Jefe Bergenstein
Legend
I say we go full Air Bud. It clearly makes Vampiric Touch auto hit and auto crit, because anything else isn't maximizing. Show me where the rules say it doesnt!
Totally agree. I don’t find it confusing either (even though we come to opposite conclusions). I also agree that ultimately it’s the DM’s responsibility to make the call and I’d be fine playing it both ways with two different DMs (or even the same DM who changes their mind from one session to the next…).
That’s interesting. I had not come across that statement. It certainly feels like some of the SA answers were not thought through very deeply, or even formulated clearly in many cases…
In any case, given the official guidance that any 2014 rule is fair game unless it’s been reprinted, I consider that Sage Advices are by and large all obsolete already, except in the few cases where they pertain to non-reprinted 2014 content (and those are diminishing every time a new book gets released).
It would be very interesting to play a build around this concept at a table where the DM goes "full Air Bud" as you sayI say we go full Air Bud. It clearly makes Vampiric Touch auto hit and auto crit, because anything else isn't maximizing. Show me where the rules say it doesnt!
On a hit, the target takes 3d6 Necrotic damage, and you regain Hit Points equal to half the amount of Necrotic damage dealt.
This is my read as well. The maximum amount it can heal is always X, where X is half the Necrotic damage dealt each round.I'd rule no.
Beacon obviously does not affect the damage roll, as it is not healing.
The damage healed is simply "half the amount of Necrotic damage dealt". That is not a roll, so cannot be maximized. The maximized version of "half the amount of Necrotic damage dealt" is still "half the amount of Necrotic damage dealt". It is essentially a null effect.
Healing is cheap. I can always turn dials in the background to give them this and take it away so it is not abused.Note: Above is RAW as I read it. That said, as a GM I'm my players cheerleader and I'd probably give some bonus following the spirit of the rules instead of actually following them. @aco175 mentioned giving the full amount of damage and, as a house rule, that seems reasonable to me.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.