the Jester
Legend
I did this wrong for about a year and a half, then never bothered to change it in my game afterward. So no, we don't use concentration.
Yes. It's pretty normal for my players to wander around dungeons with readied cantrips, or to ready something controlling or blasting before the big guy kicks down the door in a breaching action where enemies are known to lurk.Just curious, not judging: do you allow characters to Ready outside of combat?
That's not how bonus actions work. Every other round, the PCs get a full cycle before he can bam out again. If you are going to be angry, at least get the rules right.. The 'I phase away before you can hit me' fight has always been kind of BS,
Alright, I'm sure you meant the player, but I really like the image of a player character yelling up to the heavens admonishing god to change the rules of the universe. Honestly it's kind of what the heroes do in Homer.The PC said that is unreasonable and I should houserule it.
Yes. If a GM makes a low level encounter where 1 or more participants just cant meaningfull participate (in half+ the turns) then its a BS encounter for sure.Wait, so the DM using phase spiders against a party is a BS encounter? Worthy of rage quitting?
I actually like monsters like these because they require the group to think tactically as opposed to just do the standard - wail on the monster until it's goo.
But that's not this case at all.Yes. If a GM makes a low level encounter where 1 or more participants just cant meaningfull participate then its a BS encounter for sure.
It is 5E, the game is not tactical to begin with, this is just making encounters boring for 1 person. And a "too bad you cant do anything" is not tactical. Its the same when in an encounter a werebeast is while martials have no magical weapons yet.
But that's not this case at all.
The player was contributing fine, or was able to. It was just this edge case where they couldn't use one of their spells at that particular time.
What are you talking about?
Half (rounded up) the turns the warlock could do pretty much nothing. All he could do is prepare shooting with a ranged weapon, in which he sucks. And this even using the complicated and annoying "I prepare an action" which was forced on players to use by this encounter taking away possibilities in the first place.
If a GM would find it fine that I contribute in such a way in a level 1 fight (which should since 5.24 not happen anyway, since level 1 and 2 are just awfull to begin with and now only for beginners), then I am pretty sure I would not have fun in this campaign.
In this one edge case, the turns where the monster phased, the warlock (assuming that's what the PC is) could still get a relatively normal attack by readying his action. Not being able to losses out on 1d6 here, not an entire attack. And if he catches the monster when it didn't phase, he could cast hex.
And he doesn't actually suck with a ranged weapon he's doing crossbow damage (1d8ish) plus casting stat, or normal to hit and damage.
Player chose to have a Dex of 8 and to compensate with true strike, which in most cases works great (actually even better as levels increase), but nothing wrong where there might be an edge case with a minor consequence.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.