The other week I saw a thread here on enworld where someone was complaining (D&D-specific) that the Feat given by some background didn't make sense, nor did the bonuses. They said it was messing with their ability to RP and also create their character. Around the same time I was listening to The Dark Times podcast (Starfinder 2e-specific) talk about the Luminary playtest (to be extremely reductive about it - imagine Social Media Influencer as a class) and how the Envoy can do most of what the Luminary can, but better; leaving someone who wants to pick it to RP as the Social Media member of the party with a suboptimal character.
This made me want to gather the pulse of the enworld crowd. If you're playing a game where the roleplay matters (for some of the more Dungeon Crawl-ly TTRPGs this might not make a difference) do you make up a character concept and then find the class, species, background, etc that fits that character? Or do you create the best stats-forward character and then make a story around that? Also, how long have you been playing TTRPGs? I have a sneaking suspicion that it's the folks who have been playing longer that focus more on stats while newer players are still awed by the roleplay of it all - but I could be completely wrong. Bonus question: do you play a system that is better at this than D&D/Pathfinder/Starfinder? When I ran Cosmere over the past 6 months, it seemed that its use of a skill tree and encouragement of / design for multi-classing supported creating characters that were flavor-heavy, but still useful in encounters.
For my answer - most of the time I'm the forever GM. I've only been able to play 2 games where I didn't have a pregen character (because of being at a con or the like). Both times I went for flavor/backstory for the species and class. Although I've GM'd a Paizo game, I've never been a player at one. I say this because PF2e and SF2e have you select your subclass at level 1. For the D&D and Tales of the Valiant games I've played, I've leaned slightly towards "what does this subclass give me?" vs roleplay, but at least in my head it's a bit of more of an understanding of what the campaign is going to be and how I can help out with the team. I also know Paizo has the archetype system which seems to be a more elegant version of multiclassing to allow for customizing your character a little more to fit your backstory. I've been playing/running games for about 5 years. I'll say that, so far, in the games I've run I haven't seen any broken parties that can't finish a campaign and all my players have been flavor over stats. (they've also been relatively new to TTRPGs - 5 years or less)