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Do you still feel the wonder you had in your childhood games?
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<blockquote data-quote="BryonD" data-source="post: 2402097" data-attributes="member: 957"><p>I'd guess so.</p><p></p><p>To me "wonder" describes the newness and amazement of discovery. And the first post of this thread fits that idea, to my reading.</p><p>I DM/played in many adventures that I would say were completely "flubbed". But it didn't matter, I had a blast and it was because the wonder of doing these amazing things completely trumped the poor implementation.</p><p></p><p>I recall being put to a divine test in one of my first adventures ever. The entire thing came down to one rather pointless roll of a single die and was "played" out over less than 10 minutes. It was terribly done. Aweful! </p><p>But in my mind all that counted was I was playing the role of a guy directly interacting with an Olympian GOD!!! And I was tested and passed! It was awesome and I the wonder of being that character was great.</p><p></p><p>Playing out fantastic encounters are not remotely new to me now. Wonder is just not the word I would use to describe them. But they are more fun now then they ever were before. Because I can run them well and the experience of playing out that roll has substance to it that was completely impossible to acheive when I was a kid. A creative and rich interactive environment with a reasonable versimiltude combined with vastly more satisfying mechanical model of the game environment makes the kind of game I wished I could do when I was a kid. Less wonder (less, not none) and a whole lot more creation and texture makes a much more fun experience.</p></blockquote><p></p>
[QUOTE="BryonD, post: 2402097, member: 957"] I'd guess so. To me "wonder" describes the newness and amazement of discovery. And the first post of this thread fits that idea, to my reading. I DM/played in many adventures that I would say were completely "flubbed". But it didn't matter, I had a blast and it was because the wonder of doing these amazing things completely trumped the poor implementation. I recall being put to a divine test in one of my first adventures ever. The entire thing came down to one rather pointless roll of a single die and was "played" out over less than 10 minutes. It was terribly done. Aweful! But in my mind all that counted was I was playing the role of a guy directly interacting with an Olympian GOD!!! And I was tested and passed! It was awesome and I the wonder of being that character was great. Playing out fantastic encounters are not remotely new to me now. Wonder is just not the word I would use to describe them. But they are more fun now then they ever were before. Because I can run them well and the experience of playing out that roll has substance to it that was completely impossible to acheive when I was a kid. A creative and rich interactive environment with a reasonable versimiltude combined with vastly more satisfying mechanical model of the game environment makes the kind of game I wished I could do when I was a kid. Less wonder (less, not none) and a whole lot more creation and texture makes a much more fun experience. [/QUOTE]
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Do you still feel the wonder you had in your childhood games?
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