Garthanos
Arcadian Knight
Just brain storming 
Doctor Strange - Sorcerer Supreme
Conjured Weapon - Basically anything from swords, to staves and axes.. its a matter of style because the weapons are all functionally manifestations of arcane power rather than actual things... most are fancy in appearance jewel encrusted etc. (this effect is functionally the same as the feat reapers touch.
Basic Power Absorption - trigger attacked by a arcane/divine/primal power or creature with an attack who's form approximates magical effects - retaliate by grabbing the energy out of it Attack Charisma or Con versus Reflexes Hit the enemy who triggered the attack is powerless (stunned save ends) and grants combat advantage till the end of next turn. Demons, devils, incarnate magic creatures are stunned (all there actions are effectively an act of power) save ends
miss: gain temporary damage resistance against the power
You must have one primal power or primal multiclass feat to absorb a Primal Attack. You must have one Arcane power or arcane multiclass feat to absorb an Arcane Attack. You must have one Divine Power or divine multiclass feat to absorb a Divine Attack.
The DM will have to decide on monster attack's which they qualify for.
for many this is functionally like being stunned.
Seraphimic Shield - Perhaps Like the swordmages shields less reach pick any 2 defenses which 2 may be changed each turn - only able to aide adjacent allies or may be damage resistance not sure
Seraphimic Shield Barrier - stop an approaching enemy - stops charging enemy attack of reasonable size, when penetrated take psychic damage
Three Entrapment/Sleep spells
Mesmeric Transfiction - resisted by will
Rings or Ribbons of Raggador - resisted by fortitude
Crimson Bands of Cytorak - Resisted by reflex

Doctor Strange - Sorcerer Supreme
Conjured Weapon - Basically anything from swords, to staves and axes.. its a matter of style because the weapons are all functionally manifestations of arcane power rather than actual things... most are fancy in appearance jewel encrusted etc. (this effect is functionally the same as the feat reapers touch.
Basic Power Absorption - trigger attacked by a arcane/divine/primal power or creature with an attack who's form approximates magical effects - retaliate by grabbing the energy out of it Attack Charisma or Con versus Reflexes Hit the enemy who triggered the attack is powerless (stunned save ends) and grants combat advantage till the end of next turn. Demons, devils, incarnate magic creatures are stunned (all there actions are effectively an act of power) save ends
miss: gain temporary damage resistance against the power
You must have one primal power or primal multiclass feat to absorb a Primal Attack. You must have one Arcane power or arcane multiclass feat to absorb an Arcane Attack. You must have one Divine Power or divine multiclass feat to absorb a Divine Attack.
The DM will have to decide on monster attack's which they qualify for.
for many this is functionally like being stunned.
Seraphimic Shield - Perhaps Like the swordmages shields less reach pick any 2 defenses which 2 may be changed each turn - only able to aide adjacent allies or may be damage resistance not sure
Seraphimic Shield Barrier - stop an approaching enemy - stops charging enemy attack of reasonable size, when penetrated take psychic damage
Three Entrapment/Sleep spells
Mesmeric Transfiction - resisted by will
Rings or Ribbons of Raggador - resisted by fortitude
Crimson Bands of Cytorak - Resisted by reflex
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