Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*TTRPGs General
Do you get bored of the wilderness treck?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="amazingshafeman" data-source="post: 2902311" data-attributes="member: 29870"><p>Control is another reason. In a dungeon, there are boundaries. If you're worried the giant might be a bit too much for the party, put an escape tunnel <em>just</em> big enough for them leading out of the room. Giant can't reach them. Same encounter happens while they're camping, though, and it's fight or die for them.</p><p></p><p>Along the same line, if a party gets lost in a dungeon, there are only so many options for them and they still probably hit a lot of the encoutners. They get lost in the wilderness, though, and they could accidentally bypass every location specific encounter the DM has prepared. Sure, some of those encounters can be moved to a different location, but it's really frustrating to have the party miss the Bandits of Chor that were ambushing travelers at a key bridge because they foolishly fell off a cliff into the river while traveling at night, floating downstream and coming ashore on the banks of the Lake Darnwherearewe. Personally, I think that would make for a really memorable part of a campaign, but not every DM is able to ad lib that or even knows enough about the setting to make it possible.</p><p></p><p>I agree with you in part. I like a rich wilderness and think that it adds to the fullness of a campaign. It's just more variable than a dungeon, which limits its usability at times. Especially for the DM that has two hours a week to dedicate to adventure creation and might be too exhausted to turn a poor Survival skill check into a memorable evening for the players.</p></blockquote><p></p>
[QUOTE="amazingshafeman, post: 2902311, member: 29870"] Control is another reason. In a dungeon, there are boundaries. If you're worried the giant might be a bit too much for the party, put an escape tunnel [I]just[/I] big enough for them leading out of the room. Giant can't reach them. Same encounter happens while they're camping, though, and it's fight or die for them. Along the same line, if a party gets lost in a dungeon, there are only so many options for them and they still probably hit a lot of the encoutners. They get lost in the wilderness, though, and they could accidentally bypass every location specific encounter the DM has prepared. Sure, some of those encounters can be moved to a different location, but it's really frustrating to have the party miss the Bandits of Chor that were ambushing travelers at a key bridge because they foolishly fell off a cliff into the river while traveling at night, floating downstream and coming ashore on the banks of the Lake Darnwherearewe. Personally, I think that would make for a really memorable part of a campaign, but not every DM is able to ad lib that or even knows enough about the setting to make it possible. I agree with you in part. I like a rich wilderness and think that it adds to the fullness of a campaign. It's just more variable than a dungeon, which limits its usability at times. Especially for the DM that has two hours a week to dedicate to adventure creation and might be too exhausted to turn a poor Survival skill check into a memorable evening for the players. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Do you get bored of the wilderness treck?
Top