Dragonbane Discussion Thread [+]

We played about 10 sessions. It's a fun game; well-designed (I've always like the BRP system). My players didn't love the monster side, i.e. attacks that automatically succeeded. Enjoyable, but we moved on from it.
 

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We played about 10 sessions. It's a fun game; well-designed (I've always like the BRP system). My players didn't love the monster side, i.e. attacks that automatically succeeded. Enjoyable, but we moved on from it.
If you enjoyed the rest of the system, it's your game, why not ignore that and give them combat skill values to roll against?
 

I certainly could have done that, but there are other games that my crew and I like better so we moved on. I am curious to see what Free League does with Elric next. We played the old Chaosium version to pieces back in the olden days (high school). I've always enjoyed BRP; my little brother is creating a Vikings game using the new BRP rules. Dragonbane is a beautiful game! The art, the design. It's awesome. Just not for us, currently.
 


We played about 10 sessions. It's a fun game; well-designed (I've always like the BRP system). My players didn't love the monster side, i.e. attacks that automatically succeeded. Enjoyable, but we moved on from it.
It feels pretty balanced because as a player, you can often Evade or Parry.

My group is nearly finished with the adventure that is included in the boxed set and in addition to the game being really easy to run and enjoyable, the adventure is great as well! It is very low prep, it doesn't feel repetitive at all. I think it is one of the best adventures I have run ever, if not the best. Very appropriate for the game masters.
 


Let's pretend we are doing a StarBane Wars version of the Dragonbane that emulates Star Wars, which Skills would you include on the character sheet? To keep things the same, we have 10 Weapon skills and 20 Regular skills slots available.
 



Regular Skills:
  1. Acrobatics
  2. Athletics
  3. Awareness
  4. Bartering
  5. Computer use
  6. Evade
  7. Healing
  8. Investigate
  9. Languages
  10. Mechanics
  11. Performance
  12. Persuasion
  13. Piloting
  14. Sleight of Hands
  15. Riding
  16. Sneaking
  17. Spot Hidden
  18. Survival
  19. Technology
  20. Xenobiology
Secondary Skills:
Force Powers
Starship Weapons
 

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