D&D General Do you have a class that you don't play?

I think that’s the issue for many, it’s not what the characters would do it’s what the player feels they need to do.
Assuming that things like spells remaining and hit point/fatigue levels are diegetic in the fiction (an easy assumption, I would think), and assuming a reasonable sense of self-preservation among the characters (an assumption about which I sometimes wonder, but whatever), then the characters will know when they've had enough for the day and that it's time to pack it in and come back refreshed tomorrow. Which means that's exactly what they'd (want to) do.

And if that means that in an average day they do some exploring, give the day's first battle everything they've got, and then avoid combat for the rest of the day or just sack out, so be it. Not a problem.
 

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Assuming that things like spells remaining and hit point/fatigue levels are diegetic in the fiction (an easy assumption, I would think), and assuming a reasonable sense of self-preservation among the characters (an assumption about which I sometimes wonder, but whatever), then the characters will know when they've had enough for the day and that it's time to pack it in and come back refreshed tomorrow. Which means that's exactly what they'd (want to) do.

And if that means that in an average day they do some exploring, give the day's first battle everything they've got, and then avoid combat for the rest of the day or just sack out, so be it. Not a problem.
If that is how you square that meta game work around its certainly not for everybody.
 

I have never played a monk. I like them, but so far, they have escaped me. I personally think a monk/ranger multiclass would be kind of neat in principle. I have not checked out the 5.5 logistics yet, but it sounds like it might be fun if it fits the story.
 


Assuming that things like spells remaining and hit point/fatigue levels are diegetic in the fiction (an easy assumption, I would think), and assuming a reasonable sense of self-preservation among the characters (an assumption about which I sometimes wonder, but whatever), then the characters will know when they've had enough for the day and that it's time to pack it in and come back refreshed tomorrow. Which means that's exactly what they'd (want to) do.

And if that means that in an average day they do some exploring, give the day's first battle everything they've got, and then avoid combat for the rest of the day or just sack out, so be it. Not a problem.

Only in the best fiction


To address the OP, my answer is Bard. Thinking about playing a Bard makes me very uncomfortable.
 

I haven’t played all of the classes from each edition, but that’s just because of preferences and available gaming time. There’s no class I can think of that I wouldn’t play.

However, if DMing, I wouldn’t use Tome of Battle at all.
Perhaps hilariously, if I were running a 3.5 game I'd consider replacing the other martial classes with the Tome of Battle classes. Since they were much better able to match up to the casters in that edition. :D
 


Yes. The key issue is that plenty of players can think both strategically and fictionally. And it’s not great when the strategic decision doesn’t make narrative sense, or the narrative decision doesn’t make strategic sense.
This is the tension at the heart of most RPGs. I really dislike it when a choice that makes sense from a narrative perspective is strongly suboptimal (or makes no sense) from a mechanical perspective. And vice-versa.
 

There is no class I wouldn't play. However, since the inception of the Sorcerer in 3rd edition, I would be highly unlikely to pay a Wizard because of the fire and forget specialist over the sorcerer's spontaneous casting, which I find superior.
 

Huh, OP has a great question here. I don't think I specifically don't want to play any class. I think, in 45 years of playing D&D, I have at some point played every class, even when "Elf" was considered a class! (dang, I'm old.) In the last 30 years of forever-DMing, I rarely get a chance to play, so I certainly haven't played recent versions of every class. There's something cool about every class concept, though, so even if I wouldn't say "I want to play level 1-20 as X", I could see a character concept that embodied it... or at least an idea that multiclassed into it!

There are definitely a couple SUBclasses I have no interest in, but usually it is because of mechanics not lore (looking at you boring Champion). And since lore is easily "reflavored", pretty much everything goes!

I would say I am least interested in Druid... but I loved my little kobold druid "Licker".
I don't like any version of the 5e ranger... but I've played many rangers over the various editions.

Oh! I have not played a sohei, from 2e Oriental Adventures! Otherwise, yeah, I think I've played some version of every class from Basic to 5e24.
 

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