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Dominus Magisterium--Law and Order in The D&D Campaign
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<blockquote data-quote="Chimera" data-source="post: 188261" data-attributes="member: 2002"><p>Why do many of the same people who make their typical guild Thief 8th or 10th level (for the skills) and their commoners 5th or 7th level; make their town guards 1st or 2nd level? Not accusing anyone here of that, but I've seen it a few times. </p><p></p><p>Bump the typical town guard up a few levels. Consider that while young men may take the high pay of caravan duty over boring town guard jobs, the older (more experienced) guard may decide that settling down to a town guard position is safer and provides a better quality of life. Especially when one's body starts to give out, or one is married and has kids.</p><p></p><p>Consider that at a certain point, if they are being killed, the remaining guards will RUN AWAY!!! Normal people aren't suicidal. People keep coming at Hercules because a> it's a TV show, and b> No one is getting killed. He just beats them up. Normal people would flee like the wind from a rampaging adventurer. That guy has a Fireball? Me, I'm running between buildings to keep out of his line of sight while I clear out of town.</p><p></p><p>+++</p><p>The primary point to consider when problems like this arise is that the town is not left in a vacuum. This isn't TV or the movies where the cops never show up and no one comes to get the bad guy. If the locals can't handle the problem, then it goes up the food chain. After the locals, the regional boss (Duke, Governor, whatever) gets a crack at the PCs. S/he should have a few nasty people employed for such tasks. </p><p></p><p>Failing that, it goes to the King/President/Archduke/Grand Puffykins. No ruler can long tolerate such lawlessness to reign. It's an insult to their rule and stirs up the people against them.</p><p></p><p>And when that happens, things get nasty. Brute Force? Got that in spades. But more importantly, national governments are composed of people who have years of experience in backbiting, politicking, shady deals, etc, etc. A bunch of stupid adventurers stomping around aren't much of a challenge when you have no intention of fighting them. Oh no. There are much better ways of taking care of such problems...</p></blockquote><p></p>
[QUOTE="Chimera, post: 188261, member: 2002"] Why do many of the same people who make their typical guild Thief 8th or 10th level (for the skills) and their commoners 5th or 7th level; make their town guards 1st or 2nd level? Not accusing anyone here of that, but I've seen it a few times. Bump the typical town guard up a few levels. Consider that while young men may take the high pay of caravan duty over boring town guard jobs, the older (more experienced) guard may decide that settling down to a town guard position is safer and provides a better quality of life. Especially when one's body starts to give out, or one is married and has kids. Consider that at a certain point, if they are being killed, the remaining guards will RUN AWAY!!! Normal people aren't suicidal. People keep coming at Hercules because a> it's a TV show, and b> No one is getting killed. He just beats them up. Normal people would flee like the wind from a rampaging adventurer. That guy has a Fireball? Me, I'm running between buildings to keep out of his line of sight while I clear out of town. +++ The primary point to consider when problems like this arise is that the town is not left in a vacuum. This isn't TV or the movies where the cops never show up and no one comes to get the bad guy. If the locals can't handle the problem, then it goes up the food chain. After the locals, the regional boss (Duke, Governor, whatever) gets a crack at the PCs. S/he should have a few nasty people employed for such tasks. Failing that, it goes to the King/President/Archduke/Grand Puffykins. No ruler can long tolerate such lawlessness to reign. It's an insult to their rule and stirs up the people against them. And when that happens, things get nasty. Brute Force? Got that in spades. But more importantly, national governments are composed of people who have years of experience in backbiting, politicking, shady deals, etc, etc. A bunch of stupid adventurers stomping around aren't much of a challenge when you have no intention of fighting them. Oh no. There are much better ways of taking care of such problems... [/QUOTE]
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