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Drawing towards the close of a campaign... it's tougher than I thought.
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<blockquote data-quote="JeffK1966" data-source="post: 534247" data-attributes="member: 4662"><p>You can leave some loose ends at the end of your campaign. I remember we ran a terrific 2E campaign in Kalamar in 1998 and 1999. It was an epic campaign where we ended up defeating the evil emperor Kabori to save the world.</p><p></p><p>However, along the way, we had a lot of loose ends that were left open. At the end of the campaign, the DM had intended to leave at least some of them open with the intention of enticing us into a high level campaign where we could attempt to wrap them up</p><p></p><p>Some issues we had open were: why was there a drow mage leading a party of orc slavers? We never saw another drow the whole campaign, and this was maybe two months into the campaign. The DM later told me his intention was that the mage, who escaped, would have come back to haunt us at high levels, as he was a spy from the evil nation of Pel Brolenon, and we had a few elven PCs in our group that were from a forest area not too far from this evil nation.</p><p></p><p>Another issue was an evil band of thieves that assassinated our group’s priest (who, we later raised…) – this group was from the priest’s homeland. Why were they after the priest? And, why were they so far from their homeland – imagine a group from east Asia being in Europe.</p><p></p><p>And, what happened to the above-mentioned elven PCs. The father of one was elven royalty, and he had turned to evil, and my human ranger had to kill him. What would happen to the elf when she went back to her homeland?</p><p></p><p>All in all, we ended up deciding to not continue the campaign, much to my chagrin, and the chagrin of our DM.</p></blockquote><p></p>
[QUOTE="JeffK1966, post: 534247, member: 4662"] You can leave some loose ends at the end of your campaign. I remember we ran a terrific 2E campaign in Kalamar in 1998 and 1999. It was an epic campaign where we ended up defeating the evil emperor Kabori to save the world. However, along the way, we had a lot of loose ends that were left open. At the end of the campaign, the DM had intended to leave at least some of them open with the intention of enticing us into a high level campaign where we could attempt to wrap them up Some issues we had open were: why was there a drow mage leading a party of orc slavers? We never saw another drow the whole campaign, and this was maybe two months into the campaign. The DM later told me his intention was that the mage, who escaped, would have come back to haunt us at high levels, as he was a spy from the evil nation of Pel Brolenon, and we had a few elven PCs in our group that were from a forest area not too far from this evil nation. Another issue was an evil band of thieves that assassinated our group’s priest (who, we later raised…) – this group was from the priest’s homeland. Why were they after the priest? And, why were they so far from their homeland – imagine a group from east Asia being in Europe. And, what happened to the above-mentioned elven PCs. The father of one was elven royalty, and he had turned to evil, and my human ranger had to kill him. What would happen to the elf when she went back to her homeland? All in all, we ended up deciding to not continue the campaign, much to my chagrin, and the chagrin of our DM. [/QUOTE]
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Drawing towards the close of a campaign... it's tougher than I thought.
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