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Well, lessee, third time maybe helps.
1. Streamline high level play for PC's by removing several iterative actions. PC's are reduced down to two actions per turn. PC's deal and receive damage with low level opponents based on level vs CR difference, meaning that at some threshold, PC's automatically kill lower level opponents who simply cannot damage higher level ones.
2. Low level opponents are converted into higher level opponents through the use of some for of Mob rules where low level opponents in small numbers are not a threat, but, in significant enough numbers, become a viable threat again. But, instead of each member having several iterative actions, the mob has one, maybe two actions per turn.
3. These and other changes would be bundled as completely optional rules.
I do think that perhaps this disagreement isn't going anywhere since this is the third or fourth time I've repeated these solutions that you seem to not bother reading or commenting on each time. You accused me of being vague, when I've been very specific. You've accused me of not knowing the rules, while demonstrating you have no actual knowledge of the rules under discussion. You keep offering solutions to a problem that I've repeatedly stated is not the problem while ignoring the actual stated problem over and over again.