Drops will make D&D Beyond subscribers love Thursdays

D&D Beyond adds new feature to subscription tiers, providing tools & content for players & DMs.
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Today, Wizards of the Coast is launching Drops, a new benefit for D&D Beyond subscribers. New content will, well, drop weekly on Thursdays in addition to a monthly Drop on the first Thursday of every month. This first Drop is basically a combination of the two, releasing 500+ items.

“D&D Beyond Drops is the way that we are updating our subscription service,” said Jay Jani, technical product manager for D&D Beyond, to create “an ever-growing evergreen content library.”

The batch dropping today is substantial, including 125 maps, a new background, 5 spells, 250 image reveals, 5 feats, 10 stickers, and more. This new member benefit is available to all Hero and Master tier subscribers. Wizards is essentially “flipping the switch” on this new benefit and every Hero or Master tier subscriber will have access to the material starting today, May 7.

In addition to making a D&D Beyond membership more valuable to subscribers, Drops will allow Wizards of the Coast to release material that might not fit the mold of a physical product launch as well as bring back some old favorites. An example of the former is a Wild West Wizard, and the latter includes spells from prior editions updated for the current edition, like Stick to Snakes.

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Drops also allows Wizards to provide content to those who aren’t interested in participating in a given season’s theme.

“There will be instances where we align to the books or whatever major release is going on, but it won’t be purely in support of books. June might have Ravenloft content but [we] want to strike the balance of supporting core play as well as those who aren’t interested in the current season,” said Jani.

What Will DDB Drops Cost?

Drops is not associated with a new subscription tier and prices for Hero and Master tier subscriptions are staying the same. If you subscribe to either tier, you get Drops automatically. It's a value add for your membership.

”It was important to us that if you are a Hero or Master tier subscriber, you just get this,” said Brian Perry, executive producer for D&D Beyond. “We asked non-subscribers what would you want for subscriptions to D&D Beyond and this was the number one thing they asked for. There will not be a price increase associated with this and both Hero tier and Master tier subscribers get all this material.

“Our previous subscription benefits really kind of relied on just giving players cosmetic options as well as giving [content] to them in a limited sense,” added Jani. “So essentially before they were time limited where were you had to be subscribed for January to get that perk, but February came around, and you subscribed, then you didn’t get that January perk anymore. And so we wanted to remove that aspect and make it so that if a person subscribes two years from now, they’ll get access to everything up to that point and they’ll get access to future drops as well, as long as they remain subscribed.

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What’s in the DDB Drop?

Drops are a mix of material to give players more options to create fun characters, and tools and information for DMs to help them run their campaigns, throw together encounters quickly, and more. The material will be a mix of new content and things from prior editions updated for 5E.

Drops will also strike a balance between evergreen content and material that ties into a current season.

“So right now we’re in the season of horror, which of course, is a horror-themed thing, but not every group wants to engage with horror,” said Jani. “In instances like this, we can help serve different interests for both players and DMs. A DM may not be able to use something from the book because it doesn’t fit their current campaign and so that’s why as we’re giving them the weekly drops and the monthly drops, it’s stuff that can pull from all over the varying themes and pieces of D&D, so that they can really pull it into their game with minimal fuss, and they don’t have to worry that, oh, this is a hyper specific situation that I can only use if I play this specific game.“

“For players, we want to make sure that we’re letting them express their creativity, whether it’s through new spells or new backgrounds. Just any way that they can be like, you know what, I kind of want to explore this character archetype, and now I have the content to do so,” added Jani.

What Are Weekly DDB Drops?

Weekly Drops are modular content for DMs. Weekly Drops come in two varieties.

The first kind is called Drop-in Encounters. Those are essentially encounters where you don’t really need a lot of story or context.

If, for example, your players are traveling to the next city over, and you’ need an encounter to surprise them on the way, you could decide on classic bandits, go to the DDB library, look for bandit ambush, add it to your game, and you’re all set. Wizards has done all the prep work of setting up tokens, setting up the fog of war (the areas the players can’t see on the digital map), and so forth.

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The second kind are storied encounters, which will debut in Q3. These are encounters that will involve a bit more context or story.

“Let’s say werewolves take a hostage. What might the ramifications be? What if the players opt to negotiate with the werewolves? Or what if they opt to just straight up attack it? There is a little bit more context or nuance needed there,” said Jani. Storied Encounters will fill that slot.

What Are Monthly DDB Drops?

Monthly Drops are the bigger stuff. For DMs it’s things like brand-new maps, brand-new monsters, stickers, and other tools you can use within the maps VTT. As for players, it’s more variety and more things for building characters.

Even though some Drops content is geared toward players and other content is for DMs, both Hero and Master tiers get all of the same material. Why? Because maybe a player wants to try DMing, especially if the DM can’t run one week. Also, some DMs also play,

What’s in the First DDB Drop?

