insanogeddon
First Post
Trying to make one for an upcomming game. I was tempted by raptorian (double damage dive) and the speed aura helps fly speed as well but decided on neanderthal for the bonuses to hit and damage.Neanderthal Brass Dragon Shaman: 16, 10, 16, 12, 8, 14
Feats:
1. Track, 3. Guerrilla Scout, 6. Clinging Breath, 9. Force of Personality, 12. Double Draconic Aura
Auras:
1. Vigour, Senses, Power 3. Swiftness (GIVE YOU ALL A CLIMB SPEED) 5. Aquatic Adaptation swap from dragon magic 7. Energy (DC)
Plan is to be the tracker and spotter and in combat use a longspear and be 2nd rank. Senses aura turns to power after the 1st round)Breath First Round if enemies need to close, or wait till tactically good for a clean up.
Vigour for when 1/2 hp or below, Swiftness when moving about, DC for the breath.
Longspear masterwork is +1 hit, Neanderthal is +1, Str is +3 so its +5 and d8+4 at first level (+6 with power aura)
Once I get layonhands and the remove fatigue power with the healing as well it will be hard to beat in a dungeon where one never gets to rest.
Additions/Comments?
Feats:
1. Track, 3. Guerrilla Scout, 6. Clinging Breath, 9. Force of Personality, 12. Double Draconic Aura
Auras:
1. Vigour, Senses, Power 3. Swiftness (GIVE YOU ALL A CLIMB SPEED) 5. Aquatic Adaptation swap from dragon magic 7. Energy (DC)
Plan is to be the tracker and spotter and in combat use a longspear and be 2nd rank. Senses aura turns to power after the 1st round)Breath First Round if enemies need to close, or wait till tactically good for a clean up.
Vigour for when 1/2 hp or below, Swiftness when moving about, DC for the breath.
Longspear masterwork is +1 hit, Neanderthal is +1, Str is +3 so its +5 and d8+4 at first level (+6 with power aura)
Once I get layonhands and the remove fatigue power with the healing as well it will be hard to beat in a dungeon where one never gets to rest.
Additions/Comments?
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