Down to Erthe (D&D 3.5 campaign)

ADVENTURE 25: YOU CAN'T KEEP A GOOD BARD DOWN

PC Roster:
Adrielle, human/merfolk scout 5​
Brendan Conaill, human monk 5​
Kruz Taszan, changeling rogue 5​
Shiroko, snow fox hengeyokai wu jen 5​

NPC Roster:
Hoppy, mongrelfolk adept 5​

Game Session Date: 29 August 2026

- - -

"We've got another assignment from the Guild," announced Kruz. "Looks like we'll be renting out that mule wagon again."

"What is it this time?" asked Adrielle.

"Hunt down a displacer beast," replied the changeling rogue, sitting down at the table and helping himself to a few of Mrs. Geshuku's breakfast rolls. The others had just about finished breakfast, but Kruz had decided to go check out the Guild offerings first thing in the morning.

"What is a displacer beast?" asked Shiroko.

"Think of a black panther, only it's got six legs instead of four, and it's also got two tentacles with barbed tips growing out of its shoulders. Mostly, though, it warps light around it, so it's never exactly where it seems to be."

"And why are we hunting a displacer beast?" pressed the hengeyokai.

"The usual reason," answered Kruz. "Some wizard needs a displacer beast pelt for some magic gewgaw he wants to craft, or so he can use its teeth and claws for something - who knows, really? The main thing is he's willing to pay 2,500 pieces of gold if we can kill him a displacer beast and bring back its body intact."

"Are these displacer beasts local?" asked Adrielle. She was always wary of straying too far from the ocean, in case her merfolk tribe needed her.

"I asked around," replied Kruz. "There's tales of a displacer beast roaming the hills around Wemblyshire." Before Adrielle could ask her next question, he added, "It's about two days of travel north of Port Duralia."

"I'm in!" replied Brendan. "Let's finish up here, gather our gear, and go hunt us down a displacer beast!"

Two days later, just before noon, the group of five arrived in the small village of Wemblyshire, after a relatively uneventful trip. They hit the local watering holes, seeing if they could get any information on where the displacer beast seen around these parts might lair. Everyone they asked pointed them to the same person: a former ranger named Vinnie, who had traveled out with two other rangers to slay the creature, only to arrive back in town alone, wounded and near death, the only survivor of the hunting expedition. Vinnie's ranger days were now behind him; he spent most of his time deep in the bottle.

Tracking down Vinnie wasn't particularly difficult, as there were only three bars in Wemblyshire; they found him in the third, already deep in drink. He was vociferous in his opinion that taking on a displacer beast was a fool's game, and that the heroes were idiots to mess with it. But while he adamantly refused to take them to the beast's lair, he finally agreed - for the cost of a bottle of whiskey, which Shiroko promptly provided - to tell them the way to its lair. "It's your lives you're throwing away!" scoffed Vinnie as they said their farewells.

Finding the creature's lair wasn't all that difficult, either; it was about a half-hour's ride to the northwest, into the hills. They made their way to the "Y" in the forest road Vinnie had described and halted the horses and mules, for another score of yards beyond the "Y", hidden by trees, was a cave opening where the displacer beast was said to lair. There were numerous feline footprints in the dirt of the road, indicating the beast had crossed several times in the past couple of days. And while none of the heroes were trained trackers, it was very likely the tracks had been made by a six-legged creature.

Adrielle dismounted from her white horse Conch and extended Galrich's fang into its longspear configuration. Brendan pulled his skull mask over his head - the darkvision it provided would be useful inside the lightless cave interior - and drank down a potion of mage armor. He then dismounted from his own steed, Nag, leaving him beside Conch. The horses nickered nervously, perhaps smelling the large cat their riders hunted.

Shiroko dropped down from the back of the wagon as Hoppy drove the mules around the corner of the "Y," further out of the way of the cave entrance. She cautiously approached the cave, casting a detect magic spell as she got nearer, just in case. No magical auras were detectable. Hoppy, in the meantime, channeled a bull's strength spell into his feral rat familiar, Scruffy, and sent him over to deliver it to Brendan - it was quicker than trying to catch up to the monk, what with the mongrelfolk adept's limping gait. Scruffy brushed up against Brendan's ankle and triggered the spell. The monk nodded down to the rat in silent acknowledgement.

Kruz dismounted his new horse Stonk from behind the wagon and pulled his seeking light crossbow from his back, loading a quarrel from his hip-quiver into place. Then he strode to the center of the "Y" in the road, looking down the right-hand path. There was always the possibility the displacer beast wasn't currently in his lair, and if that were the case, the changeling was fairly sure he could rely upon the mules and horses to give him ample warning should he approach from the northwest; he'd therefore focus his attention on the other path, to the northeast.

Adrielle padded quietly to the cave entrance and peered inside. From what little light filtered in, it looked like a large central cavern with a pair of side-caves, one to the east and one to the west. It was too dark for her to see into the interiors of the side-caves, but she thought she could hear the slight sounds of breathing coming from inside. Not wanting to fight in the dark, she used her boots of spider climbing to ascend up the side of the cavern entrance, positioning herself on the wall near the top of the ceiling. She likewise prepared her heavy crossbow for use when the great cat presented itself.

Brendan unwound the spiked chain he wore around his torso like a bandolier, gathering up its length in both hands and readying it for the attack. Shiroko drank down a potion of mage armor the monk had given her earlier and positioned herself behind Brendan. Then the monk, seeing everyone was ready and not wanting to fight the displacer beast inside its darkened cave, where he'd be the only one of the heroes able to see, gave a sharp whistle that pierced the normal sounds of the forest surroundings.

Adrielle heard a distinct "Whuff?" from inside the back cave, as the displacer beast woke up from the monk's shrill whistle. Shortly thereafter, she got her first look at a displacer beast. As described, it had six legs, a full four of them located further back down its sleek body. The tentacles growing from its shoulders were not too dissimilar from those of the squids she'd encountered in her youth as part of a merfolk tribe, although these had thorny spikes where a squid's would have suckers. Its coat was a shiny black, almost blue where the weak sunlight filtering in from the cave opening hit it. Adrielle pulled her heavy crossbow up to her eye to aim it at the creature, but was surprised when it lashed out at her with a spiked tentacle - apparently it had no trouble spotting her up there by the cavern ceiling, and she belatedly recalled most of these "cats" - they had no such equivalent in the undersea realm of her birth - had a great sense of smell, so it's possible that gave her away as well. She cried out in pain as the thorny spines scraped across her shoulder and she fired her crossbow, the bolt going wide after being jostled as she'd been.

Hoppy heard the scout's cry and picked up the pace as he hobbled towards the cave entrance, ready to apply healing as needed. Brendan raced forward, swinging the end of his chain, and brought it smack-dab at the creature's head. Or at least it looked as if that had been the case, but the chain's end moved through the beast and struck nothing bit the stone cave floor; its displacement effect was quite an effective defense!

Shiroko cast a still ice knife spell at the displacer beast, and the spell likewise missed its target, but it exploded into ice shards and at least some of these managed to strike the beast, judging by its yowl of irritation. The wu jen realized that with its displacement effect in full force, spells that covered an area would be the logical way to take this great cat down.

While combat started at the cave entrance, Kruz kept watch on his designated area and thus picked up some movement in the trees to his right. A second displacer was approaching, this one with a dead raccoon in its mouth. Kruz spun and shot at it through the trees, counting on the seeking property of his weapon to help the bolt in finding its target. The bolt hit, and the black-furred beast dropped the dead raccoon as it bounded forward, straight for the rogue.

Back in the cave, the first displacer beast snapped its jaws at Brendan while slapping at both him and Adrielle with its wide-ranging tentacles. The latter attacks both hit, nearly causing the scout to drop her heavy crossbow in the midst of attempting to reload it. This cavern, she realized, was not tall enough to keep her out of range of the beast's tentacles. But then Hoppy approached and stretched his hand upwards, catching Adrielle on the leg and channeling a cure moderate wounds spell into her bleeding body. "Thanks, Hoppy!" she called as she switched weapons, stabbing down at the displacer beast with her longspear. This time she managed to hit the beast, and it roared up at her in fury. Brendan took the opportunity to swing at it again with his spiked chain, and he struck true as well, although his attempt to stun it with his blow came to naught.

Shiroko performed some quick mental calculations and cast a coldball spell into the back of the entry cavern, far enough away from Adrielle and Brendan that only the displacer beast got caught up in the explosion of cold energy despite the cat's displacement effect. It roared in pain again as it swung both tentacles up at Adrielle, catching her with both.

Kruz stepped back as the second displacer beast came barreling towards him, trying to get out of the cat's way. But the male cat ignored the rogue - and Shiroko, who was also along his trajectory - as he raced to protect his pregnant mate in their cavern lair. It charged at Brendan, raking the monk's back with the spikes on its tentacle. Brendan spun in place and tried to retaliate with a flurry of blows, rapidly swinging both ends of his chain at the newcomer, but the cat's displacement protection served it well, and neither strike connected. But while the displacer beast was attacking Brendan from the front, Hoppy managed to sneak in behind him and cast another cure moderate wounds spell on the monk.

Adrielle continued attacking the pregnant female with her longspear from her perch on the ceiling. Shiroko, realizing the potential for her ploy to end in complete failure, took a chance and cast a shivering touch spell on her right hand and then went rushing at the male displacer beast. Luck was with her, for she felt the creature's fur beneath her palm as the spell discharged, and the great cat was wracked with sudden convulsions as his muscles locked up. He dropped to the cave floor on his side, unable to move a muscle. Shiroko wasn't sure exactly how long the effect would last, but he was at least out of the fight for now and the heroes could focus their attention on the single displacer beast still in the throes of combat.

Kruz shot the female as she bit at Brendan, catching his left forearm between her teeth. Adrielle tried stabbing at her from the ceiling, running what seemed to be directly overhead of the beast, but the spearpoint hit nothing but air. Brendan, his left arm still caught up in the cat's mouth, used his right hand to bring his spiked chain crashing down upon her skull - at least having her biting him gave him a very good idea of her exact location! - and the blow caved in the top of her skull. Her jaw relaxed as she slumped to the cave floor beside her mate, and Brendan pulled his arm out of her mouth. Hoppy stumbled forward and cast a cure light wounds upon him to seal up the worst of his wounds, while Kruz conferred the killing blow upon the paralyzed male with his luck blade.

"Hey, I wonder if that wizard will pay us double for two displacer beasts?" he queried. It was definitely worth a shot, so they lugged both corpses over to the wagon and loaded them on. Hoppy finished his curative ministrations on Adrielle and Brendan, and then the monk explored the rest of the lair, finding a few items of interest among the bones of previous victims (two of them, he realized, likely the other two rangers from Vinnie's hunting expedition who came to a bad end). Adrielle took the ring of feather falling and the javelin of lightning, while Kruz put on the boots of elvenkind. The rest of the equipment still in decent shape - a longbow and a quiver of 10 arrows, a throwing axe, and a short sword of exquisite craftsmanship - was stored in the extradimensional confines of Adrielle's magic haversack.

Then the group mounted up and were on their way back home. There was no need to return to Wemblyshire, so they took an alternate route back to Port Duralia that would cut an hour or so from their travel time.

Hours later, they were in their standard configuration - Adrielle and Brendan in front on their horses, followed by Hoppy driving the mule wagon, Shiroko riding in the back with the dead displacer beasts, and Kruz bringing up the rear on Stonk - when the unmistakable sound of singing could be heard from the road ahead. They were bordered by forest on both sides, but they could see a cave opening on the side of the hills to their right just ahead, and it was from the cave the singing seemed to be coming. The voice was that of a young woman, probably human, and while she had a good voice it was apparent she wasn't at her best, for she sounded a bit hoarse and scratchy at times. As they slowed down in concern, they could hear her song quite clearly:

"If there's anybody out there,​
I could use a little aid​
I hope somebody's out there,​
I have prayed and I have prayed​
I'm trapped here in this troll den,​
And I'm singing for my life​
This troll kid likes my singing​
But he thinks that I'm his wife​
His parents killed the horse I rode​
And made it their next meal​
They'd likely do the same to me​
'Cept Junior made a deal​
I'm trapped here on this back ledge​
Where they cannot get to me​
But I can't get away myself​
While Junior's here, you see​
I sure could use a rescue​
If there's anyone about​
Don't have much coin to pay you,​
Maybe we can work it out​
And if you were just passing by​
And heard my little song​
But don't think you can take three trolls​
At least pass this along​
Please send some word to someone​
Who can maybe rescue me​
And could you please, please hurry?​
'Cause I'm worrying, you see​
Been singing now for hours​
And it's keeping me alive​
But now my throat's a little raw​
How long can I survive?​
I'm 'fraid that if I stop this show​
Junior will get all pissed​
And it's not like he'll just get mad​
And shake his little fist​
Because if I stop singing​
He'll decide that I was rude​
And I'll stop being entertainment​
I'll just be some food​
About these trolls I don't know much​
But this is what I've heard​
They hate acid and fire​
So those are the watchwords​
I think they can regenerate​
From normal stabs and cuts​
But deal them enough damage​
And you'll knock them on their butts​
I hope somebody's out there​
And I'm not wasting my time​
'Cause I really don't wanna just be​
Cut down in my prime."​

Sure enough, there were bloodstains on the road just outside the cave and drag-marks indicating where a horse could have been dragged into the cave interior. And then the girl's voice started up again from inside the cave: "Okay, okay, I get it - encore!" There was the sound of her clearing her throat, and then the song started up again: "If there's anybody out there, I could use a little aid...."

