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Dragon Vs Dungeon magazine
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<blockquote data-quote="Wolfen Priest" data-source="post: 471822" data-attributes="member: 3909"><p>Yes, it's possible. I'll be the first to admit that, according to most rpg-related internet "polls" I've seen, I'm clearly in the minority of gamers, because I don't feel that "crunchier = better." I vastly prefer reading about how to accomplish something in terms of the game itself, rather than getting caught up in the minutiae of details, like magic items or Prestige Classes, that I most likely will never use.</p><p></p><p>I <em>personally</em> would much rather see more articles on a certain type of game that can be run (witness: the swashbuckling issue, and even the slightly less appealing (to me) knightly issue). I think these past couple of issues have shown a clear intent on the part of the publishers to ease off of the "crunch" (yes, I too hate that word, just as I'm starting to hate what it indicates <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" />) and put more emphasis on how the game is to be played. Personally I, as a DM, don't really have trouble thinking up new creative ideas, items, NPC's or whathaveyou, I have more trouble implementing them. I need more help actually telling the story, so to speak, than coming up with something to tell, if that makes any sense.</p><p></p><p>So, back to my original point, I'm simply trying to say that the publishers already seem to be going in a very positive direction (IMO, obviously) with Dragon magazine, and I've yet to hear from any hard-core reader (or any Dragon reader at all, for that matter), who said they really enjoy the fiction section (or even read it). So, it's my opinion that they should eliminate it.</p><p></p><p>Eric, how do you feel about the direction (as you see it) Dragon is heading in? Do you see any change since Piazzo took over? What about Dungeon? Is it better or worse since its merge with Polyhedron. Personally, I actually think it's better; even though I have never actually used the Polyhedron game-rules (yet), mostly because I don't really have time to learn the rules in-depth, I enjoy having something a little different that I <em>could</em> add to my game, if I so chose. I mean, Dungeon has never really been a magazine I've gotten 100% use out of, and still I almost always enjoy it.</p></blockquote><p></p>
[QUOTE="Wolfen Priest, post: 471822, member: 3909"] Yes, it's possible. I'll be the first to admit that, according to most rpg-related internet "polls" I've seen, I'm clearly in the minority of gamers, because I don't feel that "crunchier = better." I vastly prefer reading about how to accomplish something in terms of the game itself, rather than getting caught up in the minutiae of details, like magic items or Prestige Classes, that I most likely will never use. I [i]personally[/i] would much rather see more articles on a certain type of game that can be run (witness: the swashbuckling issue, and even the slightly less appealing (to me) knightly issue). I think these past couple of issues have shown a clear intent on the part of the publishers to ease off of the "crunch" (yes, I too hate that word, just as I'm starting to hate what it indicates ;)) and put more emphasis on how the game is to be played. Personally I, as a DM, don't really have trouble thinking up new creative ideas, items, NPC's or whathaveyou, I have more trouble implementing them. I need more help actually telling the story, so to speak, than coming up with something to tell, if that makes any sense. So, back to my original point, I'm simply trying to say that the publishers already seem to be going in a very positive direction (IMO, obviously) with Dragon magazine, and I've yet to hear from any hard-core reader (or any Dragon reader at all, for that matter), who said they really enjoy the fiction section (or even read it). So, it's my opinion that they should eliminate it. Eric, how do you feel about the direction (as you see it) Dragon is heading in? Do you see any change since Piazzo took over? What about Dungeon? Is it better or worse since its merge with Polyhedron. Personally, I actually think it's better; even though I have never actually used the Polyhedron game-rules (yet), mostly because I don't really have time to learn the rules in-depth, I enjoy having something a little different that I [i]could[/i] add to my game, if I so chose. I mean, Dungeon has never really been a magazine I've gotten 100% use out of, and still I almost always enjoy it. [/QUOTE]
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