Would D&D be better if a future edition of the Player’s Handbook covered only levels 1–10?
The more I think about it, the more I wonder whether D&D really benefits from having 20 levels in its core progression. Most players seem to spend the vast majority of their time below level 11 anyway, and this is also the range where the game seems to work best.
What if a future edition simply concentrated on levels 1–10, but made character development within those levels much richer?
Leveling could be slower, while characters could gain smaller improvements between levels: feats, new maneuvers, skill improvements, spell options, class choices, contacts, reputation, followers, strongholds, or other forms of horizontal progression. You would still have frequent character development without needing a full level every few sessions.
This could also help with one of D&D’s long-standing problems: at higher levels, characters become so powerful that both encounter balance and the assumptions of many traditional fantasy settings begin to break down. Abilities such as teleportation, resurrection, powerful divination, flight and other high-level magic can fundamentally change how the world should work.
High-level play wouldn’t have to disappear. It could become a separate form of “Epic D&D”, specifically designed around characters of that power, with different assumptions and additional rules for things like domains, armies, powerful organizations, planar travel and conflicts involving truly supernatural powers.
In other words, instead of stretching the same core game from fighting goblins to challenging gods, perhaps D&D would be better off making levels 1–10 deeper, slower and more varied, while treating truly high-level play as something that requires a different framework.
Would you prefer something like this, or do you think levels 1–20 are essential to D&D?
The more I think about it, the more I wonder whether D&D really benefits from having 20 levels in its core progression. Most players seem to spend the vast majority of their time below level 11 anyway, and this is also the range where the game seems to work best.
What if a future edition simply concentrated on levels 1–10, but made character development within those levels much richer?
Leveling could be slower, while characters could gain smaller improvements between levels: feats, new maneuvers, skill improvements, spell options, class choices, contacts, reputation, followers, strongholds, or other forms of horizontal progression. You would still have frequent character development without needing a full level every few sessions.
This could also help with one of D&D’s long-standing problems: at higher levels, characters become so powerful that both encounter balance and the assumptions of many traditional fantasy settings begin to break down. Abilities such as teleportation, resurrection, powerful divination, flight and other high-level magic can fundamentally change how the world should work.
High-level play wouldn’t have to disappear. It could become a separate form of “Epic D&D”, specifically designed around characters of that power, with different assumptions and additional rules for things like domains, armies, powerful organizations, planar travel and conflicts involving truly supernatural powers.
In other words, instead of stretching the same core game from fighting goblins to challenging gods, perhaps D&D would be better off making levels 1–10 deeper, slower and more varied, while treating truly high-level play as something that requires a different framework.
Would you prefer something like this, or do you think levels 1–20 are essential to D&D?







