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General Tabletop Discussion
*Pathfinder & Starfinder
Do you want variety or bonuses in your feats?
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<blockquote data-quote="I'm A Banana" data-source="post: 5600754" data-attributes="member: 2067"><p>Here would be my iron-fisty proposal:</p><p></p><p><strong>Feats are for breadth</strong>.</p><p></p><p>You can take a feat to learn a new power. You can take a feat to gain a new ability. You can take a feat to do something new. It adds a new thing to your list of stuff you can do. When you get a feat, you get something new that you can do. This may include a new option (I can trade some attack for defense thanks to my <em>Cautious Combat</em> feat!), or a brand new power (I can now use the <em>Blargh of Doom</em> spell!). </p><p></p><p><strong>Levels (and magic) are for depth</strong>.</p><p></p><p>You get +1's to what you can do when you gain levels.</p><p></p><p>You might also get +1's from magic items. </p><p></p><p>Magic items are inherently "bonus." They are above and beyond. They are not taken into account for balance. Your party may have them, but they are weird and unreliable. That +1 is extra. </p><p></p><p>But perhaps the +1 sword does something a little weird. Like, require you to give up 1/4 your hp when you crit. </p><p></p><p>A good number-cruncher can find ways to keep the bonus and mitigate the problem. If so, they should keep it -- the bonus isn't necessary, so keep it or not, "balance" will remain. And if they don't keep it, a new magic item will pop up soon enough. And if they do keep it, the DM can feel free to dangle new items in front of them, or to withhold them for a while, or whatever. </p><p></p><p>Numerical bonuses are either part of your level, or part of a reward. New options are part of what you choose to do as a character. In my iron fisty dominon, anyway. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 5600754, member: 2067"] Here would be my iron-fisty proposal: [B]Feats are for breadth[/B]. You can take a feat to learn a new power. You can take a feat to gain a new ability. You can take a feat to do something new. It adds a new thing to your list of stuff you can do. When you get a feat, you get something new that you can do. This may include a new option (I can trade some attack for defense thanks to my [I]Cautious Combat[/I] feat!), or a brand new power (I can now use the [I]Blargh of Doom[/I] spell!). [B]Levels (and magic) are for depth[/B]. You get +1's to what you can do when you gain levels. You might also get +1's from magic items. Magic items are inherently "bonus." They are above and beyond. They are not taken into account for balance. Your party may have them, but they are weird and unreliable. That +1 is extra. But perhaps the +1 sword does something a little weird. Like, require you to give up 1/4 your hp when you crit. A good number-cruncher can find ways to keep the bonus and mitigate the problem. If so, they should keep it -- the bonus isn't necessary, so keep it or not, "balance" will remain. And if they don't keep it, a new magic item will pop up soon enough. And if they do keep it, the DM can feel free to dangle new items in front of them, or to withhold them for a while, or whatever. Numerical bonuses are either part of your level, or part of a reward. New options are part of what you choose to do as a character. In my iron fisty dominon, anyway. ;) [/QUOTE]
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