Thomas Shey
Legend
I used Maptool in my X-Com GURPS game, for the same reason. I'm not generally a map-and-minis person, but I wanted gridded combat and I also wanted big outdoor maps that couldn't feasibly fit on the the table, so Maptool was the answer.
We already gamed with personal devices for handling electronic characters sheets (excel/gsheets), so each person used their own device to access. It worked well.
In the highly unlikely event that your players care that deeply about this, get better players. Realistically, I presume they appreciate the effort you're putting in and they're turning up because you run a fun game, not because of your graphic design skills or the way you set up lighting and fog-of-war. Don't waste your time and energy worrying about this stuff.![]()
Given mine put up with the maps I produced for my XCOM game using Savage Worlds (attempting to duplicate the ones from the CG as best I could) done using Fractal Mapper, I don't think most people are that fussy in general. Not that I don't like using nice maps (which my ridiculous collection of battle maps and tiles shows).
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