Remathilis
Legend
I think that might be a fair assessment. I rarely run large multi-level dungeons. Ever so often for throwback nostalgia. But most of the "dungeons" I do run are small, usually clearable in a session, and built for clear purpose.Thoughts on the "I don't really run dungeons in my D&D/fantasy RPGs anymore...". I think folks mean, first and foremost, they dont run megadungeons. Secondly, they likely don't run dungeon crawlers either, where the campaign takes them from one dungeon to the next. Then, its likely that the game loop and challenges are not centered on resource accounting and overcoming challenges like darkness, mapping, safe resting, etc... They dont play old school style anymore is the bottom line.








