Nobleshield
Explorer
I've been playing D&D off and on since the 90s and recently considered starting up a D&D campaign. However, I haven't played much of 5.5, and I skipped 5e entirely. With 5.5e's changes, many 5e books are listed as compatible, but they often need adjustments—like many of the subclasses Tasha's and Xanathar's—to fit the new rules (please correct me if I'm wrong here; since I didn't play 5e I'm not that familiar with these books other than they add extra subclasses and spells and such), and that's before counting the playtest stuff in Unearthed Arcana. I'm a bit hesitant to include sourcebooks I'm less familiar with, as I only have the PHB, DMG, and MM. Plus, my memories of the 3.5 days with countless splatbooks and additional options, many potentially unbalanced when combined, make me cautious. Two of the people I play 5.5 with like to use all sorts of books (many 3rd party).
Given this, would it be wise to limit options to the Player's Handbook only ("Core only," as we said in 3.5)? Or is the expectation of both players and WotC that any book (including UA? Beyond exclusive?) is fair game to play in any D&D game? I'd ultimately be the final arbiter if I'm going to DM, of course, but I want to get a better handle on how players approach things to avoid conflict, as I recall in 3.5, people didn't tend to like "Core Only" games.
Given this, would it be wise to limit options to the Player's Handbook only ("Core only," as we said in 3.5)? Or is the expectation of both players and WotC that any book (including UA? Beyond exclusive?) is fair game to play in any D&D game? I'd ultimately be the final arbiter if I'm going to DM, of course, but I want to get a better handle on how players approach things to avoid conflict, as I recall in 3.5, people didn't tend to like "Core Only" games.






