Silam
Adventurer
Seems like by the RAW it might.
Either way, whether it maximizes the damage or not, it seems fairly clear that it should maximize the healing. It does not say that if/when you roll dices for an effect that directly and exclusively produces healing, then you can maximize those dices. It is defined more broadly than that: regains the maximum number of Hit Points possible from any healing.
As for Vampiric Touch, it is very unambiguously described as a healing effect, in the very first sentence: siphon life force from others to heal your wounds.
Therefore, a Vamp Touch under the Bacon should heal a flat 9 HP per successful melee spell attack hit, +3 more per upcasted spell slot level.
The big question then is: does it only maximize the healing, while still rolling for damage? If so, then the spell’s very precisely defined mechanics are derailed, and it can even lead to somewhat weird outcomes like rolling 3 necrotic damage but regaining 9 HPs, possibly even letting two lucky mages have an infinite loop of HP going between them (which clearly goes against the intent of Vampiric Touch).
But if we want to maintain the clearly defined mechanics of both of the spells, then the only way to achieve that is to ensure that the ratio of necrotic damage to healing remains 2-to-1, and that means the damage must be maximized as a side-effect of the healing being maximized.
Are there any other spells or effects besides Vampiric Touch that have interesting interactions with the Bacon?
Beacon of Hope
Level 3 Abjuration (Cleric)
Casting Time: Action
Range: 30 feet
Components: V, S
Duration: Concentration, up to 1 minute
Choose any number of creatures within range. For the duration, each target has Advantage on Wisdom saving throws and Death Saving Throws and regains the maximum number of Hit Points possible from any healing.
Vampiric Touch
Level 3 Necromancy (Sorcerer, Warlock, Wizard)
Casting Time: Action
Range: Self
Components: V, S
Duration: Concentration, up to 1 minute
The touch of your shadow-wreathed hand can siphon life force from others to heal your wounds. Make a melee spell attack against one creature within reach. On a hit, the target takes 3d6 Necrotic damage, and you regain Hit Points equal to half the amount of Necrotic damage dealt.
Until the spell ends, you can make the attack again on each of your turns as a Magic action, targeting the same creature or a different one.
Using a Higher-Level Spell Slot. The damage increases by 1d6 for each spell slot level above 3.
Either way, whether it maximizes the damage or not, it seems fairly clear that it should maximize the healing. It does not say that if/when you roll dices for an effect that directly and exclusively produces healing, then you can maximize those dices. It is defined more broadly than that: regains the maximum number of Hit Points possible from any healing.
As for Vampiric Touch, it is very unambiguously described as a healing effect, in the very first sentence: siphon life force from others to heal your wounds.
Therefore, a Vamp Touch under the Bacon should heal a flat 9 HP per successful melee spell attack hit, +3 more per upcasted spell slot level.
The big question then is: does it only maximize the healing, while still rolling for damage? If so, then the spell’s very precisely defined mechanics are derailed, and it can even lead to somewhat weird outcomes like rolling 3 necrotic damage but regaining 9 HPs, possibly even letting two lucky mages have an infinite loop of HP going between them (which clearly goes against the intent of Vampiric Touch).
But if we want to maintain the clearly defined mechanics of both of the spells, then the only way to achieve that is to ensure that the ratio of necrotic damage to healing remains 2-to-1, and that means the damage must be maximized as a side-effect of the healing being maximized.
Are there any other spells or effects besides Vampiric Touch that have interesting interactions with the Bacon?