"We've got to help her!" whispered Adrielle back to the others, and they all nodded their agreement. Kruz rode Plonk past the wagon and positioned him across the road from the cave opening, as he pulled his light crossbow from his back and loaded a bolt into place. Then he nodded his readiness to the others: as soon as a troll came out of the cave, it'll get a bolt in the belly.

Brendan rode Nag up to the cave entrance and dismounted while pulling his skull mask into place. He slid quietly into the dark cave interior, ducking his head around the corner to his right, from where the singing was originating. There he got his first look at the singer: a young girl about 17 or 18, playing a fancy lute while sitting on a ledge at the far side of a pit of unknown depth. On the other side if the pit, with his back turned to the monk, sat a juvenile troll - undoubtedly, the "Junior" from the young bard's song. He was moving in place to the beat of the song, although it was apparent he had no idea what the bard was conveying with her lyrics. Stalactites hung down from the ceiling above the pit, a particularly large one hanging down from the center much lower than the others; Brendan imagined that was how Junior had gotten the bard in place in her area of captivity: by swinging from the stalactite while carrying her under one arm. The span of the pit was large enough the bard likely wouldn't make the jump on her own.

Shiroko climbed down from the wagon, moving furtively to the side of the cave opening. Hoppy climbed down after her, moving forward to provide healing as needed once the rescue operation began. And the young woman continued singing her improvised song, having apparently done so enough that the words came naturally.

Adrielle dismounted from Conch and entered the cave, Galrich's fang held out before her. Using her boots of spider climbing, she walked up the side wall and approached until she was near enough to Junior to stab the tip of her longspear directly into the young troll's back. Junior cried out in pain and surprise, and two more grunts of surprise came from another cavern on the far side of the entry cave, where Junior's parents were chowing down on the horse they'd slain the day before. Turning from their meal, they headed out to the main entrance to see what their boy was up to this time.

Kruz dismounted from Plonk and carefully approached the cave entrance, his crossbow pointed forward and ready to shoot. Brendan stepped fully into the cave, swinging his spiked chain at Junior, who had stood up and turned to face Adrielle above him. The chain took the young troll in the face, but Brendan had no better luck stunning his foe than he had while fighting the displacer beasts. Shiroko approached close enough to be able to see Junior and cast a still ice knife spell at him, her second of the day. But Junior was intent upon punishing Adrielle, the first one to attack him; he grabbed her up in both hands and raked his claws down either side of her body, ripping great rents into her studded leather armor, the garment she wore beneath it, and the flesh beneath both. She screamed in pain, close to blacking out from the heavy blood loss and the shock of having been torn into like that.

Hoppy, hearing Adrielle's cries, hobbled into the cave at his best speed, ready to cast a cure light wounds spell - the highest amount of healing he had on hand - as soon as he could reach her. The bard, a human girl of 17 summers named Wrennie Songlark, saw her rescuers attacking Junior and stopped her song immediately, intensely glad it had worked. But then, despite her parched throat, she picked up her lute again and started strumming a new song, one that flooded her rescuers' senses with inspirational courage, aiding - or so she hoped - in their attacks upon the trolls.

The two adult trolls came barreling out of their cave lair, one right after the other, growling menacingly at seeing intruders in their entry cavern. But their faces lit up at the thought of adding fresh meat to their meal, especially once they saw the variety arrayed before them: a couple more humans, another with possibly some elven blood, and some sort of fox-woman - plus a mishmash creature with features from a variety of races: who knew what he'd taste like?

Before the adult trolls could close with the heroes, Adrielle raced along the ceiling and stabbed down at Junior again with her longspear, dropping him instantly where he stood. That elicited cries of rage from his parents, who raced toward their unconscious son and the intruders directly between them and him. That allowed Kruz to melt back to the other side of the cave and step up behind the male troll, lining up a shot at him with his crossbow.

Brendan turned in place and swung his spiked chain at the troll father, hitting him across the side of his warty face but once again failing to stun him. He admitted he really didn't know exactly what he was doing with these stun attempts; they were just instinctual reactions on his part that sometimes worked and sometime - like, all day today! - did not. Shiroko saw the troll mother headed her way and readied to activate her cloak of the frost salamander as she backed away, well aware of the troll's greater reach as she did so. Sure enough, the troll's gangly arm came swinging her way and the wu jen felt the claws rip through her kimono, but her magical cloak sent a blast of cold energy back at the troll, dealing her more damage than she'd managed to inflict upon the hengeyokai with her wicked claws. The wu jen followed up with another still ice knife spell, hitting Junior's mother with the frozen ice shard that seemed to drain some of the fight out of her. Shiroko then stumbled back almost out of the cave, nearly into Hoppy's arms, and he took the opportunity to cast the cure light wounds spell he'd readied for Adrielle - who was still far enough back the sinborn couldn't reach her yet - upon the wounded hengeyokai.

Just as Wrennie's song had mentioned, Junior's battle-damaged body started repairing itself as he lay there unconscious, and as soon as he woke up, he stood up ready to resume the battle. But in the space of time it took him to stand back up, Brendan and Adrielle both slashed at him with their individual weapons of choice, and just that quickly he was back down into unconsciousness. Maybe later he'd learn to "play dead" long enough to be able to stay in the fight more than a mere moment - if he lived that long.

Wrennie kept playing her song of inspirational courage, a look of worry crossing her face as she did so. Yes, she'd lured in some rescuers, but they didn't seem to have any lit torches or flasks of acid on hand. If they were planning on taking down all three trolls with just standard weapons, they were doing it the hard way!

Junior's father slashed out at Brendan with both sets of claws and - just as his son had done to Adrielle earlier - dragged them down and through the sides of his body, leaving great furrows that immediately filled with the monk's blood. The smell of blood seemed to excite the troll, as he grinned broadly and started hooting in some sort of trollish language. His mate also turned to attack Brendan - at that point, he was her closest target - and he no longer had the wherewithal to fend off her attacks. Standing at the very edge of consciousness himself, the monk wondered if this was how he was going to exit this life.

Adrielle, not in much better shape, climbed directly onto the ceiling and stabbed out at the male troll with Galrich's fang, the tip of the longspear stabbing him in the face beside his left eye. Kruz shot the male in the back with his crossbow, hitting him smack between the shoulder blades. As the troll cried out in pain, Brendan saw his chance to escape; withdrawing carefully from the fight, his spiked chain whirling like a shield before him to ward off any attacks, he stepped backwards to the edge of the pit and then leaped over its edge, into the unknown.

It didn't stay unknown to Brendan for very long, as his skull mask provided him perfect darkvision: it was a midden pit, which the trolls used as a latrine and a refuse pit. As he landed ankle-deep in muck best left unexamined, five purple-capped fungi jostled forward in surprise, short tendrils writhing in eagerness of some new flesh to dissolve. But Brendan had managed to slow his fall down the 30-foot pit and land intact, and he was able to maneuver enough to avoid coming into contact with any of the violet fungi's waving tendrils.

Seeing both adult trolls standing side by side, Shiroko took the opportunity to cast a hail of stones spell that caused rocks to tumble down from the cavern's roof directly onto both of them. That was enough for the female, already wounded from the wu jen's earlier cold-based attacks, to drop onto the stone floor, unconscious. But Shiroko could see the troll's flesh already starting to heal up, and she knew Junior's mother would be back into the fight before too long if they didn't do something to keep them down. Closer to the pit, Junior's body was likewise regenerating him closer to waking with every passing second.

In desperation, Hoppy cast a touch of fatigue spell into Scruffy, sending his rat familiar into the fray to try to slow down Junior's return to consciousness. Scruffy was only too happy to deliver the touch spell by chomping his mismatched teeth into the young troll's flesh. The bite didn't do a whole lot of damage, but it likely counteracted against at least part of the troll's regenerative abilities, and with that thought in mind Scruffy devoted himself to biting Junior as often as possible.

On the back ledge, Wrennie continued her song, although she wasn't sure it was having as much of an effect as she had hoped. At 17 years old, she didn't have a whole lot of experience with physical combat.

The male troll stomped forward towards the pit, arms raised to attack Adrielle. For the second time that day, the scout wished the cave whose ceiling she hung from had been a tad bit higher. She did what she could to fend off his attacks, but she was cut up even further from his claws and she backed away, over the pit - directly above Brendan, in fact. "Brendan - catch!" she called out to the monk below her, dropping a piece of gum down at him. This was a confection she'd bought months ago from the potioncrafter Aenus Feysputter, before she'd saved enough for her magic boots; now she no longer needed it, but it would help Brendan get back out of the pit. Brendan snatched the gum out of the air but didn't want to take the time to unwrap it just yet - not while having to dodge the flailing tendrils of five violet fungi. Instead, he leaped up to the side of the pit wall, grabbing onto a fingerhold and pulling himself up out of reach of the menacing fungi below. Only then, when it was safe, did he unwrap the magical gum and pop it into his mouth.

Back in the entry cave, Kruz fired another bolt at the male troll, but he no longer had Brendan providing a distraction. Fortunately, Shiroko had a second hail of stone spell prepared, and she sent another round of stones crashing down upon him and his unconscious mate. Hoppy saw the wu jen was still wounded from the mother troll's earlier attacks, and cast a second cure light wounds spell upon her. (Later, when they'd dealt with the trolls, he could apply a mending spell to her ruined kimono.)

The male troll, being attacked from a distance by both Kruz and Shiroko, opted to focus his attention upon the one foe already well within range. He lashed out at Adrielle with both sets of claws, once again getting a good grip and rending them down the sides of the scout's body. Adrielle didn't have time to do or say anything as she was slain immediately, her magic boots allowing her to stay dangling from the cavern ceiling where she stood, despite her death. Galrich's fang dropped from her lifeless fingers, plummeting down at Brendan directly below her. But Brendan, watching above him, saw it coming and snatched it from the air as he'd done the gum earlier. He walked the way back up the side of the midden pit, the longspear in one hand and his spiked chain in the other. Not being attuned to it as Adrielle had been, he was unable to change its form, but he could certainly use it as a longspear, given that was the form it now took.

Moments passed; troll flesh regenerated; Wrennie desperately sang her song. Then Brendan popped his head over the side of the pit, stabbing up at the male troll with the point of Galrich's fang, piercing him in the belly. Kruz was glad to see Brendan back in the fight, providing a distraction, and the rogue took advantage of the fact by sending another crossbow bolt crashing into the back of the troll's head. Shiroko cast a coldflame foxfire spell, sending three globes of cold energy crashing into the troll's side. Then Hoppy cried out, "Who's got oil?"

"Here!" Kruz replied, pulling a flask out of his belt and holding it up. Hoppy limped over and grabbed it up, then hobbled over to the unconscious female's body and unended the vial's contents upon her. They might not have any fire-based spells, but they carried tinder boxes to start their evening campfires, and all it would take was a spark....

Wrennie watched in both hope and fascination as Hoppy went about his task; the bard had never seen a sinborn before. But she kept up with her inspirational song, and who's to say it wasn't helping her would-be rescuers? Brendan managed to dodge the troll's next set of attacks - had any of them struck, he'd likely be as dead as Adrielle! - and Kruz kept firing away with his crossbow. Brendan, desperate for this damn troll to fall before it killed him, swung his spiked chain at the thing again, catching him in the nose. Shiroko lobbed another three cold orbs from the casting of another coldflame foxfire spell but the troll ducked to the side at the last moment; all that meant was the wu jen would have to re-steer them in her target's direction. But now the troll saw what Hoppy was doing, and realized the danger having his mate soaked with oil could mean. He went for both Brendan and Hoppy, catching each with a set of claws, and the fact the mongrelfolk adept took some of the heat from Brendan likely prevented the monk's death.

But now the troll's attention was solely on Hoppy, claws raised above his head to come striking down at the adept's mismatched body. As the sinborn winced at the coming attack, Kruz fired another shot and caught the troll in the side of the head. Instead of ripping through Hoppy's body, he crashed face-first onto the stone floor before the astonished sinborn. Gulping down his astonishment and relief, Hoppy called out, "More oil! We need to set all three of them ablaze before they regenerate!"

Kruz had several other flasks of oil at his belt, and he doused both Junior and his father with the contents of each while Shiroko took out her tinder box and set some dried grasses - which had been placed upon the female's rapidly-regenerating body - and set her ablaze. The process was repeated for the two male trolls, while Brendan - still chewing Adrielle's gum of spider climbing - walked across to Wrennie and escorted her back to the cavern entrance. Then he went up to the ceiling above the midden pit and pulled Adrielle's body down into his arms. He laid her down reverently onto the stone floor.

"Is she--?" asked Hoppy, heading her way. He was out of spells for the day, but he pulled out his wand of cure light wounds.

Brendan waved him off. "Put the wand away, Hoppy," he said. "It's too late for that." Then he went rummaging through Adrielle's haversack, causing the others to wonder if he was casually helping himself to her possessions. But he pulled out three vials of oil of gentle repose, and started applying the first to her unmoving corpse. The other two he handed over to Hoppy. "We should probably do the same to the displacer beasts," he said absently, and Hoppy moved to do so.

Only one of his mismatched eyes - his right one, the one from a bugbear - was capable of tears. It flowed freely as he applied himself to his new task, Scruffy once again upon his shoulder.

"Hey, I'm sorry about your friend," said Wrennie, returning the waterskin Kruz had thoughtfully passed her way; she hadn't had any water since being captured the previous day, and had been singing for her life all through the night and up until the heroes had happened by, and she was severely hoarse. "I don't have a whole of money at the moment, but if you can give me a ride to Port Duralia, I can maybe get some gigs and get you a proper reward...."

"As it happens," replied Kruz, "we're on our way back to Port Duralia. You're welcome to ride on the back of the wagon."

Wrennie went to the troll's lair and pulled the saddlebags from the remains of the horse she'd been riding when the trolls had attacked them. Brendan explored a high, narrow ledge in the back of the entry cavern, finding a half dozen shocker lizards lairing back there, where the trolls couldn't get to them. Best of all, the little lizards had been gathering up diamonds scattered among the cave, the property of a merchant the trolls had slain on the road. The trolls had no use for diamonds, but the shocker lizards liked the way they sparkled and had gathered them up, one by one, while the trolls slept. Once they'd been dispatched, they sent Shiroko up there in fox form to toss the diamonds down to the others.

"Looks like a reward won't be necessary," Kruz said to the young bard. But by this point, Wrennie was practically asleep on her feet, and he helped her to the back of the wagon, where she quickly collapsed into a much-needed slumber. She slept the rest of the day and all through the night, when they camped at the halfway point to Port Duralia. The next morning, she was awake and a bundle of energy, alternating between telling her rescuers all about the towns she'd played at on her way to "the big city," where she'd heard there were enough inns, bars, and taverns to keep a bard in coin, and playing her lute in the back of the wagon, working on a new song. Kruz promised to introduce her to a tavernkeeper they knew who hired on bards to play at his place of business, the Alehouse.

The group did just that, and Grigor Barrelhauser agreed to let her play at the Alehouse the following evening. They dropped off the dead displacer beasts to the Adventurers Guild, and were pleased to learn the wizard patron was only too eager to pay double for a pair of displacer beasts, despite only having expected the one. That was fortuitous, for the 5,000 pieces of gold he paid over was the amount needed to purchase the casting a raise dead spell from the Temple of Akari. Father Bones himself, in robes and top hat, performed the ceremony, restoring Adrielle back to life in an admittedly weakened state - but alive, and that was what counted.

The following night, the five were sitting among the back row of tables in the Alehouse as Wrennie took the stage. To their surprise, she called out to her rescuers, thanking them for their assistance, and then began her first song - a new one, she said, which described the heroes' encounter with the trolls.

Partway through the song, a pair of hooded travelers entered the Alehouse and took two of the only available seats remaining, over at the table next to Adrielle and Shiroko. They kept their hoods up, but Kruz and Brendan, who were facing their way, could tell they looked to be a human couple in their late forties or early fifties. They wore stern expressions on their faces, stealing occasional glances over at Wrennie as she sang her new ballad.

Eventually, the man started to relax, whereas the woman sitting beside him continued to look upset. The man kept his hood up, but leaned over to the two female heroes at the table next to him and asked, "What do you think of the singer?"

"She's doing great," replied Shiroko. The music wasn't anything like the music of Sokoku, but the hengeyokai found her foot tapping involuntarily underneath the bench upon which she and Adrielle sat.

"The stuff she's singing about - did that really happen?" pressed the man. Adrielle assured him that it did, and the female traveler looked even more concerned at the bard's lyrics - she'd gotten to the part where the heroes came in and were attacking the trolls, while she was stuck on a back ledge, a prisoner to Junior, little more than a living music box.

Then the man asked a rather strange question. "Do either of you have an empty potion vial on you?"

Brendan reached down into his pack and passed a glass vial over to Shiroko, who in turn passed it over to the traveler, who then fished around in his coin purse until he pulled out a smoky, white gemstone. He dropped it into the flask, and then pulled a knife from his belt, causing Adrielle and Shiroko to flinch, unsure if this stranger was about to attack them. But he merely gave them a reassuring smile, and turned the blade onto his left palm, cutting a gash across its length. He held the potion vial beneath his dripping hand, until the gemstone was fully submerged in a quantity of his blood. He then wrapped his hand with a handkerchief, stoppered the vial, and passed it over to Shiroko, who took it hesitantly, unsure of what to do with it.

"We're Wrennie's parents," the man said as he pulled a potion of cure light wounds out from his belt and gulped down its contents, flexing his left hand after doing so, "and we can't thank you enough for saving our daughter. Wrennie and her mother" - and here he indicated the woman sitting next to him, stealing glances at her daughter on stage - "had a bit of a disagreement about the proper age she might start going out to perform on her own. So Wrennie took things into her own hands - she stole my lute and my horse and went off in the middle of the night to start her musical career. Which, judging from the approval of the crowd, seems to be going okay."

"She's too young," insisted his wife. "And she was almost killed by trolls!"

"But she used her wits and turned the situation around," argued Wrennie's father. "And now she's safely ensconced in Port Duralia, where she shouldn't be running into that many trolls, playing gigs at inns and taverns like this."

He turned back to Shiroko, since she was the one sitting closest to him, at the front of their respective benches. "We've been tracking her south for the past couple of days," he told them. "In any case, keep this vial with you. It'll take about a week for the blood magic to fully soak in, but any time after that, if you find yourselves in a bind, just open the vial and explain your situation to the dreamstone inside. Word will make its way back to me, and I'll head in your direction and see what assistance I can bring."

The man then stood up, and had his wife stand up beside him. "Come on," he told her. "Wrennie's fine here. Let's go on home." Turning back to the heroes at the next table, he said, "My name's Xandro Silverstrings, and this is my wife, Robin. Just give me a shout, and we'll come running - we owe you big time." And then they pushed their way through the crowded drinking establishment, exiting the building without Wrennie recognizing them.

She finished her first song to a round of rousing applause, and then, with a big smile, started into her next one.

- - -

We use initiative cards in our various campaigns; these are homemade cards (printed paper glued to an index card and cut out to playing card size, then covered with Con*Tact paper) to not only show who's up next in the initiative order, but also to allow the players to see what the creature in question looks like. For the image of Wrennie Songlark, I used a photo of Taylor Momsen, the lead singer of the group "The Pretty Reckless." (And I played Pretty Reckless music in the background once the PCs got to within hearing distance of Wrennie singing her "somebody please come rescue me" song.)

Adrielle was our first PC death in this campaign, but it came at an opportune time, as this was adventure #25, and after every 5 adventures the PCs level up - I've found it's easier than tracking XP, and it works fine for us. So after the adventure was over, I passed out everyone their upgrade checklists, and explained to Vicki (Adrielle's player) that a raise dead spell (all the group could afford) would have brought her back to life, but at a level lower - so while the others were attaining 6th level, she'd be "regaining" 5th level, and would be a level behind everyone else from now in. However, as she's a mermaid inhabiting a human body, I told her there was a simple solution - I'll just have the next adventure take place a month or so in the future, during which time she'll be called back to her merfolk tribe to deal with an issue occurring in her tribe's underwater village - a place whose location the suspicious merfolk don't want the "land-dwellers" to know. So, sometime in the next month she'll be undergoing an "off-camera adventure" which will grant her enough XP to catch back up with the rest of our group. So Adrielle got leveled up to 6th, and the next time we play - currently scheduled for Saturday the 12th of September - her "off-camera adventure" will have already occurred.

I just hope we don't have to deal with any PC deaths in the rest of the campaign, because I've kind of set a precedent here.

Incidentally, Xandro was my nephew's PC in my previous campaign, "Dreams of Erthe," and Robin the Balladeer was his girlfriend; in the 20 years that have passed between these two campaigns, they got married and had a daughter. I thought it would be a fun way to join the two campaigns, and the players got a kick out of it (as I had hoped they would).

- - -

T-shirt worn: My "Dungeons & Dragons Silver Anniversary" T-shirt, since among the various D&D monsters celebrating on the shirt is a troll.
 

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ADVENTURE 26: BREATHING DOWN YOUR NECK

PC Roster:
Adrielle, human/merfolk scout 6
Brendan Conaill, human monk 6
Kruz Taszan, changeling rogue 6
Shiroko, snow fox hengeyokai wu jen 6​

NPC Roster:
Hoppy, mongrelfolk adept 6​

Game Session Date: 12 September 2026

- - -

The five had spent the morning at one of the food kitchens run by the Silent Sodality, providing a visible public service that helped hide the organization's more disreputable dealings. Their shift over, they had returned to the Geshuku boardinghouse they used as their headquarters and were sitting at a table in the dining area, enjoying a quick lunch.

A commotion down the hall reached their ears. "I am very sorry," said Mizuki, the spirit folk maid on duty at the front desk, "but you cannot enter the dining area unless you are a guest here."

"I need to talk to them!" said a rough voice. But when it became apparent the young woman wasn't going to allow him entry, he bellowed at the top of his voice, "[TOAD CROAK]!" Over in the dining hall, Hoppy jerked his head toward the open doorway. "Someone calls for me!" he said, rising from the table and hobbling down the hallway towards the front door. Belatedly, the heroes recalled mongrelfolk had two names, and the sinborn they knew as "Hoppy" used "[toad croak]" as his name among others of his own kind. They got up from the table and followed their adept to the front, where another mongrelfolk stood impatiently.

This one was dressed in rags, and had a single horn - possibly that of a minotaur - growing sideways out of the left side of his misshapen head. Seeing the others coming up behind Hoppy, he addressed his next comments to the group at parge. "They're here!" he cried. "The men after Miss Shiroko have landed at the harbor!"

The sinborn, a beggar named One-Horn (his true name being "[cat yowling]") explained that ever since the first day a ship from Sokoku could have arrived from that faraway country if it left immediately after the first attempt to kidnap Shiroko - another day the group of heroes had spent in a Silent Sodality food kitchen - a mongrelfolk had kept an eye on the harbor, keeping watch for another group seeking to capture the hengeyokai. The day had finally come, for not half an hour ago, a halfling vessel pulled by two baleen whales had arrived in the harbor, and ten spirit folk men had disembarked. Four of them, according to One-Horn, wore ceremonial armor and carried sheathed swords, while six others were dressed less formally and carried longbows.

"And they carried a box with them," One-Horn added, moving his mismatched hands in the air to describe its general size and shape. Shiroko couldn't help but notice it was about the same size as the cage the trapper had brought with him when they had been set upon by a spirit folk monk and four korobokuru barbarians, no doubt intended to imprison her in snow fox form for an unwilling trip back to her homeland, and into the clutches of Lord Tajūkan.

"Lord Tajūkan's sorcerer has been able to scry upon us until Arukuyume lent me this amulet," pointed out Shiroko, holding up the amulet of proof against detection and location she wore around her neck. "They know we sleep here at Mrs. Geshuku's. They will head directly here."

"Grab up your gear," commanded Brendan. "Meet back at the front door as soon as you have your stuff - we'll make sure we're seen leaving the boardinghouse so they'll leave everyone here alone!" Then he and Kruz ran off to grab up their adventuring gear from their shared room while Adrielle and Shiroko headed to their own room and did likewise. Hoppy, who had very little in the way of adventuring gear - mostly just his wand of cure light wounds, which he carried in an inside pocket of his robes - stayed behind and made plans with One-Horn.

When the group reassembled at the front door soon thereafter, Kruz asked where they were going to go. "Are we running, or are we going to try to set up an ambush somewhere?" he asked. The gleam in his eyes as he laid out their options showed he leaned towards the latter plan.

"Let's set a trap for the bastards," replied Brendan. "But away from here - somewhere we won't be seen."

Shiroko had thought out Lord Tajūkan's likely strategy. "If he sent his own samurai to hunt me down," she reasoned, "they will have paperwork signed by men high in the Sokokuan government marking me as a wanted criminal. The local guardsmen will like believe the paperwork to be on the up and up."

"Yeah, let's not involve anyone else if we can help it, not even the guardsmen," agreed Brendan. "The sewers?" The others quickly agreed, and decided to make their way to the area where they'd fought the wererat-led nascent thieves guild. Hoppy explained One-Horn would remain outside the boardinghouse and direct the samurai to the direction Shiroko and her accomplices fled, and he'd place another of his sinborn beggars conveniently in place to show them which manhole cover they used to enter the sewers - that way, the group would know exactly which way they'd be coming, and could set up their ambush accordingly. Then they hurried away.

"Good luck, [toad croak]!" called One-Horn, settling himself down at the side of the road across from the boardinghouse.

"Thank you, [cat yowling]!" replied Hoppy, scrambling to catch up to his companions.

The group made it down through the manhole cover, and Kruz pulled it back in place after everyone was inside the sewers. Brendan pulled the skull mask over his head, granting himself the same amount of darkvision Hoppy enjoyed naturally from his left eye, that of a bullywug. Shiroko cast a light spell upon her kimono and glowed like some sort of celestial being, and the group made their way to the place where they'd decided to make their stand.

Shiroko stood in the open doorway of a triangular room, which connected to another room behind her that opened directly into the barracks where the fledgling thieves had laired. Brendan and Hoppy positioned themselves in the room behind her, the monk unwinding his spiked chain from around his torso. Kruz stood outside the cluster of rooms, by a large sewer pipe spilling a waterfall of nasty sewage into the deep pool before him, his crossbow out and aimed down the two parallel paths the samurai would be taking to approach them, the light from Shiroko's glowing kimono giving him enough illumination for his changeling eyes to see just fine. Adrielle was on the other side of a stream of slow-moving sewer water from the rogue, perched up about 10 feet up, anchored by her boots of spider climbing. In her hands she held Galrich's fang, extended to its longspear form.

And then they waited.

It didn't take long before a glow of light in the distance showed a twin line of stalkers approaching their way, one on either side of a stream of sewer water. Each line consisted of a pair of armored samurai, followed by three archers; the archers each wore headgear containing a small lantern, which provided enough light for the ten men to see by. But that wasn't all, for there was an additional member of the rightmost line: the metallic form of a small dragon, leading the two lines, its head held down low to the ground. Shiroko realized it was following the path she had taken to set up her position, and thus it likely was following her by scent - an impressive feat for a construct, and in the sewers at that!

Shiroko stepped fully into view in the open doorway, her glowing kimono announcing her presence. The samurai called out and pointed in her direction, ready to race forward and take her for their master. But the wu jen had a spell prepared for as soon as her trackers appeared, and she cast the coldball spell, setting it to go off directly between the two lines of her pursuers. The explosion of freezing energy engulfed all ten of the spirit folk; only the dragon was outside of the spell's radius of effect. All eight of the men in the rear collapsed in immediate death; the archers never getting to loose the arrows they had notched and ready to fire. The two lead samurai ignored the situation behind them, locking eyes with their prey and racing forward, katanas out and ready to take down anyone who would get in their way.

Kruz found his first target and fired at the samurai to the left, the one closest to him. His bolt hit true, catching the Sokokuan warrior in the shoulder - not that it slowed him down in the least, just as he'd refused to allow the frost covering him from Shiroko's spell to prevent him from carrying out his Lord's will...or die trying. There was a stone bridge crossing over the sewer water, and he crossed it, realizing he needed to do so to get to Shiroko. Doing so brought him in close proximity to the other remaining samurai, but he didn't allow thoughts of them being bunched up and susceptible to both being encompassed by another of the wu jen's spells to stop him from doing what needed to be done.

Shiroko cast a cold shuriken spell, flinging a pair of the bladed weapons in their direction, one towards each. As they hit, they exploded into smaller blasts of frigid cold energy. Then she ducked back into the shadows of the room. But as she did so, she noted the dragon construct had been keeping pace with the samurai, leading the charge.

Then Adrielle raced along the wall, dropped down the floor to cross the small stone bridge, and sent her longspear thrusting at the samurai Kruz had just shot. The point of her weapon pierced his armor, slaying the samurai and toppling him over the edge of the bridge, to fall face-first into the sewer waters below.

Back in the triangular room, Hoppy cast a bull's strength spell upon Brendan, further enhancing the monk's natural musculature. Brendan advanced down the path the dragon construct and the remaining samurai needed to take to get to Shiroko. He swung one end of his spiked chain, readying it to swing forward once his foes closed the gap. But Kruz took down the sole remaining samurai with a excellent shot that caught the unfortunate spirit folk in the forehead, just below where his helmet covered the top of his head. He collapsed where he stood, his momentum allowing him to continue along his trajectory until he collapsed.

Hearing the man's death cry, Shiroko peeked her head out of the doorway, and thus was witness to the dragon construct opening its metal mouth wide and sending a cone of steam billowing forth, momentarily obscuring the monk from her vision. As Brendan yelled in pain, the dragon kept advancing, but it couldn't get past the monk and he brought the end of his spiked chain crashing down upon its head. Then Adrielle came running up from behind it, stabbing down at it with the tip of her longspear. It scratched along the construct's metal armor but then slid inside a gap between its segmented body, piercing some of its innards. Brendan stepped back, giving himself enough room to swing his chain out in a wider arc, and brought it down upon the dragon's head again. That was enough to bring it crashing down to the ground, where it fell over onto its side. Its short legs continued moving for a moment, then it froze up, apparently damaged enough to prevent it from working as intended.

"Everyone okay?" called Kruz, rushing forth from around the corner. Nobody but Brendan had been hurt in the attack, and him only by the scalding steam breath weapon of the mechanical dragon. Hoppy cast a single cure light wounds spell upon the monk and he was back to full mettle.

"You gonna want to turn all of these bodies over to the Hioiji temple, like the others?" Brendan asked Shiroko, who had made a big point about samurai and their honor, and the importance Sokokuans attached to proper burial after death.

"The temple samurai were honorable men tricked into hunting me down," the hengeyokai replied. "These men are evil, working for an evil man. Strip them of their armor, take their weapons, and dump their bodies in the sewer. It is a fitting burial for men following Lord Tajūkan."

"Well, all right!" whooped Brendan. Four armored samurai, each with a katana and wakizashi, all of their equipment looking to be of masterwork quality, possibly even magical. (A detect magic spell cast by Shiroko confirmed the katanas and armor were in fact magical in nature.) This was going to be quite a payday, for relatively little work!

"What about the dragon?" asked Adrielle.

"It has been rendered nonfunctional," reasoned Shiroko. "But let's bring it to Arukuyume. Perhaps he can fix it - and get it to follow new orders."

- - -

One of Logan's earlier concepts for Shiroko was to have her take the Improved Familiar and Craft Construct feats and craft a mechanical dragon to be used as her familiar. (Wu jen don't normally get familiars, so she'd need the feat in any case.) But then he decided he wanted her to become focused upon cold energy, patterning herself after a yuki-onna (she is, after all, a snow fox hengeyokai), and there were too many other feats she needed to follow that path. So, as I explained to other players after we finished up this short adventure, if a player tells me their PC's goal, I'll do what i can to help them accomplish it, even if - like in this case - it isn't exactly what they're after. (The dragon construct will eventually be repaired and reprogrammed by Arukuyume, but it won't be a true familiar, merely the equivalent of an allied "pet.")

As I had feared, this short adventure took us just over an hour to play through. (Killing eight of eleven foes with one spell certainly helped; I had forgotten to take into account a 6th-level wu jen's elemental mastery class ability meant Shiroko's coldball - cold-based fireball - jumped up to 8d6 points of cold damage.) But I had prepped the next adventure, and we played through that one immediately after finishing up this one.

- - -

T-shirt worn: My blue dragon T-shirt, as it's sinuous like an Asian-style dragon and thus stood in well for the Small dragon construct used to track Shiroko in this adventure.
 

ADVENTURE 27: BOBBING UP AND DOWN

PC Roster:
Adrielle, human/merfolk scout 6​
Brendan Conaill, human monk 6​
Kruz Taszan, changeling rogue 6​
Shiroko, snow fox hengeyokai wu jen 6​

NPC Roster:
Hoppy, mongrelfolk adept 6​

Game Session Date: 12 September 2026

- - -

In the days since dealing with the unsuccessful attempt to capture her and return her to her homeland, Shiroko had purchased two new spell scrolls - bear's endurance and cat's grace - and pored over them until she had mastered the words and gestures to successfully cast them herself, entering them into the lengthy scroll she used as a spellbook.

As she was rerolling her spellscroll, Adrielle entered the bedroom they shared in Mrs. Geshuku's boardinghouse. "What's up?" asked the hengeyokai. "Where have you been?"

Adrielle held up the coral bracelet she wore on her left wrist. "I got a call to meet with a few members of my merfolk tribe," she answered. "Believe it or not, they have a job that specifically calls for the assistance of my 'landwalking friends.'"

"Oh?" asked Shiroko, surprised. "Why would merfolk need the aid of people unable to breathe underwater without magical assistance?" Adrielle explained: a seagoing vessel drifted into their territorial waters and had just been sitting there, bobbing up and down on the waves - not dropping anchor or giving any indication there was even anyone alive on board. If the tribe thought it was a true threat to their village, they would normally have no qualms about sinking it below the waves, but the fact it just floated there caused them to fear it might be a plague ship or something, and they had no wish to introduce diseased bodies into the waters of their homes. And, as merfolk, they were not particularly equipped with climbing aboard a wooden ship and exploring it themselves....

"Sure, why not?" expressed Brendan when the two women passed on the merfolk tribe's request. "I don't mind another ride on one of those giant sea horses." And he personally doubted it was a plague ship in any case, when he could come up with other ideas as to why it was just floating there - perhaps a failed attack from pirates that wiped out most (or all) of the crew?

"I will go as well!" enthused Hoppy, although his main impetus - besides owing his life to the four heroes he served willingly as a bond-servant - was the fact a mermaid's ability to imbue water breathing ability in a surface dweller resided in her kiss. As a mongrelfolk, whose facial features were made up of roughly equal parts bugbear, lizardfolk, and bullywug, Hoppy didn't receive a whole lot of kisses in his life, especially from any of the "smoothskins."

Gathering up their gear, the group of five waded out into the ocean, where a group of three mermaids were waiting for them. Adrielle switched over to her mermaid body - the human body she "wore" when spending time on land being shunted into the extradimensional space inside the amulet of Kessaia she wore around her neck - and she and her three fellow mermaids delivered the water-breathing kisses that allowed the surface dwellers to breathe water as well as air. Then the four landwalkers climbed aboard the giant sea horse mounts the mermaids had brough along, and they made their way deeper into the ocean. "It will be about four hours," one of the mermaid guides warned.

Several hours into the journey, with the four giant sea horses bearing their riders behind the quartet of mermaids leading the way (for Adrielle chose to swim among her own tribal-sisters), the entire group felt a shadow pass over them from above, temporarily blotting out the sun. Looking up, they saw an elasmosaurus - a prehistoric plesiosaur, with a long, snakelike neck and four paddlelike limbs - had passed by overhead, spotted them, and ducked down to their level and was coming up behind them, mouth agape and eager to snatch up a few morsels. One of the mermaids pointed and gave a terse warning - only for the hungry dinosaur to snatch her up in its teeth and gobble her down.

Brendan started frantically unwinding the spiked chain he wore across his torso, while Kruz unsheathed his luck blade. Brendan urged his mount forward, swinging his chain into the side of the prehistoric creature's head, while on its other side, Adrielle came darting in with Galrich's fang, in its traditional trident form, leading the way. The three prongs of the mermaid scout's weapon stabbed deep into the elasmosaurus' neck, drawing blood. Shiroko urged her giant sea horse forward as well, but the wu jen was careful to have it make a wide arc around to the creature's rear side, well out of striking distance from its lengthy, pliant neck. She cast a shivering touch spell into her right hand, and leaned over to transfer the spell energy into the hungry predator. The spell did its work, making the elasmosaurus much more sluggish and less energetic than it had been a moment ago.

Hoppy led his mount forward behind Brendan's, and reached out to touch the monk on the shoulder, casting a bull's strength spell to empower his future strikes with his chain. Then he had his giant sea horse backpedal out of range. The other two mermaid guides dove deep beneath the creature's bulk, rising back up to stab at its belly with their own tridents, but sluggish as it was, it was able to roll in place and avoid their weapon-thrusts. Kruz had no better luck when he urged his mount forward and tried stabbing at the aquatic beast with his magic short sword.

