GMMichael
Guide of Modos
Before coffee (I know, I know), I had a thought: wouldn't it be nice to settle into a computer RPG with the same feeling that you get from settling down at the dining room* table for a night of role-playing with friends?
Then the problems crept up on me. What the heck does that mean? How would it work? Is it possible?
My next thought was that a discursive RPG is always more flexible than a CRPG: your imagination is the limit. So the DRPG feel is going to benefit from open-world design. For starters.
What else might make a CRPG feel (but obviously not be) like a DRPG? What games have you played that aroused such a feeling?
*I'm adding "dining room" to my list of things that the D can stand for in DRPG.
Then the problems crept up on me. What the heck does that mean? How would it work? Is it possible?
My next thought was that a discursive RPG is always more flexible than a CRPG: your imagination is the limit. So the DRPG feel is going to benefit from open-world design. For starters.
What else might make a CRPG feel (but obviously not be) like a DRPG? What games have you played that aroused such a feeling?
*I'm adding "dining room" to my list of things that the D can stand for in DRPG.