The May 7 Drop has 500+ items, including:
  • 125 Maps
  • 10 Stickers, themed for Nature and Terrain Features
  • A New Background
  • 250 Image Reveals
  • 5 Feats
  • 5 Spells
  • and more.
The 125 maps for the initial release are from older editions, mostly 4th Edition, with a few from 3rd edition. Going forward, the maps will be a mix of all-new maps and maps from prior editions, so long as they meet the current style and standard.

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The maps from Drops will be directly added to your Maps browser in a new section called “Subscription Library.” The new map library will follow a strict and intuitive taxonomy so if you’re looking for town maps, you go to the urban section. The religious section has subcategories for temples, ruins, and so forth. This section answers a common request and serves one of a DM’s biggest needs.

Map Essentials.png

DDB subscribers will also receive another 250 images for the Maps VTT that can be used as reveals for campaigns. The images are from 5th edition and are designed to address common DM needs.

The new background is called “Pact Seeker.” It lets a player strike a deal with an extraplanar entity, without forcing them to become a full-fledged warlock. It also allows access to a new type of feat called Planar Pact feats.

Planar Pact feats come in two varieties: Fey Pact and Infernal Pact. Both provide abilities according to their extraplanar type. General feats can help build on that pact.

The five spells are ones from older editions of D&D, updated for 5E. In addition to the previously mentioned, Sticks to Snakes, the Drop spells include Leomund’s Lamentable Belaborment, which forces your enemies to argue with each other, ignoring events occurring around them, and Astral Flood, which channels a torrent of energy from the Astral Sea.

All of the Drops content is “being put through their mechanical paces” by the TTRPG studio. It’s play tested to ensure that it meets D&D standards just like book content does. They’re also striving to balance how much is new material and how much is revised older material.

Other DDB Drop Details

Drops are not part of a DM’s content sharing options. That’s only for books bought in the marketplace. However, a DM can check a box and their players won’t see the Drop content until the DM has a chance to review it.

The DDB team is also looking to improve tools, including better ways to support in-person play and bring reveals to the table if the DM is not using the digital map. Some of those improvements will come later this year.

DDB is starting Drops with all in-house content, be it new or revised from prior editions. Wizards does have plans to include third-party content, but that will happen later.
 

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Beth Rimmels

Beth Rimmels

I haven't read the thread to see if anyone else responded. But I interpret that quite differently. I think the new subscribers only get the material while they are actively subscribed. But there's a grandfather provision there that allows people who are subscribed under the old model to keep the stuff they had acquired up until then through their subscription even if they end their subscription

I'm not sure. For what it's worth though (which admittedly may not be much), in the (slightly) newer "D&D Beyond Drops are antithetical to D&D Beyond's traditional subscription model" news/thread, it was stated that :

"Drops content is only available to those who have an active subscription. If a user lets their subscription lapse or cancels it, they lose access to the content."


Also: my response to that statement in the thread:
 

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Here's a few answers I pulled from this one.

  1. Make Drops shareable at Master Tier!
    We need to pay the great designers, artists, and developers working on D&D Beyond Drops. We also really think it's important to make the entire subscriber content library accessible to Hero Tier subscribers (as well as Master Tier). Not making Drops content eligible for content sharing was a necessary tradeoff to hit these goals.

    With that said, I hear and really appreciate the feedback on being able to share Drops content with players in your group that don't have the disposable income for a Hero Tier subscription. The team is taking another look at the tradeoffs and considering other solutions.


    [my note: most questions were repeats of this]


  2. [Follow-up to #1] What about sharing only player option Drops (i.e. monsters, maps not shareable, but player options shareable)? DMs can already manually move player options to player sheets or create homebrew copies for players - the current setup just adds extra steps.
    Good distinction on player options vs DM options. Something we will think about!


  3. Can Drops content be made into one-off purchases?
    Certainly something we have discussed. If we did offer Drops content for purchase on the marketplace, what would be the best way you'd like to see it?

    [Thread responses included looking at Dragon magazine for inspiration or making units of Drops by year/month/etc.]


  4. Will Drops ever be updated or errata'd post-release?
    I'm talking with the TTRPG studio about this now. My personal preference is that we should, but I also understand that there's a valid concern to us constantly changing content. I'm interested to know what your (and anyone reading this) thinks/prefers.


  5. Why is the Fey Pact line weaker, with less feats, than the Infernal Pact line?
    We definitely didn't sign a deal with Asmodeus if that's what you're implying. The more serious answer is that there isn't a specific answer/reason as to why one ended up better than the other. The Planar Pact feats (and the subsequent General feats) were modeled after the Dragonmark feats (and aren't Origin feats). That said we're reading all the feedback about the feats and spells as folks discuss them.


