Drops will make D&D Beyond subscribers love Thursdays

D&D Beyond adds new feature to subscription tiers, providing tools & content for players & DMs.
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Today, Wizards of the Coast is launching Drops, a new benefit for D&D Beyond subscribers. New content will, well, drop weekly on Thursdays in addition to a monthly Drop on the first Thursday of every month. This first Drop is basically a combination of the two, releasing 500+ items.

“D&D Beyond Drops is the way that we are updating our subscription service,” said Jay Jani, technical product manager for D&D Beyond, to create “an ever-growing evergreen content library.”

The batch dropping today is substantial, including 125 maps, a new background, 5 spells, 250 image reveals, 5 feats, 10 stickers, and more. This new member benefit is available to all Hero and Master tier subscribers. Wizards is essentially “flipping the switch” on this new benefit and every Hero or Master tier subscriber will have access to the material starting today, May 7.

In addition to making a D&D Beyond membership more valuable to subscribers, Drops will allow Wizards of the Coast to release material that might not fit the mold of a physical product launch as well as bring back some old favorites. An example of the former is a Wild West Wizard, and the latter includes spells from prior editions updated for the current edition, like Stick to Snakes.

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Drops also allows Wizards to provide content to those who aren’t interested in participating in a given season’s theme.

“There will be instances where we align to the books or whatever major release is going on, but it won’t be purely in support of books. June might have Ravenloft content but [we] want to strike the balance of supporting core play as well as those who aren’t interested in the current season,” said Jani.

What Will DDB Drops Cost?

Drops is not associated with a new subscription tier and prices for Hero and Master tier subscriptions are staying the same. If you subscribe to either tier, you get Drops automatically. It's a value add for your membership.

”It was important to us that if you are a Hero or Master tier subscriber, you just get this,” said Brian Perry, executive producer for D&D Beyond. “We asked non-subscribers what would you want for subscriptions to D&D Beyond and this was the number one thing they asked for. There will not be a price increase associated with this and both Hero tier and Master tier subscribers get all this material.

“Our previous subscription benefits really kind of relied on just giving players cosmetic options as well as giving [content] to them in a limited sense,” added Jani. “So essentially before they were time limited where were you had to be subscribed for January to get that perk, but February came around, and you subscribed, then you didn’t get that January perk anymore. And so we wanted to remove that aspect and make it so that if a person subscribes two years from now, they’ll get access to everything up to that point and they’ll get access to future drops as well, as long as they remain subscribed.

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What’s in the DDB Drop?

Drops are a mix of material to give players more options to create fun characters, and tools and information for DMs to help them run their campaigns, throw together encounters quickly, and more. The material will be a mix of new content and things from prior editions updated for 5E.

Drops will also strike a balance between evergreen content and material that ties into a current season.

“So right now we’re in the season of horror, which of course, is a horror-themed thing, but not every group wants to engage with horror,” said Jani. “In instances like this, we can help serve different interests for both players and DMs. A DM may not be able to use something from the book because it doesn’t fit their current campaign and so that’s why as we’re giving them the weekly drops and the monthly drops, it’s stuff that can pull from all over the varying themes and pieces of D&D, so that they can really pull it into their game with minimal fuss, and they don’t have to worry that, oh, this is a hyper specific situation that I can only use if I play this specific game.“

“For players, we want to make sure that we’re letting them express their creativity, whether it’s through new spells or new backgrounds. Just any way that they can be like, you know what, I kind of want to explore this character archetype, and now I have the content to do so,” added Jani.

What Are Weekly DDB Drops?

Weekly Drops are modular content for DMs. Weekly Drops come in two varieties.

The first kind is called Drop-in Encounters. Those are essentially encounters where you don’t really need a lot of story or context.

If, for example, your players are traveling to the next city over, and you’ need an encounter to surprise them on the way, you could decide on classic bandits, go to the DDB library, look for bandit ambush, add it to your game, and you’re all set. Wizards has done all the prep work of setting up tokens, setting up the fog of war (the areas the players can’t see on the digital map), and so forth.

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The second kind are storied encounters, which will debut in Q3. These are encounters that will involve a bit more context or story.

“Let’s say werewolves take a hostage. What might the ramifications be? What if the players opt to negotiate with the werewolves? Or what if they opt to just straight up attack it? There is a little bit more context or nuance needed there,” said Jani. Storied Encounters will fill that slot.

What Are Monthly DDB Drops?

Monthly Drops are the bigger stuff. For DMs it’s things like brand-new maps, brand-new monsters, stickers, and other tools you can use within the maps VTT. As for players, it’s more variety and more things for building characters.

Even though some Drops content is geared toward players and other content is for DMs, both Hero and Master tiers get all of the same material. Why? Because maybe a player wants to try DMing, especially if the DM can’t run one week. Also, some DMs also play,

What’s in the First DDB Drop?

The May 7 Drop has 500+ items, including:
  • 125 Maps
  • 10 Stickers, themed for Nature and Terrain Features
  • A New Background
  • 250 Image Reveals
  • 5 Feats
  • 5 Spells
  • and more.
The 125 maps for the initial release are from older editions, mostly 4th Edition, with a few from 3rd edition. Going forward, the maps will be a mix of all-new maps and maps from prior editions, so long as they meet the current style and standard.

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The maps from Drops will be directly added to your Maps browser in a new section called “Subscription Library.” The new map library will follow a strict and intuitive taxonomy so if you’re looking for town maps, you go to the urban section. The religious section has subcategories for temples, ruins, and so forth. This section answers a common request and serves one of a DM’s biggest needs.

