Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*TTRPGs General
Do you give total freedom to your players about crafting magic items?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="balterkn" data-source="post: 3148368" data-attributes="member: 46546"><p>We use a home rule that eliminated the crafting feats in favor of a system where casters can know how to craft items, as they would spells. I'm pretty generous in allowing them to quickly study captured items and quickly figure out related items (e.g. found a headband of intellect, the same principals may get them to a cloak of charisma or, better yet, a "headband of charisma" - hopefully will encourage some novel magic item creation - but we're still beta testing this home-rule). They still need to meet the pre-requisites, and be eligible to have taken the feat (in terms of level) to create the type of item in question.</p><p></p><p>This was essentially because wizard PCs were tending lose their feats to item crafting as a sacrifice "for the group" instead of building up feats that aid their character concept (or that directly help them in adventures). Essentially, the group's caster became much like the old 1e/2e priests, but instead of peer-pressured healing spell memorization the peer group pressures for item creation feats. My hope was to give some latitude for character development, and encourage some non-traditional spell casters to create items also (clerics come to mind, as they don't have many feats to spare for item creation).</p></blockquote><p></p>
[QUOTE="balterkn, post: 3148368, member: 46546"] We use a home rule that eliminated the crafting feats in favor of a system where casters can know how to craft items, as they would spells. I'm pretty generous in allowing them to quickly study captured items and quickly figure out related items (e.g. found a headband of intellect, the same principals may get them to a cloak of charisma or, better yet, a "headband of charisma" - hopefully will encourage some novel magic item creation - but we're still beta testing this home-rule). They still need to meet the pre-requisites, and be eligible to have taken the feat (in terms of level) to create the type of item in question. This was essentially because wizard PCs were tending lose their feats to item crafting as a sacrifice "for the group" instead of building up feats that aid their character concept (or that directly help them in adventures). Essentially, the group's caster became much like the old 1e/2e priests, but instead of peer-pressured healing spell memorization the peer group pressures for item creation feats. My hope was to give some latitude for character development, and encourage some non-traditional spell casters to create items also (clerics come to mind, as they don't have many feats to spare for item creation). [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Do you give total freedom to your players about crafting magic items?
Top