If you enjoyed the rest of the system, it's your game, why not ignore that and give them combat skill values to roll against?We played about 10 sessions. It's a fun game; well-designed (I've always like the BRP system). My players didn't love the monster side, i.e. attacks that automatically succeeded. Enjoyable, but we moved on from it.
It feels pretty balanced because as a player, you can often Evade or Parry.We played about 10 sessions. It's a fun game; well-designed (I've always like the BRP system). My players didn't love the monster side, i.e. attacks that automatically succeeded. Enjoyable, but we moved on from it.
But I only see this Dragonbane thread!For those who have been blocked by you know who, can enjoy discussing this great game and its ever expanded list of settings.
Would you really need 10 weapon skills?Let's pretend we are doing a StarBane Wars version of the Dragonbane that emulates Star Wars, which Skills would you include on the character sheet? To keep things the same, we have 10 Weapon skills and 20 Regular skills slots available.
Would you really need 10 weapon skills?

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.