Well this would bring the problem of the adventuring day again, which 4e solved. If all classes have the same amount of daily power its balanced no matter if its just 1 fight or 6 fights. That was the whole point of the AEDU structure. Else you just have the same problems 3.5 had and 5e reintroduced again. And in 5e the warlock and some other classes/subclasses make this even worse, because you now need to also balance short rests which limits the kind of adventueing days you can have, if you dont want classes to feel unbalanced. So its not the warlock on its own and I would not put the fault on the warlock but the shoet rest mechanics, but I can see why the existance of these kind of classes/mechanic can be annoyingI think codifying AEDU, and making it so that every character/class had AEDU, was one of the best innovations in 4e.
Only real mistake is abandoning the principle, going back to OD&D, that different classes had different amounts of AEDU and had to shape their playstyles accordingly.
Well I would also say it does not read samey, but only if you are familiar with the more modern games which inspired 4e. Its quite common to have the same structure and difference in play comes from different abilities. (lol, dota, hero shooters etc.)4e in play isn't as samey as it looks on paper, because of how the classes are designed... but it still would have been better if Fighters and Warlocks were almost all A and Wizards were almost all D, and there were classes that focused on A and E and D in their own specific proportions.
Also Wizards had more focus on dailies (utility powers are more often daily) and their dailies where stronger than other classes.
It was an incredibly tight design, and that was a lot of the problem; a lot of D&D's texture before (and after) 4e came from the tension between classes that needed to conserve resources and rest, and classes that need to press ahead.
I would call this just old gamedesign, coming from a time where there was not yet enough knowledge on how to do balancing well, of course this causes tension, but thats a byproduct not what makes D&D (thats why you also dont realy see this struggle in media portraiing D&D through which most people know it nowadays).
Last edited:








