Sorry... no.burnrate said:If I cast a buffing spell such as magic weapon or sonic weapon on a double weapon does it affect both ends?
RIght here...burnrate said:That's what I thought - do you know where I can find that reference?
SRD "Creating Magic Weapons" said:Creating magic double-headed weapons is treated as creating two weapons when determining cost, time, XP, and special abilities.
That's a limit on crafting weapons. Do you have any such reference to a limit on spells that effect a weapon? Keep in mind, I agree that the limit should exist (i.e. I houserule it, too), but I don't think it does per RAW. A double weapon is still just a "weapon" and that's all that spells like magic weapon and greater magic weapon refer to.mikebr99 said:RIght here...
SRD said:Magic Weapon
Transmutation
Level: Clr 1, Pal 1, Sor/Wiz 1, War 1
Components: V, S, DF
Casting Time: 1 standard action
Range: Touch
Target: Weapon touched
Duration: 1 min./level
Saving Throw: Will negates (harmless, object)
Spell Resistance: Yes (harmless, object)
Magic weapon gives a weapon a +1 enhancement bonus on attack and damage rolls. (An enhancement bonus does not stack with a masterwork weapon’s +1 bonus on attack rolls.)
You can’t cast this spell on a natural weapon, such as an unarmed strike (instead, see magic fang). A monk’s unarmed strike is considered a weapon, and thus it can be enhanced by this spell.
Magic Weapon, Greater
Transmutation
Level: Clr 4, Pal 3, Sor/Wiz 3
Components: V, S, M/DF
Casting Time: 1 standard action
Range: Close (25 ft. + 5 ft./2 levels)
Target: One weapon or fifty projectiles (all of which must be in contact with each other at the time of casting)
Duration: 1 hour/level
Saving Throw: Will negates (harmless, object)
Spell Resistance: Yes (harmless, object)
This spell functions like magic weapon, except that it gives a weapon an enhancement bonus on attack and damage rolls of +1 per four caster levels (maximum +5).
Alternatively, you can affect as many as fifty arrows, bolts, or bullets. The projectiles must be of the same kind, and they have to be together (in the same quiver or other container). Projectiles, but not thrown weapons, lose their transmutation when used. (Treat shuriken as projectiles, rather than as thrown weapons, for the purpose of this spell.)
Arcane Material Component: Powdered lime and carbon.
I meant should, according to the rules, I did not mean to evaluate the balance or anything.burnrate said:Should it?

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.