I think this is in-line with the 2014 RAI (assumed from the 2017 SA):
I would rule that it does not because you are not rolling dice for the healing from Vampiric Touch,
But Bacon does not specify anything about maximizing a healing
roll… its spell description is broader than that. It says that
each target regains the maximum number of Hit Points possible from any healing. The "maximum possible", not that "healing rolls are maximized". There is a nuance between the two. In the case of Vamp Touch, the "maximum possible" happens to be when the damage roll is maximized, but even though it’s a damage roll and not a healing roll, it does remain nonetheless the way in which the maximum possible is achieved.
By choosing to leave the RAW untouched in a major new edition of the game, IMO, the designers have affirmed that whatever the 2014 intents were, these are no longer relevant as of 2024.
Vampiric Touch in my mind is not technically a healing spell.
Well… besides the first sentence of the spell description saying literally that it serves to heal your wounds, we can avoid looking at the English and look at the numbers…
Cure Wounds (which has been boosted in 2024) upcasted to level 3 cures 6d8 + Stat mod. Assuming a +5 stat mod that comes up to 32 HPs healed on average.
Vamp Touch heals 3d6/2, which comes up to 5.25 on average. That number certainly looks weak, but Vamp Touch can do that 10 times. If all 10 attacks hit (for example, if you’re doing it as part of looting unconscious enemies and automatically touch them, during mop up), then the average yields 52.5 HP. In a combat scenario, if you assume the ~standard 65% hit chance, you’re still getting 34 average, roughly on par with CW. If you lose concentration or run out of enemies before the end, then you would get less, of course. This is normalized for a 3rd level slot. For each extra slot level, CW adds 2d8 (9), while VT adds 10d6/2 (17.5) or 10d6*0.65/2 (11) respectively for the previous two scenarios.
Sure, it takes more time than the single action Cure Wounds and so it’s less efficient in that way. But it is nonetheless quite an effective healing spell on a per slot basis.
But Vamp Touch does damage too right? Yeeeeaaaah… but is it competitve in terms of damage for a 3rd level spell? 30d6 (105) over 10 rounds. I’m not sure what the best comparison is, ideally some concentration spell that gives you a single-target damaging effect once per round for 10 rounds. Witch Bolt upcasted to 3rd level would do 4d12 (22, 220 total for 10 rounds) but is slightly better since it consumes the BA not the Action. Dragon’s Breath upcasted to 3rd level would do 4d6 (14, 140 total for 10 rounds) and requires the Action, not the BA, but it’s a 15 ft cone each time (not single target) and does half damage on a successful save.
So… Vamp Touch heals more total HP per slot than Cure Wounds, and deals less total damage per slot than comparable concentration Wizard spells.
Is it a healing spell or a damaging spell? Obviously the answer is "yes".
This is taken from my phone so don’t know if that’s a difference or not, but I notice they have category for damage/effect on a spell like Cure Wounds which says Healing. Vampiric Touch is Necrotic. Beacon of Hope is a Buff, etc.
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Ah ok, gotcha. I thought you meant the spell description was different. But you were talking about the metadata…