This is what OPs side of the story says. But the players side may look different. this could as well have just been the last drop (after that annoying fight) needed to not wanting to play anymore.The player left, per the OP, because the DM refused to implement a house rule midgame.
It is rarely a single action which leads one to a reaction.
The player CHOSE to have this character, weird option interactions and all.
As such, it's their responsibility to have the character be effective or not - and not by throwing down with the DM by demanding a house rule.
Well its the GMs job to highlight players with their options chosen and make the game feel good for them. If you bring by accident a fight which makes one players character feel miserable then using this not really well dewigned rule to double down on this experience was the GMs choice.
Well champion is in general quite limited in what they can do. Especially if its strength build which is "normal". So trying to have a better main stat to allow to participate more out of combat is not that strange. And normally GMs want not min maxed characrers which are a bit more broad and "more interesting" so punighing a player for that just disvourages experimenting and trying non min maxed builds.That's even weirder to me then, as a Champion Fighter should not be a one trick pony stuck on True Strike. So many other ways to be effective, unless it is a really funky build.
Or perhaps being a bit more creative. The whole reason enemies like this exist is to have meaningful, flavorful, unique combats.
How about this as an easy example - he could hide and with Tactical Mind he has a pretty good chance of succeeding even with an 8 Dexterity.
So the player, after being screwed by the GM through encounter design and enforcing this rule, should use a limited ressource (tactical mind) to use an action, which the GM easily can completly screw to make it do absolutely nothing? What should hiding even achieve? Fighter is the character which should be normally the one which wants to be attacked over the allies.
Also dont forget: Encounter variety is a tool to make encounters more fun, not a goal by itself.
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