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Do you homebrew your own worlds?
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<blockquote data-quote="Evilhalfling" data-source="post: 1564465" data-attributes="member: 16991"><p>A previous homebrew world was created just after reading "Guns, Germs and Steel" - non fiction about the different levels of technology existing in the world at a single time, and WHY. This world had a race of small demihumans that were experts at bio-engineering and healing, using many concepts of living equipment from Dark Sun and responisble for many hybrid beasts. They were of course geographically isolated for most of thier history. </p><p></p><p>I would suggest Magical Ecology and Midevil Magical Society - </p><p>My current world was less ambitious, started out with a contiental map, a few world famous sites, and then went very local. It started in 2000 and has been the site of 4 campaigns. I leave a some of the societies for the players to create, a joint effort to flesh out socities and cultures. I try and restrict the range of monsters in each region, and have set a firm cap on the number of humanoid races </p><p>In generic fantasy D&D :</p><p>- 31 seperate humanoid/giant cultures which traditonally do not hold territory, and are found in small isolated lairs, yet on the far side of the world there are small lairs with exactly the same culture, language and species not to mention </p><p>that all can forge iron, up to and including full plate for leaders. Yet all are barred from human society - but human barbarians are welcomed.</p><p></p><p>- 15 demi-human cultures many of which control huge areas of land, and yet all tend to get along peacefuly, at least they are excepted into each others cities.</p><p>it seems unlikely and logically flawed. </p><p>There should be human/humanoid mixed socities where goblins form and under class or like AU where gaints are rulers- actually AU seems to have done a good job bluring the line of humanoid and demihuman.</p><p> LoR had Orcs (sub races: goblin&UrkHai), Gaints and Trolls - one set of dwarves, hobbits and 5-8 subraces of elves - only 3 of which were actually involved. </p><p>what a long stupied way we have come.</p></blockquote><p></p>
[QUOTE="Evilhalfling, post: 1564465, member: 16991"] A previous homebrew world was created just after reading "Guns, Germs and Steel" - non fiction about the different levels of technology existing in the world at a single time, and WHY. This world had a race of small demihumans that were experts at bio-engineering and healing, using many concepts of living equipment from Dark Sun and responisble for many hybrid beasts. They were of course geographically isolated for most of thier history. I would suggest Magical Ecology and Midevil Magical Society - My current world was less ambitious, started out with a contiental map, a few world famous sites, and then went very local. It started in 2000 and has been the site of 4 campaigns. I leave a some of the societies for the players to create, a joint effort to flesh out socities and cultures. I try and restrict the range of monsters in each region, and have set a firm cap on the number of humanoid races In generic fantasy D&D : - 31 seperate humanoid/giant cultures which traditonally do not hold territory, and are found in small isolated lairs, yet on the far side of the world there are small lairs with exactly the same culture, language and species not to mention that all can forge iron, up to and including full plate for leaders. Yet all are barred from human society - but human barbarians are welcomed. - 15 demi-human cultures many of which control huge areas of land, and yet all tend to get along peacefuly, at least they are excepted into each others cities. it seems unlikely and logically flawed. There should be human/humanoid mixed socities where goblins form and under class or like AU where gaints are rulers- actually AU seems to have done a good job bluring the line of humanoid and demihuman. LoR had Orcs (sub races: goblin&UrkHai), Gaints and Trolls - one set of dwarves, hobbits and 5-8 subraces of elves - only 3 of which were actually involved. what a long stupied way we have come. [/QUOTE]
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