In my 5.5 Game I allow all the old 2014 Feats that are not reprinted in the 2024 PHB or additional official 5.5E material. If it has been replaced in 5.5 you can't use the old 2014 version. So no 2014 GWM, Defensive Duelist, Shield Master etc.
As far as the remaining 2014 feats go I split them into 2 groups. If it comes with a +1 to an ability it is a General Feat. If it doesn't then it is an Origin Feat. So things like Eldritch Adept, Prodigy and Metamagic Adept are origin feats and Second Chance, Gunner, Gift of the Gem Dragon are General Feats.
Overall this has worked well. However, this week I did get a PC making a character who asked about Drow High Magic on a PC (Drow of course). I am not sure what to do about this. On one hand I made the houserules and by those rules this is an Origin Feat. The player actually asked me about it as opposed to showing up to session 1 with it which she could have done.
At level 1 this feat is way OP I think. You have a 1st level medicore spell you can cast at will, an ok 2nd level spell you can cast once a day and a good 3rd level spell you can cast once a day. Meanwhile your actual Drow spells come online at 3rd and 5th level for a good 1st and weak 2nd level spell respectively.
On the other hand the feat is not awesome as a general feat, or awesome at all levels. The game is going to level 20 and it is weak once you get to high level. While it is probably better than alert and lucky and way better than tough at 1st level, it is not better than those at 10th level, let alone 20th level.
I am inclined to allow it. What do you think?
As far as the remaining 2014 feats go I split them into 2 groups. If it comes with a +1 to an ability it is a General Feat. If it doesn't then it is an Origin Feat. So things like Eldritch Adept, Prodigy and Metamagic Adept are origin feats and Second Chance, Gunner, Gift of the Gem Dragon are General Feats.
Overall this has worked well. However, this week I did get a PC making a character who asked about Drow High Magic on a PC (Drow of course). I am not sure what to do about this. On one hand I made the houserules and by those rules this is an Origin Feat. The player actually asked me about it as opposed to showing up to session 1 with it which she could have done.
At level 1 this feat is way OP I think. You have a 1st level medicore spell you can cast at will, an ok 2nd level spell you can cast once a day and a good 3rd level spell you can cast once a day. Meanwhile your actual Drow spells come online at 3rd and 5th level for a good 1st and weak 2nd level spell respectively.
On the other hand the feat is not awesome as a general feat, or awesome at all levels. The game is going to level 20 and it is weak once you get to high level. While it is probably better than alert and lucky and way better than tough at 1st level, it is not better than those at 10th level, let alone 20th level.
I am inclined to allow it. What do you think?








