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DMs, in your campaign: free ability swaps, or pay for it?
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<blockquote data-quote="GamerMan12" data-source="post: 1039225" data-attributes="member: 1384"><p>I think balance for all is the key, if a player has a good background (for which I give experience points IMC) which means he or she wants to swap an ability for another, provided the swap is about equal, that would still allow all to enjoy the game.</p><p></p><p>It does though depend on the type of game you are running,</p><p>if you make extensive use of modules, the ones that depend on certain core classes participating may cause problems.</p><p></p><p>I also wouldn't allow extensive swapping, it would be too hard to keep track, especially as I tend to run 6 or 7 players</p><p></p><p>GamerMan12</p></blockquote><p></p>
[QUOTE="GamerMan12, post: 1039225, member: 1384"] I think balance for all is the key, if a player has a good background (for which I give experience points IMC) which means he or she wants to swap an ability for another, provided the swap is about equal, that would still allow all to enjoy the game. It does though depend on the type of game you are running, if you make extensive use of modules, the ones that depend on certain core classes participating may cause problems. I also wouldn't allow extensive swapping, it would be too hard to keep track, especially as I tend to run 6 or 7 players GamerMan12 [/QUOTE]
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DMs, in your campaign: free ability swaps, or pay for it?
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