Brendan swung his spiked chain into the creature's head again, and it retaliated by darting forward and getting the monk's mount into its mouth, chomping down hard across the sea horse's belly. This all but slew the armored fish - it was literally moments away from death. Adrielle deflected the dinosaur's attention by stabbing it in the meaty part where its neck connected to its body, and it released the sea horse from its mouth to go snap at her. This allowed Hoppy to ride up and cast his most powerful healing spell - cure moderate wounds - onto the beleaguered giant sea horse, sealing the worst of its wounds and saving its life.

Shiroko cast another spell from the relative safety of behind its own bulk, sending a still ice knife spell stabbing into the beast's broad back, depleting it of even more of its flexibility in the process. Now even more sluggish, it was unable to avoid the mermaids' next attacks with their tridents, and blood started pooling around its belly. Kruz got in a particularly deep stab, the blade of his short sword going all the way in to the hilt, and Brendan, trying to keep his riding mount out of harm's way, adjusted the grip on his chain so there was more of its length between them and the monk's target; he once again tore into the side of the elasmosaurus' head with the spikes on his flexible weapon.

Despite the creature's limited intellect, it knew full well when it had bitten off more than it could chew, and opted to be satisfied with the one mermaid it had managed to eat before fleeing the scene. Unfortunately, it was already surrounded by enemies on all sides, and they all stabbed at it as it tried to escape to safety. Slain by multiple weapon-stabs, its suddenly lifeless body started sinking to the sea bottom. The others got out of its way, and it collapsed upon the sea floor, explosions of sand erupting along all sides. With their mermaid sister slain and swallowed, Adrielle and the two remaining mermaids sang a mournful dirge for their fallen sister, then continued on their way - a much more somber procession.

An hour and a half later, the derelict ship came into view. The two mermaid guides hung back, fearful to get too close, while Adrielle and her four mounted companions approached closer to observe the vessel from below. Barnacles covered its bottom, sprinkled here and there; apparently that part of the ship's maintenance had been ignored for some time. And there was a length of rope dangling to the rear of the ship, over on its left side.

The five ascended until their heads were once again above water, and they could see the part of the ship above the waterline. There was no name painted along its back or sides, as was often the case with seagoing vessels. Three tall masts stood up from the ship's deck, but none of them had any sails, merely empty yardarms sticking out perpendicularly. Kruz spotted movement up by the central mast, the highest of the three; it looked to be a blue-skinned creature with wings, the size of a sea gull. Pointing it out to the others, they were able to make out about half a dozen of these creatures, one much larger than the rest. In addition, they could see two metal anchors at the front of the vessel, neither one having been lowered into the sea; the ship was at the mercy of the wind and waves, and seemed to be covered in an eerie silence. Brendan found himself rethinking the odds this was some sort of a plague ship.

"Let's check it out!" said Kruz, reaching over for the rope, which he could now see was dangling into the water from the back of one of two canvas-covered lifeboats at the rear of the vessel. Leaning over in the saddle, he grabbed the rope and started climbing up it, while his giant sea horse mount swam back over by the mermaid guides. Halfway up to the deck, though, he found himself inexplicably entangled - how had that happened? He tried extricating himself from the snarl, to no avail.

Brendan, his chain once again worn around his torso like a bandolier, stood upon his giant sea horse's head and had it rise rapidly to the surface, allowing him to grab the side railing and pull himself up on board. His mount, too, joined the mermaids and its cousin, not wishing to remain too close to the eerie boat. And that's when the creatures above him, perched upon the yardarms, noticed the monk and swooped down to investigate.

Four of the blue-scaled creatures - including the largest - went straight for Brendan, while the other two flew over to harass Shiroko, still sitting in the saddle of her giant sea horse mount. The creatures - Adrielle saw them as they attacked, and recognized them at once as crow's nest dragons - snapped at the heroes with their sharp teeth, and neither of the two was able to fend off all of the incoming bites. The mermaid scout swam up and leaped at the side of the ship, activating her amulet of Kessaia in mid-leap, such that when she struck the vessel, she was in her human form - and her human form wore boots of spider climbing. She walked up the side of the ship and stepped aboard, holding Galrich's fang before her in its trident form. Realizing the little dragons were more or less harmless to experienced adventurers, she headed to the front of the main deck and approached a wooden door beside the set of stairs leading to the foredeck. Placing her ear to the door, she listened to see if she could hear any activity behind the door - maybe there was someone still alive aboard, other than the dragons that had apparently made their nests among the masts? But all she heard was a dull, deep thunk - as if someone had just dropped something heavy some distance away on the other side of the door. She tried the knob, but it didn't turn - locked from within, perhaps. But then her attention was drawn by Brendan's sharp cries of pain, and she decided to see if she could help fend off the crow's nest dragons.

Kruz by this time was completely tangled up in the rope he'd been climbing, and came to a frightening realization: it was actively wrapping itself around him, as if it were the tendril of some man-eating plant! Worse yet, the rope was exuding some sort of sticky sap that was adhering him to it, such that it was difficult to pull the short sword out from the scabbard at his hip.

Avoiding the darting dragons as best as she could, Shiroko cast a smoke ladder at the side of the ship and climbed up it to get herself aboard. Hoppy soon followed suit, and their two giant sea horse mounts, relived of the burden of carrying riders, swam back to join their brethren ducking beneath the waves to avoid the nips and scratches of the hungry dragons. But Shiroko, who both read and spoke the Draconic language (for many arcane writings were inscribed in that archaic tongue), called out, "Stop! We wish to be friends!"

"Hungry!" came the reply from one of the smaller dragons, echoed by "Food!" from another. Shiroko quickly realized the size differential between the larger dragon and the five smaller ones was likely explained by the group being a mother and her five hatchlings. Well, at least she'd tried reasoning with them - now, whatever happened was their own fault. Hoppy, upon climbing aboard, took a moment to cast a bless spell upon the group.

"Hey! Help!" cried Kruz, still struggling to free himself - and then realizing just what he was up against. "It's a mimic!" he added. Then, instead of trying to free his luck blade, he instead went for the flask of rum he carried in his backpack. Grabbing it by feel, he unstoppered the cork and started splashing it around, having faintly recalled strong alcohol could neutralize a mimic's natural adhesive. It was the only alcohol he had at hand; hopefully it would be strong enough.

Brendan snapped out a fist at the mother dragon, catching her in her reptilian snout and causing her to flutter back a bit. The group had now focused their attention on the young monk and on Adrielle, who was stabbing at the flying beasts with her three-pronged weapon. She killed one and turned to stab at the mother, while Shiroko turned her pacifistic leanings towards the mimic, quietly realizing that having a mimic disguise itself as a lifeboat was a rather clever defense - as long as you didn't find yourself in need of an actual lifeboat. "Stop attacking our friend - we'll feed you!" she called to the mimic, reaching down and grabbing up the skewered corpse of the baby crow's nest dragon Adrielle had slain. Then she climbed a set of short steps up to the aft deck, where the two "lifeboats" were stored. The port lifeboat was still struggling with Kruz; his rum seemed to have undone the effects of the mimic's adhesive, but the "rope" it had formed was still wrapped around him like a tentacle. Shiroko tossed the dead dragon onto the middle of the "canvas" covering the "lifeboat" and as she had suspected, both were part of the same creature, for a mouth suddenly opened up beneath the dragon and it was swallowed whole. The mimic didn't reply to Shiroko, causing her to wonder if they were even capable of speech, like the dragons were.

Seeing Brendan had taken quite a few bites and scratches from the small swarm of dragons flitting all about him, Hoppy channeled a cure moderate wounds spell - his last for the day - into his feral rat familiar Scruffy and sent him off to go heal the monk. Scruffy did just that, scampering across the deck and rubbing up against the side of Brendan's boot, sending the healing energy out of his furry body to heal up most of the monk's accumulated wounds.

With the mimic's focus upon its snack, Kruz was finally able to extricate himself from the rope-tentacle, and he went plummeting into the sea below. With his water breathing still in effect, he swam over to the side of the boat and climbed up Shiroko's smoke ladder, finally pulling himself, dripping wet, onto the deck.

Brendan had, by that time, killed the mother dragon, and Adrielle had killed another couple of the smaller ones. Shiroko had gone back down to the main deck to grab another corpse and toss it onto the "canvas" part of the mimic, hoping to keep it occupied instead of deciding to come attack them. Hoppy, seeing what the hengeyokai was doing, followed suit, tossing another corpse onto the "lifeboat" to see it gobbled up as well.

The last dragon finally fell victim to Brendan's spiked chain, and there was suddenly no combat going on anymore. "So where's the crew?" the monk demanded. "Surely these little dragons didn't kill them all, or there'd be bloodstains all over the place."

"Maybe the mimic ate them?" surmised Adrielle. The mimic gobbled down another dragon corpse, as if to provide an example of how it could have been done. But Brendan doubted the mimic had "snuck" on board - more likely, it had been brought aboard as a secret guardian, just the thing to have on hand in case pirates started boarding your vessel. But the scout had put her ear to a door in between the two sets of steps leading to the aft deck, and was listening to see if she could hear anything coming from within. It was no good; she heard nothing this time. She tried the handle, and it was locked like the other door she'd tried; in frustration, she tried kicking it in, but all she did was injure her foot.

There was a metal grate on the floor of the main deck, which - if the ship was laid out similar to the fishing vessel Captain Alabaster, the wereshark, had run - likely opened to a hold in the lower deck. The wu jen bent down to try to lift the doors, and when that didn't work - they refused to budge - she cast a magnetism spell, which should have wrenched them open. Oddly enough, it had no effect - it was almost as if the doors weren't actually metal, or were at least a non-magnetic variety.

Scruffy climbed back up onto Hoppy's shoulder as Kruz decided to give the aft door a good looking over. He didn't see any locking mechanisms in place - there wasn't a keyhole, or a latch - and was peering down to check for traps (not that he expected to find any, or else Adrielle would likely have set them off when she tried opening the door), when he saw something decidedly strange: there was a boot-print on the door where Adrielle had kicked it, but it was slowly "filling in" - as if healing itself.

"Oh-crap-oh-crap-oh-crap!" exclaimed Kruz, backing away from the door.

"What is it"" asked Shiroko.

"This whole ship is a mimic!" exclaimed Kruz, running for the nearest railing and leaping overboard - before the ship-sized mimic could apply adhesive to its outer surface, and trap them all in place like flies on tar.

"The whole--" began Adrielle, before realizing the thump she'd heard from the forward door was likely the greater mimic's heartbeat. "Run!" she cried, following Kruz in diving over the side. She reactivated her amulet as she did so, slicing into the water as a mermaid. When she rose back up to the surface, she saw Hoppy, Brendan, and Shiroko beside her, doing their best to stay afloat despite wearing their adventuring gear. Using Galrich's fang's ability to communicate with sea creatures, Adrielle called the giant sea horses to come bear the load of their riders once again.

In the meantime, the aquatic mimic disguised as the port lifeboat, now wide awake and hungry for more dragons, collapsed its "rope" appendage back into its body and extruded a thick pseudopod, which it used to pound upon the adjacent deck. This caused its parent - disguised as the entire ship - to awaken from its digestive torpor, the entire family of three having, days ago, devoured an entire pod of dolphins. Now wide awake from the pounding of its offspring, the aquatic mimic's shiplike form seemed to melt away and reform, taking on the appearance of something very similar to a whale. Both of its offspring likewise reshaped themselves, losing the appearance of canvas-covered lifeboats and taking on the sleek forms of giant remoras, each attached to one side of their parent.

"Hold on!" the larger aquatic mimic said in a deep, rumbling voice, which Adrielle understood as the Aquan language, and the whale-thing dove beneath the waves to go elsewhere, its two children snuggled close to its body. The merfolk hardly dared move, lest they be noticed by the mimics, but having just fed so recently, the parent wasn't searching for food just then. Everyone breathed out a sigh of relief when the trio swam well out of view.

"Please wait here," said one of the mermaid guides. "We will return shortly." And she swam away, bringing her other guide and Adrielle with her. Shiroko and her three male counterparts were left out in the middle of the ocean, each sitting upon the saddle of their giant sea horse mount.

"What's going on?" asked Kruz, puzzled as to why Adrielle would have left them. But the three mermaids returned in less than half an hour, holding between them five small pouches made of woven seaweed. Shiroko knew the cause for the delay: the mermaids didn't want the "landwalkers" to know the exact position of their underwater village, fearful of what they might do with that knowledge. After all, the only reason they'd sent Adrielle to go live among the surface-dwellers in a human body was so they could better understand their motivations.

"A reward for clearing those creatures away," explained one of the mermaids, passing the five bags among the five heroes. Brendan opened his and peered inside; it contained several dozen small pearls. Kruz, the best at appraising the actual worth of valuables, figured each bag contained about the equivalent of 1,200 pieces of gold - not bad, considering they'd only gotten the aquatic mimic to move on, instead of fighting it to the death.

"Come," replied the other mermaid guide. "We will lead you back to your surface city." She dove under the waves, and the other two mermaids and the sea horses followed, the heroes imagining what all they might buy with their earnings.

