rules.

The only reason they were in the 2014 DMG is because the explicit promise of 5E was that it would support the playstyle of your favorite edition. At that time, WOTC was justifiably desperate to move past "the edition wars" and get all previous D&D players onboard the latest version of the game.

In reality, 5E never delivered on that promise. Yes, it had variable levels of complexity -- the champion fighter is simpler than the battle master fighter. But the battle master never delivered the tactical complexity of 4E just like the champion never really felt like it came from 1E. Both of them fell within the spectrum of 5E.

The variant rules in the DMG were a rather sad vestige of "modularity", half-baked and half-hearted and half-functional.

Fortunately, by the time 5E was published, it delivered something better than modularity -- a polished D&D experience without the fatal flaws of previous editions, simple for noobs to learn, but with enough complexity to keep veteran players engaged.

In 2024 it's an easy choice to leave variant rules on the cutting room floor.

So if you want to find variant rules, don't look in the 2024 DMG. Look at Level Up. Look at Tales of the Valiant. Look at Shadowdark. Hell, look at 13th Age and Shadow of the Demon Lord (or Weird Wizard)! Those great games are full of inspiration for variant rules. You can loot ideas for your 5E game or even just, you know, play them. I do both.
I am on board now with the DMG not having variant rules. However, I still think it would be interesting if WotC published a UA book of variant rules. I would buy that.
 

5. Magic Items. Added prices to the items, as well as crafting rules.

About fricking time!

I've really enjoyed 5e the last decade, but that's been a gaping wound in the ruleset. I've played and DMed extensively, and (excluding third party materials) here is an exhaustive list of everything cool I've seen players do with gold:
  1. Buy plate mail.
That's literally it. Once your tank has plate, gold is useless. A high level player can find a gem worth 100,000 gold and go, "Huh". And that's actually the appropriate reaction, sadly. Not great considering that obtaining gold was literally the entire point of original D&D.

Like everyone else, I've been patching this with 3rd party stuff and homebrew. But it desperately needs to be fixed in the main rules. If they've finally filled that void, that justifies the new DMG by itself.
 

dave2008

Legend
About fricking time!

I've really enjoyed 5e the last decade, but that's been a gaping wound in the ruleset. I've played and DMed extensively, and (excluding third party materials) here is an exhaustive list of everything cool I've seen players do with gold:
  1. Buy plate mail.
That's literally it. Once your tank has plate, gold is useless. A high level player can find a gem worth 100,000 gold and go, "Huh". And that's actually the appropriate reaction, sadly. Not great considering that obtaining gold was literally the entire point of original D&D.

Like everyone else, I've been patching this with 3rd party stuff and homebrew. But it desperately needs to be fixed in the main rules. If they've finally filled that void, that justifies the new DMG by itself.
never needed it my games (we don't have magic shops), but everyone plays differently.
 

mamba

Legend
Sure, but that wasn't the question was it?
yes it was, but apparently you missed that when you replied

This is how the whole thing started
I wonder sometimes how and if they expect a lot of beginners to know about and watch these videos. Where are they hearing about them?
do they need to hear about them? the video is just telling you what you will find in the book. A beginner reading those chapters should get them up to speed, the video does not really add to that
one exchange later
I would go by how many pages are devoted to what topic, not by what one video (that most people won’t even watch) chose to highlight for whatever reason
this is where you decided to step in by pointing out viewer numbers
 
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