Do you have a preferred class that you play?


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I’m not generally a fan of class systems which straight-jacket characters too strongly. My personal style is to play flexible characters and I would be happier being second or third fiddle in most areas rather than being the #1 in just one aspect of the game. That strategy usually means I can contribute in pretty much any / every situation the party finds themselves in rather than having to sit things out some of the time. I also try to apply a challenge-twisting approach to encounters - rather than taking them face on I try to approach them obliquely to use my skills better.

In a very simple game that strategy can be a poor one; there is little value in being the second best at picking locks in most cases, for example. But even with such skills, sometimes the party get split up or the primary skill character is incapacitated. Social skills can be similar but here there are more often chances that the secondary character can contribute if the party needs to cover ground or speaks a language the ‘face’ character doesn’t.

In D&D I mostly play Bards for this reason, to the point it has become a bit of a cliche in our group. Bards can have some magic, fighting, stealth and also be a social class with Charisma being a key stat for them. Secondary choices tend to be gish wizards, and at the moment I am currently playing a Druid who is very flexible and fun to play but not a social character.

For my money, the best character class system is still Rolemaster where your class shaped your choices but any character could still learn any skill or ability if they were willing to invest enough in it.
 
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I like flexible, skilled characters.

In a fight I want to be able to swing on a chandelier and turtle to hold off the oncoming hordes.

But also be someone who can take part in social situations and stealth missions.
 



When playing D&D, I try to change class from character to character between fighter, rogue, cleric and wizard. Though depending on the party make-up, I usually end up playing a cleric if there isn't one in the party yet. Occasionally I will play other classes, but it all depends on the edition, setting and campaign theme. The two classes I refuse to play are sorcerer and warlock.
 


Do you tend to mix it up or do you stick with one or two different classes that you love? I tend to play support classes more than I do front line ones. I have played them in the past, but don't feel like they fit me that well. So most of the time I am either a Cleric (Which I feel I am great at because I am angry, and the best healers are always angry) or an Alchemist. That one is more thematic because I tend to play a crazy mute catfolk Alchemist who enjoys blowing things up. Plus the class is fun for me to play.
I tend to play mobile dex based skirmishers of some kind, with lots of skills. So i have played a lot of Rogues, Rangers, and since it is easy to have more skills in the current rules i have been more excited about Monks and dex Paladins.
 

Back in 1E/2E it was MU all the way. Nowadays, I find leafing through spell descriptions a distraction from focusing on what's going on in the adventure. The more complicated the character, the less present I feel I am in the game. Therefore, I've gravitated to fighters of various types. Depending on the ruleset, it might be paladin. I occasionally try rangers or rogues, but have not been very happy with their implementations.

I have a strong personal bias against clerics, druids, bards and warlocks (and artificers and psionic classes if present) for thematic and mechanical reasons.
 

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