- - -

I have to admit, it was fun watching the realization hit the players' faces when they suddenly understood their PCs were standing upon the back of an aquatic mimic! Once they realized that, they were able to piece together the various clues: the thunk sound Adrielle had heard was the parent's heartbeat; the doors couldn't open because the only thing on the other side of them was the creature's internal organs; there were no sails present because they were likely too difficult (and much too thin) for the mimic to create from its pliable skin; the "lifeboat" mimic didn't respond to Shiroko's verbal greetings because they only speak Aquan; and Shiroko's magnetism spell failed because the "metal" cargo hold doors were not in fact metal. I figure the crow's nest dragons happened upon the aquatic mimic while it was deep in digestive slumber and perched upon the yardarms, and the sleeping creature didn't even feel them through its thick skin. (But it gave the PCs something to fight in the meantime.)

Incidentally, I've decided I need to start giving the mermaids from Adrielle's tribe a few more Hit Dice - the ones I've been using thus far have had only one HD, and they don't seem to be able to guide the PCs to where they're going without at least one of them getting slain.

- - -

T-shirt worn: Still my blue dragon T-shirt, as this was the same game day as the previous adventure's session, and it fit in nice with the crow's nest dragons, which are in fact blue.
 

ADVENTURE 28: DOWN THE HATCH

PC Roster:
Adrielle, human/merfolk scout 6​
Brendan Conaill, human monk 6​
Kruz Taszan, changeling rogue 6​
Shiroko, snow fox hengeyokai wu jen 6​

NPC Roster:
Hoppy, mongrelfolk adept 6​

Game Session Date: 26 September 2026

- - -

"If we're going to do this," said Brendan, "we're going to have to do it smart. Let's go pick up some potions and spell scrolls. I wanna be prepared for whatever we might encounter down there."

The group had checked in at the Port Duralia Adventurers Guild and noticed there was an open invitation for any adventurers interested in a potentially large payday: the wizard Boolian had recently died, and it had been discovered he had a dungeon complex underneath his small house - which itself had been covered in all manner of magical traps. It had taken several adventuring teams to clear the house of traps - and the task had taken out a few of those tackling the project - but the basement had a large, metal hatch leading down to the dungeon complex below. To date, though, only one team had attempted to explore the underground levels, and that had resulted in an elf wizard losing all eight of his fingers to an insidious trap built into the metal ladder leading down the vertical shaft beneath the hatch, wherein placing his weight on a false rung caused a sharp blade hidden behind a rung above to come slicing through his digits. His adventuring companions managed to pull him back up and get him medical attention, but after that nobody had been willing to give the dungeon a try, despite the rumors that Boolian had amassed a rather large amount of treasure before passing.

At one of the many magic shops catering to the adventuring profession, the group purchased five scrolls containing the delay poison spell, for Brendan believed a paranoid wizard like Boolian would likely rely heavily upon poison to protect his treasure. He planned for Hoppy to cast the spell upon each of them before they opened the hatch and tempted fate with whatever might be waiting for them below. The monk also picked up a few potions for himself, as he noted he was getting low on his stash of mage armor potions. After that, they picked up a few mundane objects - a coil of rope, a hammer and a cluster of pitons, and a few vials of oil, as well as a sunrod or two - and stashed them in their various packs or belt-loops. The monk also insisted on purchasing a 10-foot pole, perfect for prodding the way ahead and hopefully setting off any traps before stepping foot in them. Then, once the team was convinced they had everything they needed, they headed back to the Adventurers Guild headquarters building, signed the paperwork absolving the Guild from any blame for any death or permanent disfigurement caused as a result of entering Boolian's dungeon, and a Guild page turned over the key to the dead wizard's house. "Leave it in the entryway, in case you all get yourselves killed," instructed the page.

"You really know how to inspire confidence," remarked Kruz with a frown.

The key opened the door to Boolian's dwelling, and Kruz tossed the key upon a desk in the lounge area just inside. At Brendan's suggestion, they took a quick tour of the house before entering the basement, to confirm there were no undiscovered threats they'd be leaving above them when they entered the dungeon. The lounge area had shredded curtains hanging from the back window and an end table smashed into kindling; according to the briefing they'd been given, those items had been animated to attack intruders. There was a small kitchen off to the left, with a whole series of sharp knives embedded, point-first, into a wall; these too had been enchanted to fly through the air and attack anyone other than the wizard who'd lived here. The dining room was remarkably free of traps, and the library had already had Boolian's spellbooks removed, as well as a few trapped books that exploded in flames when opened; what was left were simple reference works, in the process of being catalogued by Guild scholars. But upstairs in the wizard's bedroom, a heavily-damaged bearskin rug showed it too had been animated to attack intruders. "This wizard certainly liked having his furniture do his fighting for him," observed Adrielle.

Making their way down to the basement level, they found the sole room was mostly empty, containing nothing more than the aforementioned hatch: a metal protrusion rising up from the floor, atop which was a solid metal door and a horizontally-positioned wheel with which to open it. The group had been warned about the wheel: the outer edge had been sharpened to a fine point, as the first person to try to unlatch the mechanism found out; the safe way to open it was to use the four cross-pieces holding the wheel to the central axis. Kruz spun the wheel counterclockwise until it stopped, then tugged on the wheel, lifting the hatch open. Inside was a vertical shaft going straight down for 20 feet, after which it opened up into the ceiling of the dungeon level below, which stood another 10 feet tall. Attached to the north side of the shaft was the infamous finger-chopping ladder, which the group had been warned to avoid at all costs.

Digging around in his backpack, Kruz produced a hammer and a metal piton and began wedging the piton in place to keep the hatch in an open position while they explored downstairs. The Adventurers Guild, as a rule, kept the hatch closed when no one was attempting to explore down below, for fear something might make its way out of Boolian's dungeon and threaten those above. But Kruz wasn't about to go down into an unknown dungeon without making sure he had a way back out again. Once he had the hatch wedged open, he took Brendan's 50-foot length of hempen rope and tied it off to the piton, dropping the rope through the opening and down the shaft.

"What are you doing?" asked Shiroko, puzzled.

"I'm not using that metal ladder," replied the rogue. "I'd like to keep all of my fingers!"

"I have a smoke ladder spell prepared," Shiroko countered, casting the spell so her ladder of semisolid smoke appeared on the west side of the shaft. "In fact, I have two such spells prepared, in case something happens to the first ladder." Grumbling about not having shared their strategies, Kruz pulled Brendan's rope back up, untied it from the piton, and passed it back to Brendan in a snarl. The monk took the time to roll in up nicely around his hand and arm and tie it off before stowing it in his own backpack.

"How far down does it go?" asked Shiroko, peering down the unlit shaft. Brendan pulled on his skull mask, which granted him full darkvision, but at the same time Adrielle pulled out a sunrod, activated it, and tossed it down the shaft. It fell to the bottom floor of the dungeon level and lay there, glowing. It didn't look like there was any other source of illumination down there. Deeming it likely they'd want more than one light source, Shiroko cast a light spell on her new kimono of storing, a Sokoku-style robe with wide, open sleeves that each provided access to an extradimensional space where the wu jen could store things; her arms fit through separate sleeve holes above. But now she radiated a bright light that would allow those not blessed with darkvision to be able to see.

"After you," the wu jen said, not wanting to be the first to go down into the trap-laden dungeon.

Adrielle was the first to enter, but she didn't bother with either of the ladders; instead, she walked down the side of the shaft with her boots of spider climbing. When she popped out into the dungeon corridor below, she saw it was actually two passageways meeting in the middle like a "+" - one corridor went north to south, while the other went east to west; both were 10 feet wide and an equal distance in height. Remaining on the passageway ceiling, the scout looked in all four directions, noting each passageway was 40 feet in length, with several small differences. The northern passageway was slightly canted, raised at its northmost tip at a 15-degree slope. It, like the western corridor, ended in a dead end, whereas there was a door on the far side of the southern passageway, and the eastern corridor looked like it ended in a "T" intersection, with side passageways leading off to the north and south. She called out her observations to her companions above in the vertical shaft, making their way down.

Brendan climbed down the smoke ladder, which Shiroko had extended all the way to the dungeon floor, 10-foot pole in hand. He tentatively touched one foot to the floor, not putting a whole lot of weight upon it in case there was a trap there. He did note what looked to be a bunch of dried carrots lying on the floor, and belatedly realized they were Kerradunvil's severed fingers, now a month and a half old. The monk inhaled and picked up a lingering scent of rot and decay.

"Kick the sunrod down this way!" called Adrielle, who had advanced along the eastern ceiling to go check out the T-intersection. Brendan did so, skittering the sunrod down the corridor until it hit the eastern wall. From her upside-down vantage point, Adrielle could see each side passageway ended 10 feet past the main corridor, ending in a metal door with an ornate doorknob, carved like the head of a hooded cobra. Mentally, she called these the north cobra door and the south cobra door.

Kruz climbed down the smoke ladder next, sharing the bottom rungs with Brendan. He hung from a rung, examining the floor to the south and west of the central point where the two perpendicular corridors met. "Aha!" he called out. "There's a very slight line between the central section and the two corridors," he told the others. Looking further, he said, "Each 10-foot square, to the south and west, is a separate piece of stone than the rest of the corridor."

"What do you think?" asked Brendan. "Pressure plate? Pit trap?"

"Could be either," replied the rogue. "Here, swap places with me - I want to check out the northern and eastern sections." Sure enough, the same was true of the other directions: a 10-foot-by-10-foot section of the corridor floors was a separate slab of stone, its exact properties unknown.

"Is the middle part safe?" asked Hoppy, from the smoke ladder above Brendan and Kruz.

"I think so," replied the rogue. That was good enough for Hoppy, who leaped down from the ladder and landed in the middle of the square section directly below the vertical shaft. Nothing happened - it looked like that section of corridor, at least, was safe to stand upon.

Shiroko climbed down after Hoppy, moving past the two men to step onto the floor beside the mongrelfolk. "Good work, Hoppy," she said, and the sinborn gave a lopsided smile at the praise. But neither Brendan nor Kruz was quite ready to step off Shiroko's smoke ladder just yet.

Adrielle, not wanting to touch either of the metal doors, backed around into the main corridor again and fetched her javelin of lightning from her haversack. Randomly deciding on the north cobra door, she threw her weapon at the cobra-head doorknob, the javelin transforming into a bolt of lightning partway through its journey. It zapped the iron cobra head, to no apparent effect - the metal of the cobra seemed a bit the worse for wear, but the door hadn't fallen open or been blasted through as she had hoped.

Shiroko, on a hunch, activated her daily unseen servant and caused it to walk down the western corridor. If the 10-foot square to the west was a pit trap or a pressure plate, the unseen servant's negligible weight wasn't enough to trigger it. Shiroko guessed her own weight, while in fox form, would likewise be too light to do otherwise, and she thought she might do just that - and go explore the western corridor in fox form.

Before she had a chance to do so, though, Brendan did some experimenting of his own. Placing one end of his 10-foot pole on the middle of the southern pressure plate, he put his weight on it, and found out it was indeed the trigger for a trap of some sort, for immediately, 5-foot-wide sections of the wall spun on hidden hinges to block off the east and west corridors, sealing Adrielle off to the east and Shiroko's unseen servant off to the west. A sudden thud from the north brought all eyes in that direction, where they could see a solid slab of stone, carved into a thick disk, had dropped down from the ceiling at the far northern edge of the corridor and was rolling down the slope, picking up speed as it went. The slab was about 9 feet wide with a similar diameter, leaving a mere half a foot on either side and a full foot above it as it rolled down the corridor in their direction - too big for them to avoid. They needed to get out of its way, and the logical expectation was that the trap was intended to herd those in the north-south corridor to go running towards the door to the south, where they'd likely find the door locked and they'd be crushed to death by the rolling stone slab.

"Screw this!" cried Brendan, scrambling back up the smoke ladder. He didn't know enough about the wu jen's spell to know for certain whether it would be strong enough to hold off the rolling rock disk, but he wasn't willing to bet his life on it. He went scrambling all the way back up the ladder to the very top, but that was merely to allow there to be room for the others to ascend to safety below him.

As the stone rolled closer and closer, Kruz, Shiroko, and Hoppy climbed back up the ladder, the sinborn just getting up past the ceiling height before the slab rolled past below him. The smoke ladder had not in fact stopped the slab's progress, as evidenced by another thud sound as the stone hit the back of the southern passageway, now blocking off the door. Brendan desperately hoped the wizard's treasure wasn't somewhere behind that southern door, or if it was, there was another way to get to it.