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DDB subscribers will also receive another 250 images for the Maps VTT that can be used as reveals for campaigns. The images are from 5th edition and are designed to address common DM needs.

The new background is called “Pact Seeker.” It lets a player strike a deal with an extraplanar entity, without forcing them to become a full-fledged warlock. It also allows access to a new type of feat called Planar Pact feats.

Planar Pact feats come in two varieties: Fey Pact and Infernal Pact. Both provide abilities according to their extraplanar type. General feats can help build on that pact.

The five spells are ones from older editions of D&D, updated for 5E. In addition to the previously mentioned, Sticks to Snakes, the Drop spells include Leomund’s Lamentable Belaborment, which forces your enemies to argue with each other, ignoring events occurring around them, and Astral Flood, which channels a torrent of energy from the Astral Sea.

All of the Drops content is “being put through their mechanical paces” by the TTRPG studio. It’s play tested to ensure that it meets D&D standards just like book content does. They’re also striving to balance how much is new material and how much is revised older material.

Other DDB Drop Details

Drops are not part of a DM’s content sharing options. That’s only for books bought in the marketplace. However, a DM can check a box and their players won’t see the Drop content until the DM has a chance to review it.

The DDB team is also looking to improve tools, including better ways to support in-person play and bring reveals to the table if the DM is not using the digital map. Some of those improvements will come later this year.

DDB is starting Drops with all in-house content, be it new or revised from prior editions. Wizards does have plans to include third-party content, but that will happen later.
 

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Beth Rimmels

Beth Rimmels

Can someone remind what you need to do to get access to the drops? I am an non-paying member of DnDBeyond. Is that enough? I am hoping to get back into D&D again soon and these might be of interest to me.
 

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Can someone remind what you need to do to get access to the drops? I am an non-paying member of DnDBeyond. Is that enough? I am hoping to get back into D&D again soon and these might be of interest to me.
Hero and Master tiers only, so you need to be a paying subscriber.

The drops are fine, but I'm not sure I'd pay money just to access them. I would be shocked if they don't get bundled up into the next Everything book and next bestiary.
 

Probably going to ban drops. Only one layer really uses Beyond and he buys most of the new books on it.

They get errata, not many know the stuff, I cant be bothered keeping up with it or the errata.

So they need to put it in a book in a final form I'll buy it then.
 






The problem with the Dusklings is way too little lore for them. What do they look like? How do they fit into other settings, and beyond Planesjammer what settings are they even in? What religions do they have? Is there a Duskling language? What are the thematic hooks for this race? They don't even mention incarnium. Why did they leave the Feywild and why of all places go to the Outer Planes (including the lower planes). How does there magic work?

Its going to be hard to get anyone other then Min-Maxers interested in a species if there are proper hooks and you don't create an interest set of spaces for it in settings.

Personally I'd mention the Incarnium as a form of divine magic or ki, for religion I'd try the tribes on the Material Plane to Druidic Gods and spirits and the Tribes on the Outer Planes to the Planar Churches and Plane worship. I'd have Duskling as a language they learn from magical fey whispers in their dreams, so its not something cultural, and I'd make their reason for leaving the Feywild spiritual pilgramages.

I think you overestimate how much (non GM) players read about races etc. also many many (non gm) players prefer simple backstories, so there is absolutely no need for knowing too much about these dusklings. For people like me its even a protection against annoying GMs because they dont have as much material to try to force an unwanted backstory onto you in the campaign.


Also "finding a race mechanically interesting" should be the norm nowadays, thats not "only min maxers". Its perfectly valid to choose character options because you think they are fun to play mechanically.


Also gamedesign has evolved a lot since initial DnD we learned from 4e points of light as well as more narrative games like daggerheart, that you do not need to have fully filled out lore, just the important parts.


And for the Duskling there is enough to make them interesting:

  • They are originally from they feywild but they now live in the "normal world"
  • They are some kind of nomas (which is rare)
  • They are not purely night active, but are fine in the night.
  • They can well adapt to different situations thanks to their inherent magic, maybe this has to do with them needing to adapt to a new world (and as nomads you also need to be flexible).

The only thing which could have been better for this purpose is the image. Its not a bad image, but having an image of 2+ dusklings in bright light to see how they actually look like and how they can varry would have been more useful.
 

I think you overestimate how much (non GM) players read about races etc. also many many (non gm) players prefer simple backstories, so there is absolutely no need for knowing too much about these dusklings. For people like me its even a protection against annoying GMs because they dont have as much material to try to force an unwanted backstory onto you in the campaign.


Also "finding a race mechanically interesting" should be the norm nowadays, thats not "only min maxers". Its perfectly valid to choose character options because you think they are fun to play mechanically.


Also gamedesign has evolved a lot since initial DnD we learned from 4e points of light as well as more narrative games like daggerheart, that you do not need to have fully filled out lore, just the important parts.


And for the Duskling there is enough to make them interesting:

  • They are originally from they feywild but they now live in the "normal world"
  • They are some kind of nomas (which is rare)
  • They are not purely night active, but are fine in the night.
  • They can well adapt to different situations thanks to their inherent magic, maybe this has to do with them needing to adapt to a new world (and as nomads you also need to be flexible).

The only thing which could have been better for this purpose is the image. Its not a bad image, but having an image of 2+ dusklings in bright light to see how they actually look like and how they can varry would have been more useful.

No one's gonna care about Dusklings in a month or so.

Mechanics first will just blend into the other 80 odd races or whatever the numbers are
 

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