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Do you still feel the wonder you had in your childhood games?
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<blockquote data-quote="Dragonblade" data-source="post: 2399302" data-attributes="member: 2804"><p>I did think about this. But in my case, I'm not sure its a matter of rules lite per se. I have the 3.5 rules pretty much mastered. However, there is an issue of prep time. It seemed like in my youth, I could run pretty much any monster or PC right off the fly. Of any level.</p><p></p><p>Now, I can't really do that. High level NPCs take a lot of crafting before play. Not to mention looking up spells for NPC casters and so on. I'm not sure C&C is the answer though. I want a ruleset that allows me to make 10 different 10th level fighters and have each one be mechanically distinct from the others. Not just in skills, but in fighting ability and maneuvers as well. 3.5 currently serves that need. But the complexity makes it difficult to create such characters on the fly.</p><p></p><p>I basically want a d20 system thats complex enough to make exactly the character you envision from a mechanical standpoint (i.e. a whip specialist should have special abilities and modifiers that a dual-axe wielder does not and vice versa), but thats fast enough to create these characters on the fly, regardless of level, without just randomly making up their BAB and bonuses. Not just for warriors, but for mages as well. I want a system that lets me run high level mages with all sorts of diverse magical attacks and spells, but that requires minimal lookup during play.</p><p></p><p>I'm very interested in Mike Mearls' Iron Heroes book. But I don't think its different enough from the standard D&D ruleset. I doubt I can make a 20th level character from his book on the fly. I'm really looking forward to True20 and M&M 2e because it looks like these may meet my needs.</p></blockquote><p></p>
[QUOTE="Dragonblade, post: 2399302, member: 2804"] I did think about this. But in my case, I'm not sure its a matter of rules lite per se. I have the 3.5 rules pretty much mastered. However, there is an issue of prep time. It seemed like in my youth, I could run pretty much any monster or PC right off the fly. Of any level. Now, I can't really do that. High level NPCs take a lot of crafting before play. Not to mention looking up spells for NPC casters and so on. I'm not sure C&C is the answer though. I want a ruleset that allows me to make 10 different 10th level fighters and have each one be mechanically distinct from the others. Not just in skills, but in fighting ability and maneuvers as well. 3.5 currently serves that need. But the complexity makes it difficult to create such characters on the fly. I basically want a d20 system thats complex enough to make exactly the character you envision from a mechanical standpoint (i.e. a whip specialist should have special abilities and modifiers that a dual-axe wielder does not and vice versa), but thats fast enough to create these characters on the fly, regardless of level, without just randomly making up their BAB and bonuses. Not just for warriors, but for mages as well. I want a system that lets me run high level mages with all sorts of diverse magical attacks and spells, but that requires minimal lookup during play. I'm very interested in Mike Mearls' Iron Heroes book. But I don't think its different enough from the standard D&D ruleset. I doubt I can make a 20th level character from his book on the fly. I'm really looking forward to True20 and M&M 2e because it looks like these may meet my needs. [/QUOTE]
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Do you still feel the wonder you had in your childhood games?
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