Adrielle, in the meantime, had noted the eastern passageway being closed off at the junction point and had run back a far west as she could, dropping down to the floor and pounding on the solid wall sealing her off. She could see a thin slit where the two sections of side wall met, but there wasn't enough light on the other side to see anything. She was at least grateful she had the sunrod on her side of the wall, realizing how much worse her predicament would be if she were in total darkness. But despite pounding on the stone walls and pushing against them with all her might, she couldn't get them to budge. She even tried pulling out Galrich's fang and extending it to its shortspear configuration and attempting to pry the doors open, with no success on that front, either. She only stopped for fear of snapping off the spear-tip of her weapon, which wouldn't help the situation any.

Kruz pushed his way past the others and landed back in the middle of the corridor, noting the stone slab was not in fact blocking the door - it was gone. Perhaps there was a trap door at the end, where it went back to its original starting position to reset the trap? But as he stood there, the walls blocking off the east and west corridors started shifting, returning to their original positions. The junction now provided access to all four corridors, as it had when the group had first arrived. And the smoke ladder still extended all the way down to the dungeon floor - was it "smoky" enough for the rolling stone slab to have simply passed through it? Kruz wasn't sure.

And then, since Adrielle was now standing on a pressure plate to the east of the central section, the walls started moving again - this time sealing off the north and south corridors.

"Uh oh," said Adrielle, realizing her mistake.

There was another rumbling sound of stone on stone as a secret door slid open at the far end of the western passage. A humanoid figure stepped into the corridor, covered in the strangest armor Adrielle had ever seen. It wore a helmet and chest-plate, seemingly taken from a suit of plate mail armor, but the armor on its lower legs and arms seemed to be crafted of solid stone, and the thighs and upper arms were covered in - wooden armor? As the thing approached, Adrielle belatedly realized this wasn't someone wearing armor; it was a magical construct composed of various bits of metal, stone, and wood. She also noted its size: the thing had to be at least 9 feet tall.

Kruz started running east, hoping to stay out of the thing's reach, but it raised an arm and set off a lightning bolt spell that went blasting through Adrielle and further down to try to hit Kruz as well. Fortunately, the rogue's instincts kicked in and he did a tuck-and-roll that had the blast of electricity flashing by over his head, to strike the far wall and leave him completely unscathed.

"What is that thing?" Adrielle asked, never having seen anything like it before. She extended Galrich's fang to its longspear configuration, to give her a longer reach with the weapon.

"Shield guardian!" Kruz called back, pulling his seeking light crossbow from his back and loading a quarrel.

"It's wearing a necklace!" Adrielle noted, thinking it odd that the wizard would have added fashion accessories to its dungeon guardians. But Shiroko's foxlike ears pricked up at that; she'd heard of such constructs, and suspected that was the magical amulet that controlled the shield guardian. She mentally directed her unseen servant to grab the necklace from the shield guardian's neck as it passed and bring it up to her; in the meantime, she and Hoppy were just fine staying there on the smoke ladder for now.

Kruz got off a shot at the shield guardian as it closed the distance with Adrielle, and while his bolt seemed to bounce harmlessly off the thing's chest, he did see the necklace rise up from over its head and float up the smoke ladder. The construct swatted way Adrielle's longspear and slammed into her with one of its massive fists, sending the scout crashing against the opposite wall.

Brendan leaped down from the ladder after the shield guardian passed by below and attacked it with his spiked chain, now unwound from around his torso, as Shiroko placed the necklace around her neck and called out, "Stop!" She didn't get any further than that initial command, however, for the necklace began immediately constricting tightly, cutting off her air supply and beginning to strangle her to death. And, of course, the shield guardian continued its attacks upon Adrielle, for this was not the control amulet Shiroko had hoped it to be, but rather a lesser necklace of strangulation.

Adrielle stabbed at the construct and backed off, forcing it to come to her, while Kruz shot at again with his crossbow. The shield guardian pressed forward in its inexorable motion, slamming at the two of them with its massive fists; fortunately, it had had just the one lightning bolt spell stored in it and couldn't fire off another. Kruz ducked underneath the construct's fist, but Adrielle was not so lucky and got clonked on the side of the head again, nearly slamming her into the changeling at her side.

Hoppy had leaped down onto the floor soon enough to have seen Adrielle get clobbered, and he responded by channeling a cure moderate wounds spell into his feral rat familiar, Scruffy, who crawled down the sinborn's robe, scampered down the corridor past Brendan and the shield guardian, to go brush up against the scout's booted foot and activate the spell, sending healing energy through her battered body. Scruffy climbed up the back of her leather boot and hung on, staying away from the shield guardian's blows, and not willing to pass by the construct from the front, where it would be more likely to notice him; one stomp from its stone foot would likely crush the little rat.

Shiroko tried getting her fingers between her neck and the choking necklace, but it was already too tight for that. She had one other potential means of saving herself, and she gave it a try: transforming into her much-smaller fox form as quickly as she could, she managed to flick the lesser necklace of strangulation forward off her head before it had time to shrink down even further to accommodate her smaller neck as a fox. Both she and the necklace fell from the smoke ladder at the same time, and the hengeyokai took a moment to breathe in some much-welcome air.

Brendan held his chain towards the middle and sent both ends crashing into the back of the shield guardian in a flurry of blows, the spiked chain ends sparking against the metal portions of its hybrid body. Adrielle stabbed at it again with her longspear, then backed up all the way to the eastern wall. Kruz did likewise, shooting another bolt at the thing a she did so. This had the unfortunate side effect of making Brendan its closest foe, and it turned around to give the chain-wielding monk the full attention of its swinging fists. Hoppy limped over and cast a cure moderate wounds spell on him, helping to keep him in the fight. The monk slammed both ends of his chain into the construct once again, hoping to hold it at bay.

With its attention on Brendan, Adrielle came speeding at the shield guardian from behind, stabbing it with the point of her longspear, as Kruz fired off another shot and Shiroko cast the one spell she was able to do so while in fox form: a still ice knife spell requiring a mere drop of water (and from past experience she knew a teardrop would do). But the shield guardian kept up its attacks upon Brendan, even as Hoppy cast a bull's strength spell on the monk to increase his damage potential. Brendan continued his attacks, and Adrielle stepped back again, but not before fetching her coral crab figurine of wondrous power and tossing it to land between Brendan and his foe.

In an instant, the coral crab - which Adrielle had taken from the sea hag Yugi Crippleback, the Crab Queen, many months ago but had never yet used in combat - grew to a much larger size, its shell nearly scraping the sides of the stone corridor walls. It snapped at the shield guardian with its serrated pincer and the scout was pleased to see the shield guardian (as she had hoped) now saw the crab as its nearest foe, and began concentrating its attacks upon it instead of any of the adventurers. But Brendan and Adrielle were still able to dart in and make an attack, and Kruz kept up his barrage of crossbow bolt shots; only Shiroko had no way to keep up the attacks until she transformed back into her hybrid form, so she took time out to do just that. Hoppy even darted in to heal the crab once it started taking damage, realizing it was in all of their own best interests to keep it in the fight for as long as possible; the sinborn adept was just glad the simple construct didn't have a better reasoning capacity and was likely just relying upon a set of preprogrammed responses to combat stimuli.

The heroes (and the crab) kept up their attacks upon the shield guardian, while it focused its attacks upon the crab; the turning point came when Hoppy cast a bless spell on the group, granting them an even better chance of connecting solidly with their attacks and dealing some real damage. Belatedly, he realized the construct had some sort of magical effect built into it wherein it slowly repaired the damage being inflicted upon it; that just made it more important that they hit it as hard and as often as possible.

Shiroko had everyone back off at her command, long enough for her to cast a coldball spell in such a way as to only catch the construct in the area of effect. Then they closed back in again, and she followed up with a hail of stone spell that caused rocks to fall only on the area occupied by the shield guardian, followed by a haste spell that allowed the heroes to make quicker - and thus more - attacks than normal. It took a fair amount of time - and all of Hoppy's remaining cure spells; he was soon down to his wand of cure light wounds to keep the coral crab fighting - but eventually their concentrated fire (Shiroko fired off an ice blast spell and a cold blade spell at the thing as her contribution to the fight) had the desired effect, and the shield guardian collapsed where it stood, damaged beyond its fast healing effect's capability to repair.

Of course, it happened to be standing on the pressure plate to the immediate east of the central portion of the crossways, so the group had to lug it off of the plate and - at Shiroko's suggestion - back into the hidden room in which it had been stationed until the trigger had been activated. The wu jen had hoped its hidden cubicle room might have some sort of restorative power (maybe if they eventually found the wizard's treasure room its actual control amulet would be available, and they'd have a shield guardian of their own to command), but no such luck - the room was simply an otherwise empty chamber to hold the humanoid device until triggered. But with the weight of the construct no longer on the pressure plate, the walls pivoted back into place, and the crossway once again featured the north-south corridor as well as the east-west one.

Adrielle dismissed her coral crab back into its figurine form; it could only be summoned once per day and would be destroyed forever if the "crab" were slain in combat, but even though it had been heavily damaged, the scout knew the next time she summoned it, it would be up to full fighting trim once more. She tucked it back into her magical haversack and then spider climbed to the wall directly over the pressure plates, helping everyone to jump past them without triggering any of them a second time. The whole group headed east, to the T-intersection with the two opposing cobra doors.

Kruz took a moment to examine each of the doors in turn, and then delivered his assessment. "The southern door," he said, "is likely a trap: it doesn't look like the carved cobra head is attached to the door behind it, so much as sticking out of a hole in the door. I'm willing to bet if we touch it, it'll attack us, and then slither out of the door altogether. And who knows what else is on the other side of the door, waiting to pounce on us while we deal with the cobra?"

"What about the other one?" asked Adrielle, indicating the one at which she'd thrown her javelin of lightning.

"That one looks normal," Kruz admitted. "I vote we try that way."

Shiroko cast a detect magic spell and confirmed Kruz's assumptions: the southern cobra-head radiated transmutation magic - it was likely another construct? - whereas there was no magic coming from either the northern door or its cobra-shaped door handle. "Let's give it a try," said Kruz, pulling down on the cobra's head. There was the "click" of a latch being undone and the door swung into the next room, which was a mere 15 feet on a side, with another set of stairs leading down to a lower level at the far end. Over in the northeastern corner sat another door, this one with a much less ornate doorknob. Shiroko confirmed neither the door nor the stairs radiated magic.

"Bring the sunrod," suggested Kruz. Adrielle fetched it and passed it to the rogue, and he aimed it down the steps. There was another level about 10 feet lower than the first sublevel of the wizard's dungeon, and there were tiles on the floor down there, with indeterminate shapes painted or etched onto them.

Shiroko tried opening the door at the top of the stairs and found it to be unlocked. It opened into the next room, which had a wall directly in front of the door, forcing her to travel to the west before rounding a corner. She was pleased by what she saw against the north wall of the room, and told the others, "Treasure chest!" That got everyone to forget about the stairs for now, but the wu jen quickly added, with more than a touch of disappointment in her voice, "Wait a minute, I'm picking up an aura of illusion coming from the thing."

"Is it real or a fake?" asked Brendan. "Maybe it's real, but has an illusion masking what's really inside it?" He really wanted to get some treasure out of this stupid dungeon.

"Hand over your 10-foot-pole and I'll find out," Shiroko responded. Brendan passed over his wooden pole and the wu jen used it to poke at the chest. As she had feared, the end of the pole passed right through the chest - the entire thing was nothing more than an illusion. But assuming its whole purpose was to entice would-be treasure hunters into the room to check out the chest, she wondered just what kind of insidious trap the dead wizard had planted in here. She started to swing the pole to the right, to poke at the part of the room around the corner from the projecting wall, and it bumped into something she couldn't see - and made a sort of squelching noise as it did so. Surprised, Shiroko pulled the pole back, and got a glimmer of some sort of nearly translucent material very close to her face. She backed out past the projecting wall, and Brendan, who'd been standing at her side, realized what he was (just barely) seeing. "Gelatinous cube!" he cried out. "Everybody back!"

Fortunately, the way the room was constructed, the gelatinous cube did not have a whole lot of maneuvering room - just enough to scoot forwards or backwards to cover the illusory chest or ooze back from it. It had no way to pursue the adventurers, so they left it where it was and closed the door behind it, opting to go down the stairs and check out the next level down.

Bringing the sunrod with them, the group spread out at the bottom of the steps, looking at the floor of the passageway before them, which was wider than the corridors above. This one was 15 feet wide, and there was a 40-foot span from the bottom of the stairs to the room at the far end of the corridor, which Brendan, with his mask-provided darkvision, announced had treasure chests lined up along the far wall and a few items on the floor in front of them: a crystal ball on a wooden stand, some sort of glass bottle, and a necklace hanging on the back wall. "I think that's the treasure room!" he exclaimed, excitement in his voice.

