Does being invis stop AoO?


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Being invisible is the equivalent of 100% concealment, not cover.

It is true that you can't make an AoO against an opponent with one half or better cover.

Whether or not you can make an AoO against an invisible opponent is a debate that will last for six pages.

I say yes, but you still need to pick the square you're attacking into and roll a 50% Miss Chance as normal when attacking an invisible opponent.

Others will disagree with me, and I imagine they'll start any time now :)

-Hyp.
 

Invisibility doesn't grant cover. However, I'd not subject an invisibile PC to AoO's unless the attacking creature had some other means to detect the PC. Tremorsense, Scent, Blindsight, etc.
 



Since being the subject of an AoO is dependent on your actions and not that of the attacker, you would still be subject for the AoO for doing the same action regardless as to whether or not you are visible. However, if the attacker is completely unaware of your presence then I wouldn't have the attacker get an AoO on you. If you walk up to someone, while invisible and drink a potion without him being aware, then you wouldn't take an AoO. If you were fighting him for a couple of rounds, turned invisible and then drank a potion I would make you suffer the AoO (he still has a 50% miss chance) as I could see him flailing madly about with his weapon and since you're no longer actively trying to defend yourself it might slip through.

IceBear
 

invisibility is concealment and gives a 50% miss chance.

A Spot check result of greater than 20 can generally let the character become aware of an invisible creature near the character (though the character can't actually see it).

An invisible character going through a threatened area causes the creature to roll a spot check. A failure means no AOO. a success means he will still swipe and roll to see if he hits. and then roll the miss chance.
 

Kyramus said:
invisibility is concealment and gives a 50% miss chance.

A Spot check result of greater than 20 can generally let the character become aware of an invisible creature near the character (though the character can't actually see it).

An invisible character going through a threatened area causes the creature to roll a spot check. A failure means no AOO. a success means he will still swipe and roll to see if he hits. and then roll the miss chance.

This is how I see it tho I would still make you have to guess the square to attack. With a listen check as a DM I would give what side you think its on (N,S,E,W) You still have to guess but genrealy cuts the guess down to 3 squares.
 
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melkoriii said:


This is how I see it tho I would still make you have to guess the square to attack. With a listen check as a DM I would give what side you think its on (N,S,E,W) You still have to guess but genrealy cuts the guess down to 3 squares.

I never stated that the creature strikes the right square. Just that the creature makes an attack and a miss chance.

Just because he has a high number and he rolled the miss chance, doesn't mean he actually hit. Gives the feel of a more creepy feeling since there are several choices of squares that could be threatened areas.

Players who attack an invisible foe has to specify which of the squares they believe the foe is going through.(with a successful spot dc 20 check), then they make their attack and miss chance.
 

Hypersmurf said:
Others will disagree with me, and I imagine they'll start any time now :)

-Hyp.

I disagree with you :D.

We've been over this a lot, of course. For me, the convincing arguments that you don't get an AoO against an opponent who denies you a dex bonus are:
1) you can make an AoO with a spear or other weapon that doesn't work when you just flail it around.
2) You're limited to one AoO per round -- which wouldn't be the case if an AoO represented the lucky connect of a wild flailing.
3) If wild flailing were enough to get you an AoO, then PCs with reach weapons ought to go through dungeons wildly flailing their weapons around them at all times, to prevent invisible enemies from sneaking up on them. That gets me so far away from the kind of cinematic game I like that I'll bend rules to avoid it.

Unfortunately, I think bending rules is necessary in this case: I can't find anything stating that you don't get an AoO against an opponent who denies you a dex bonus. I consider that to be a self-evident rule to add, though, and hope it appears in 3.5; meanwhile, it's definitely a house rule for me.

Daniel
 

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