D&D General Do you have a class that you don't play?

I see the adventure day topic has once again reared it’s head.

The 4E take was balancing resources across the board. The adventure day was checked by healing surges (ugh that name). It works fine as a game but I found the experience unsatisfactory.
It was not just the healing surges, it was the more or less same power put into daily ressources (not exactly since wizards still had more, but almost equally).

This allows to also NOT have a full adventure day and still be fine which for me is the bigger advantage not just the healing surges.
I’m guessing I’m not alone as 5E again went with asymmetrical resource by class. Though they kept the idea of an encounter power. The imbalances lead to weird things like the 6-8 encounters a day expectation.

PF2 decided to go encounter path but thinly veiled itself as an adventure day system. I’m guessing that’s due to legacy as Paizo was afraid of chasing the PF1 fans away.

Honestly at this point I think you need to either design for adventure day or go full encounter. Going between doesn’t seem to satisfy anybody. Though maybe enough to keep 5E everyone’s second favorite edition.

In the end there are just 3 options I can see:

  • Have the same power in daily ressources, allowing for flexible adventure day length while still be balanced like D&D 4E did.
    • This can of course also mean no daily ressources only per encounter.
  • Have a fixed amount of encounters per day, and allow a lot of different ressource methods like 13th age did.
    • This may feel a bit artificial, but in the end you can make the "arcs" work well in 13th age just need a bit of buy in and have the "long rests" not be just a night but need a special occasion.
  • Just be unbalanced and hope the target audience does not remark it, like 5E does.
    • In the end many people even did not remark that original 5E before the 5.24 fix had completly broken encounter building
 

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It was not just the healing surges, it was the more or less same power put into daily ressources (not exactly since wizards still had more, but almost equally).

This allows to also NOT have a full adventure day and still be fine which for me is the bigger advantage not just the healing surges.


In the end there are just 3 options I can see:

  • Have the same power in daily ressources, allowing for flexible adventure day length while still be balanced like D&D 4E did.
    • This can of course also mean no daily ressources only per encounter.
  • Have a fixed amount of encounters per day, and allow a lot of different ressource methods like 13th age did.
    • This may feel a bit artificial, but in the end you can make the "arcs" work well in 13th age just need a bit of buy in and have the "long rests" not be just a night but need a special occasion.
  • Just be unbalanced and hope the target audience does not remark it, like 5E does.
    • In the end many people even did not remark that original 5E before the 5.24 fix had completly broken encounter building
Obviously this is preference but 3E/PF1 E6 is the perfect D&D for me. Not tailored to encounter play, or resource balanced, but intended to work with an adventure day.

The issue (aside from bad upper level math) was the spell in a can work around. It allowed folks to bust out of the intended design. Which is just a byproduct of trying to please too many disparate people like 5E.
 

Obviously this is preference but 3E/PF1 E6 is the perfect D&D for me. Not tailored to encounter play, or resource balanced, but intended to work with an adventure day.

The issue (aside from bad upper level math) was the spell in a can work around. It allowed folks to bust out of the intended design. Which is just a byproduct of trying to please too many disparate people like 5E.

Its mostly an ENworld thing anyway. Real world people dont care to much imho. Newer players nova Morris veterans imho.

As per usual ENworlds out of touch.
 

Wizards or any high level spellcasters in general. My DM doesn't really do "Session 0's" and kinda expects us to have our characters done/rolled up shortly before the session starts. Very big "Baby Bird gotta learn to fly" vibes and straight into the deep end of the pool so to speak. We had a new player recently and I had to be the "voice of reason" as the DM had to step outside because he got frustrated.

He's a good guy, don't get me wrong, but he can have his moments.
 


That's the crux of our disagreement–I would have agreed with you when I was playing 3.5, twenty years ago, but having played (and enjoyed) 4e, I disagree with you now. Different classes having different "adventuring days", and being more or less suited to adventures with different pacing/structure, was a source of dramatic tension between players and PCs that should have been preserved.

AEDU was An Solutione to the 5-minute adventuring day, but it wasn't The Only Solution. The solutions I preferred to the 5-minute adventuring day were right in front of us all along: missions with time limits and random encounters. Both things that WotC's "back to the dungeon" and "combat setpiece" design philosophies removed from the game to its detriment.
The solution to the 5-minute workday problem is to just not see it as a problem in the first place. If it's what the characters would do in the fiction, just let them do it.
 

The solution to the 5-minute workday problem is to just not see it as a problem in the first place. If it's what the characters would do in the fiction, just let them do it.
I think that’s the issue for many, it’s not what the characters would do it’s what the player feels they need to do.
 


The solution to the 5-minute workday problem is to just not see it as a problem in the first place. If it's what the characters would do in the fiction, just let them do it.
This, plus it reflects an attitude that the only "work" the characters do is fighting. As if exploration, investigating, infiltrating, travelling, bartering, and so on and so forth aren't also part of their "workday."
 

The solution to the 5-minute workday problem is to just not see it as a problem in the first place. If it's what the characters would do in the fiction, just let them do it.

Yeah is mostly an internet no issue.

To fix it remove dailies. Is that actually D&D though?
 

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