"But first we have to get to it," Shiroko reminded him. She looked at the tiles before her: three to a row, seven rows in all, each with the silhouette of some sort of creature on it. Her detect magic spell was still active, and after a sufficient amount of time examining the various auras, she was able to determine each tile with a silhouette was magical (emanating an aura of evocation magic - likely a trap of some sort), and there was abjuration magic along the back half of the walls and ceiling in the corridor, leading up to the treasure chamber. The chests weren't radiating magic, but the other three items all were. She passed on her finding to the others.

"Okay, so what's up with these animal outlines?" asked Kruz.

"It's a puzzle of some sort," reasoned Adrielle. "But I don't even recognize most of these animals." Some, like the bat on the first row, she'd experienced since taking on a human form and living above the surface of the water, but she'd spent most of her life as a mermaid, and most of the silhouettes were of creatures unknown to her. The others filled her in, identifying the 21 creatures, row by row. Looking at the array from the close end, they saw the following:

​
Down the Hatch silhouettes.png



"I bet you anything there's one particular path that's safe, and if you step on a wrong tile, something bad happens," reasoned Kruz.

"That would explain the evocation auras," Shiroko agreed.

Adrielle tried figuring out the reasoning behind the "safe path." "Well," she hazarded, "in this first row, two of the creatures have two wings, and one has four. Maybe you stick with the odd one out?"

Brendan looked at the next row to see if there was any that stood out from the others, but they were all birds. Unless... "Maybe that last one's a vrock, instead of a vulture?" he guessed.

They spent some time trying to figure out the safe path. The third row consisted of multilegged creatures, and the fourth had predatory mammals, but none seemed to stand out. "Oh!" exclaimed Shiroko. "Only the lion and tiger are cats!"

"I don't think we're looking at this right," remarked Brendan. "There's got to be something we're missing."

"Well, I know one thing we can do," suggested Shiroko, and she sent her unseen servant, which had been following her throughout the dungeon complex since being summoned, onto the tiles to see what would happen. At least if it triggered a trap, they'd know what to expect when they went through - and maybe it could determine the safe path through trial and elimination. But unfortunately, Kruz had determined the tiles were likely pressure plates like those on the level above, and the unseen servant's negligible weight wasn't enough to trigger the traps. Shiroko had it walk back and forth until it had stepped upon each of the 21 tiles, and absolutely nothing happened as a result.

"Wait a minute - we're being stupid," said Kruz suddenly. "It's got to be something the wizard would remember off the top of his head - like his name. What was his name again?"

Brendan opened his mouth to answer, but then closed it again - he couldn't recall the stupid wizard's name, and they'd mentioned it several times at the Adventurers Guild headquarters this morning. Adrielle was also at a loss, and all Shiroko could come up with was, "Didn't it start with a B?"

"'Bat' starts with a B!" Adrielle exclaimed, pointing down at the bat. "I'll bet the bat's the first safe tile!" But nobody was willing to be the first one to test out their theory by stepping on the square with the bat silhouette.

"I think his name was Boolian," replied Hoppy, proving he at least had been paying attention.

"Boolian! Yes!" exclaimed Brendan, looking down at the silhouettes again. "Let's see: bat, owl, osquip, lion, inchworm, ant, nightmare - it all fits! And they're all adjacent to each other! Good work, Hoppy!" That was enough circumstantial evidence for the monk to be willing to make the first attempt, and he crossed the length of the corridor without incident. The others followed suit, Adrielle bringing the sunrod with her.

Shiroko picked up the bottle, which was the closest item at hand. It was made of dark glass, and was labeled, "Decanter of endless wine." "Interesting," the wu jen observed, picking it up and placing it inside one of her kimono sleeves. "We can check that one out later." Next up, she picked up the crystal ball and examined it; its magical aura was of the school of divination, which was as expected. She placed it into her sleeve, and then maneuvered the wooden stand upon which it had been perched up there as well.

Brendan, in the meantime, had walked to the back of the room and plucked the amulet and necklace from the back wall, hanging above the third of five closed wooden chests, each the size of a footlocker. "I betcha anything this is the control amulet for the shield guardian upstairs," he suggested.

"If so, it's useless now," Shiroko informed him. Brendan shrugged and went to toss it into his backpack anyway - maybe they could get something for it on the basis of its base materials - it was worth a shot. But Shiroko asked for him to hand it over, and she gave it to her unseen servant with orders to go take it to the base of the stairs. It did so, without incident, and the wu jen had it bring it back to them, then handed it back over to Brendan. "I just wanted to see if there were any contingency traps for if we try taking anything out of the treasure room," she explained. The monk nodded; it hadn't even occurred to him to worry about such a thing, but this Boolian sort had already proven to be a very suspicious sort.

Finally, there was nothing left but the five large chests. Kruz took his time examining each in turn; they each had a set of metal clasps to keep the tops down, but there didn't seem to be any way to lock them up, and he could find no evidence that any of them were trapped, magically or mechanically. "I think they're safe," he said, more than a little surprise in his voice.

Brendan opened the fifth chest, and it was filled with coins of all types, mostly gold. "Don't touch the coins!" Kruz admonished, and Brendan looked back at him with a "Do I look like I'm that stupid?" expression. Shiroko confirmed that each of the coins was giving off an aura of transmutation magic. Opening the other four chests, they found the same applied to each.

"I think I've heard of this type of trap," Shiroko told the others. "In my homeland, there is talk of a spell that can be cast upon one's treasures, such that if anyone touches them, they rush together and take on the form of a great dragon, who must then be fought and destroyed before the coins lose their magic and can be safely taken away."

"I don't think we're up for fighting a dragon, even if it's just made out of coins," suggested Adrielle. "I know Hoppy's used up most of his spells for the day, but how are you faring?"

"Almost out," Shiroko admitted. The group decided to exit Boolian's dungeon and return the following day, with a full assortment of spells.

"Hey, can you get rid of the magic on the coins?" asked Kruz.

Shiroko thought about it, and replied, "I think a dispel magic spell would do it. I don't know that spell yet, but I could see if Arukuyume has a scroll of it I could study."

"I like the idea of making the dragon-made-out-of-coins not even appear, rather than have to fight it," admitted Brendan.

Before actually leaving the dungeon for the day, they opted to check out a few of the rooms they missed, just out of curiosity. They decided to leave the southern iron cobra door alone, figuring it was just a trap that would do them nothing but harm, but Kruz was curious about what would have happened had they run down the southern passageway once the rolling rock slab had been dropped at the northern corridor. Did that door even open, or was it just a fake? Shiroko examined the area under a detect magic spell and announced the last 10 feet of the floor, right up to the door at the end, was an illusion. "Probably an illusory wall cast horizontally over an open pit," she deduced. "That's probably how the rolling slab of stone gets reset. There's likely nothing down there."

As if to deny her supposition, a weak voice came up from the floor below. "Um...help?" it asked.

"Let's check it out," suggested Kruz. He and Adrielle advanced to the edge of the actual floor, and Kruz laid down on his stomach, holding the sunrod. Adrielle steadied him, her boots of spider climbing keeping her firmly grounded, while he ducked his top half through the illusory floor. He gave out an immediate yelp and called for Adrielle to pull him back up.

"What did you see?" she asked him.

"About a dozen ghouls and ghasts," her replied, "including one with some sort of glowing tattoos all over. C'mon, let's get out of here!"

"You'll miss out on our treasure!" called up one of the ghouls, hoping to tempt at least one of them down into their pit - at 20 feet deep, it was too tall for them to make their way up its perfectly smooth surfaces, and the undead down here literally hadn't eaten in years. But none of the heroes fell for their offer. Instead, they made their way up the vertical shaft and closed the hatch behind them. Then Shiroko led them to Boolian's dining room, where she gathered up five clean glasses and pulled the decanter of endless wine from the sleeve of her kimono.

"How do you think this works?" she asked. There were no command words written on the dark glass of the bottle.

"I think a decanter of endless water has three speeds with which it pours out," offered up Kruz. "But it's the same water, no matter what. Maybe you get to pick what kind of wine comes out?" He admitted he was just guessing at this point.

"Red," said Shiroko, in case she did get to choose what type of wine the decanter would pour. Then she unstoppered the bottle, and instantly, everyone around the table felt a moment of weakness as the flask of curses attempted to place a curse on everyone nearby. Fortunately for Shiroko, Adrielle, and Brendan, they were able to avoid the attempted curse by sheer willpower, but Kruz, Hoppy, and poor Scruffy were not so lucky, and the feeling of weakness that was momentary for everyone else persisted for those three. "I am so sorry!" apologized the wu jen, kicking herself for trusting Boolian would have something in his treasury that wasn't somehow trapped. "We'll have to get remove curse scrolls when we pick up the dispel magic scroll," she said. "Hoppy should be able to cast them from a scroll."

But Shiroko was now hesitant to try out the crystal ball without first having it analyzed by a professional, so the first stop after they locked Boolian's house back up was at the Pantheonic Temple, where they paid a priestess of Delphyne, Goddess of Magic, to identify the crystal ball. That turned out to be a good thing, too, for the item was also cursed, linking to a mind flayer from the Far Realm, who tried hypnotizing the priestess to do his bidding there on the Material Plane. She immediately shut down contact, and Shiroko threw it to the ground, where it shattered.

They had a much better time of it the following day, when they re-entered Boolian's house and made their way back to the lower level of the dungeon. Hoppy had successfully cast remove curse spells on the three of them that had been affected by the flask of curses, and Shiroko had studied the dispel magic spell scroll until she had the spell itself down pat, and had added it to her own permanent spell collection. Making their way safely back into the treasure chamber, the wu jen cast the spell on the five chests, until the magical auras around the coins were all gone. "No coin dragon anymore," she announced, and the group started loading the coins into their various extradimensional spaces, where their significant weight would be negligible by dint of being on a different pocket-plane altogether. Then they returned to the Adventurers Guild headquarters and reported their progress: if the Guild wished to dispatch a team to take care of the ghouls and ghasts - and possibly what they suspected was an iron cobra construct disguising itself as a fancy doorknob, they were welcome to do so, but the treasure had been gathered and there was likely nothing else of value to be found. As far as they were concerned, the hatch could be permanently sealed shut, leaving whatever undead, constructs, and mechanical or magical traps remained down below to rot in place forever.

"How'd this Boolian guy die, anyway?" asked Brendan.

"Apparently," the Guild page replied, "he was in one of the marketplaces when a mind flayer suddenly appeared, and - get this - a building collapsed on top of the both of them!" The heroes knew exactly what the page referred to - it was the building that had collapsed upon Adrielle as well, putting her into a coma and allowing the remnants of her human body's slain owner, Marjorie Wickersham, to briefly emerge. And that had not been any mind flayer, either, but one from the Far Realm - a faraway plane of absolute chaos. It seemed the crystal hypnosis ball hadn't been placed there as a means to cause grief to anyone who conquered Boolian's dungeon and made off with his treasures; he'd been hypnotized into doing the mind flayer's bidding, likely even enabling him to plane shift across the fathomless eternity to arrive in Port Duralia's marketplace.

So the only thing of value they'd managed to rescue from Boolian's treasury was his gold (the others hadn't noticed Kruz pocketing the lesser necklace of strangulation, thinking the Silent Sodality could probably make use of a self-tightening garrote); they'd simply have to make do with that.

...all 70,000 pieces of his gold.

- - -

Not all of my adventures have an appropriate amount of treasure, so on occasion I like to "balance the scales" with a big haul all at once. And a "deathtrap dungeon" was something these characters had never really had a chance to experience before, so I thought it would be something different for them to try. The players really took to it, too; knowing there was a potential for PC death in this adventure, they did everything the slow, steady, and safe way; quite different than their normal play. But I was glad it had been Shiroko who'd put on the lesser necklace of strangulation, because of the five, she was the only one who had a logical method of getting out of it without having to destroy it (a process that would have taken a fair amount of time, and which would have tied up Hoppy slamming her with cure light wounds charges from his wand just to keep her alive). Like I told the players at the beginning of the adventure: I, the DM, was rooting for their success, but they were up against a paranoid wizard whose traps were built to slay anybody who tried to take his treasure after his death, and I'd be letting the dice fall where they would.

Incidentally, the south cobra door was indeed an iron cobra, and the room behind it held a lesser shredstorm - basically a swarm of animated throwing stars, kind of like the animated knives in Boolian's kitchen. And had the PCs stepped on an incorrect animal silhouette, not only would they get an electrical shock each time they did so, but the stairs would have opened up behind them and released a living flaming sphere spell, which would chase them through the remaining silhouette tiles and possibly get them zapped a whole lot more for their efforts. And had they not had Shiroko cast dispel magic on the chests, touching a single coin - from any of the chests - would have caused them all to animate, and form not a coin dragon as they hd expected, but a five-headed coin hydra. The players' caution helped their PCs avoid a whole lot of pain in the dungeon.

Two more adventures before they reach 7th level!

- - -

T-shirt worn: My black Dalek "Exterminate!" T-shirt, considering that was exactly what Boolian wished to do to anyone intruding into his trap-laden dungeon.
 
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