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<blockquote data-quote="Dannyalcatraz" data-source="post: 3267489" data-attributes="member: 19675"><p>Like I said in the other thread- the witch's list is an alternative rule that hasn't been allowed in any campaign run by these guys since 3.X came out.</p><p></p><p>Yes, I can build 3.X PCs and call them Finno-Russian priests, but the 3.X versions (core, at least) will always have areas where it is powerful where the 2Ed version or source material is weak (Undead, for example) or weak where the 2Ed version or source material is powerful (direct contact with the spirits of the natural world).</p><p></p><p>IOW, the flavor will be just a bit off.</p><p></p><p>Take the pure Sorc build you suggested: Even with the Core list, I <em>could</em> tone down the spellpower by concentrating on things like Abjuration, Divination and Enchantment with a smattering of Conjuration (the summon set) or Transmutation (buff) spells. One Feat would probably be burned on a Martial or Exotic Weapon unless the PC stuck to Spear (a reasonable sacrifice). He would be charismatic.</p><p></p><p>However, the PC would be deaf to the "spirits of the 4 winds" or the mountain, etc. - spells that mimic those effects are almost exclusively Clerical/Druidic. The PC would also experience ASF when casting- nearly every Finno-Russian hero I can find has leather or studded leather, and some dress in armor as heavy as chainmail. Most used shields as well.</p></blockquote><p></p>
[QUOTE="Dannyalcatraz, post: 3267489, member: 19675"] Like I said in the other thread- the witch's list is an alternative rule that hasn't been allowed in any campaign run by these guys since 3.X came out. Yes, I can build 3.X PCs and call them Finno-Russian priests, but the 3.X versions (core, at least) will always have areas where it is powerful where the 2Ed version or source material is weak (Undead, for example) or weak where the 2Ed version or source material is powerful (direct contact with the spirits of the natural world). IOW, the flavor will be just a bit off. Take the pure Sorc build you suggested: Even with the Core list, I [i]could[/i] tone down the spellpower by concentrating on things like Abjuration, Divination and Enchantment with a smattering of Conjuration (the summon set) or Transmutation (buff) spells. One Feat would probably be burned on a Martial or Exotic Weapon unless the PC stuck to Spear (a reasonable sacrifice). He would be charismatic. However, the PC would be deaf to the "spirits of the 4 winds" or the mountain, etc. - spells that mimic those effects are almost exclusively Clerical/Druidic. The PC would also experience ASF when casting- nearly every Finno-Russian hero I can find has leather or studded leather, and some dress in armor as heavy as chainmail. Most used shields as well. [/QUOTE]
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