  6. Will Artificer get any spells in Drops?
    You will see Artificer spells in future Drops.


  7. Are new full-length adventures coming?
    We have Arcana Unleashed: Deadfall releasing this fall!

    [Thread responses seemed confused about the length of this adventure. Deadfall is listed as a $30 hardcover with 128 pages. For comparison, Vecna: Eve of Ruin is $60 hardcover with 256 pages, and Dragonlance: Shadow of the Dragon Queen is $50 hardcover with 224 pages.]


  8. Can I prevent a player who has a Hero/Master tier subscription from using Drops content when building their character?
    Yes, in the "Home" tab of the character builder there is a "Subscriber Content" checkbox they can uncheck, which will filter out any D&D Beyond Drops content.

    [my note: I checked this on one of my DNDB characters and "they" here does indeed seem to mean the player is in charge of removing Drops from their sheet. It also seemed to crash the site when I unchecked it, but I was checking on a very old character who is no longer active in her original campaign.]
    dndbcharacter.png



  9. An excerpt from the dndbeyond article by u/WOTC_BrianPerry: “...D&D Beyond Drops content will be developed by a combination of our staff, freelancers, and newer voices in the TTRPG community.” What does newer voices in the TTRPG community mean? Are you recruiting people to write Drops (can I offer my services)?
    We have a desire to work with a more diverse set of creators with our content. We're not talking about making open calls to the community for submissions any time soon. What we do want to do is emulate philosophies from the original Dragon Magazine, which used a much wider talent pool.


  10. Can you give any hints for upcoming subclass or species Drops?
    We'll definitely want to Party once the first subclass comes along.


  11. Can a credits page be added for Drops?
    [Jay Jani] This is entirely on me. Unfortunately, it fell through the cracks prior to release, but I'll work with the team to ensure that we get a credits page up ASAP, but it might take a little bit of time.


  12. Will spells and feats from Drops be findable in the mobile app?
    Yes! We ran into some extra trickiness while testing in the mobile app, so it'll take us a little longer to get them in there, but the plan is to make them available in the app as well.


  13. Are Drops intended to replace character option books?
    Absolutely not. I consider that a hard line in the sand - DDB Drops isn't intended to replace the books - it's intended to support them and explore things that the books can't (either due to the scope of the product or because there are a finite amount of pages). It's also about letting game designers and artists create more thematically diverse elements. To give an example (and not one I'm saying we'll do), a Wild West themed Wizard wouldn't really make sense in any of our books, but we can explore through Drops.

    That said - we're going to explore all types of player options and will rely on the feedback we receive (via regular surveys sent to subscribers, as well as the common feedback locations like Discord, Reddit, etc.) to ascertain whether we're going in the right direction.
 






Here's a few answers I pulled from this one.

  1. Make Drops shareable at Master Tier!
    We need to pay the great designers, artists, and developers working on D&D Beyond Drops. We also really think it's important to make the entire subscriber content library accessible to Hero Tier subscribers (as well as Master Tier). Not making Drops content eligible for content sharing was a necessary tradeoff to hit these goals.

    With that said, I hear and really appreciate the feedback on being able to share Drops content with players in your group that don't have the disposable income for a Hero Tier subscription. The team is taking another look at the tradeoffs and considering other solutions.


    [my note: most questions were repeats of this]

Disabling sharing does not provide any money for developers. The only way this results in more money to pay developers is if more people subscribe. They should come out and say this - they are not allowing sharing because they want to extract money from more players.

Here is an idea - have your developers create new pay-for content like adventures .... you know the business plan that resulted in the largest growth in the games history between 2015 and 2020
 

have your developers create new pay-for content like adventures
The problem is for every paying DM, there are 4 freeloading players. They need value added reason for players, adventures are not for players, to subscribe. The flaw is that if a DM disables the subscription only content, the drops, there is still no player added value as it is to incentivize players to subscribe. A DM has too much control over the game for a player to need to buy anything, online of off; except paper, pens, pencils, dice, etc. DNDBEYOND removes the need for all the player purchases by its very nature.
 
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The problem is for every paying DM, there are 4 freelodaing players. The need value added reason for players to subscribe. The flaw is that if a DM disables the subscription only content, the drops, there is still no player added value as it is to incentivize player to subscribe. A DM has to much control of the game for a player to need to buy anything, online of off; except paper, pens, pencils, dice, etc. DNDBEYOND removes the need for all the player purchases by its very nature.
That's a very good analysis. This is also worsened by player sentiment that everything done by companies is in bad faith and corporate greed (which is not inaccurate most of the time)
 

That's a very good analysis. This is also worsened by player sentiment that everything done by companies is in bad faith and corporate greed (which is not inaccurate most of the time)
Thanks, I have been trying to learn more about the game, and most of it is easy to follow, except the game part. ;)
 

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