DRPG feel in a CRPG


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lYeap, I played DDO and Eve for years because of the folks I ran with more than the game. I stopped playing TTRPGs during that time and it was a common discussion amongst gamers. It was the lack of creative output and desire to share that with folks that got me out of the MMO scene and back to the table
The late 90s and early 00s were a dead spot in TTRPGs for me too. I had moved several states away to a fairly rural area where I didn't know more than a handful of people, and those people were not gamers. Add in poor tools for remote playing in those days compared to today, and the ascent of MMOs... I didn't play tabletop for about 7 years. I did play the hell out of EverQuest and WoW until I burned out though.
 





It's an RPG that doesn't have to be played on a table. Top. You might have noticed a "D" or two in the OP.
OK, so the distinction between a DRPG and a TTRPG is that when one uses DRPG one is being very particular about the literal letters of the acronym, but DRPG means the same sort of games that TTRPG is normally used to mean?
 



What about stakes?

My Saturday game was relatively low stakes: the PCs built up their relationships, pieced together the details from previous sessions (the note-taking is lacking). Ale was had. Then, just as time was running out, they dropped a bad-news bomb on their lord and ran away. The d20s saw about three rolls.

But video games tend to focus on big, dramatic stakes. When you pick up the controller, you know there's a giant  something out there, and stressful music is coming with it.

Are DRPGs more chill than CRPGs? Is there comfort in knowing that your home session will raise only to the stress level of haggling with a farmer? CRPGs have been doing chill quests as early as a Link to the Past, but there's still something stressful about them. Maybe it's random encounters...?
 

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