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Druid wild shape
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<blockquote data-quote="Li Shenron" data-source="post: 4138659" data-attributes="member: 1465"><p>1 form/level is a reasonable limit.</p><p></p><p>In practice experience, the unlimited number is not really a problem, unless the DM is clumsy enough to allow a player select the form during game time (meaning to stop the game and start browsing every animal in the MM to choose from...). Just requiring the player to have <u>ready stats</u> for a form in order to use it should be enough to avoid practical problems.</p><p></p><p>Having access to unlimited form is otherwise not really that powerful. Combat-wise animals are very limited in their abilities, so that there is fundamentally not a very large tactical flexibility after all.</p><p></p><p>The best flexibility you can get by the core rules, is to be able to choose form to:</p><p></p><p>- deal a lot of damage in combat</p><p>- sustain a lot of damage in combat</p><p>- travel fast by ground route</p><p>- fly</p><p>- breathe underwater</p><p>- go unnoticed and spy</p><p></p><p>That's 6 forms you need, so even the 1/level limit isn't that restrictive after all.</p><p></p><p>You can probably find a couple more (such as carrying a heavy load) but they are less frequently useful, and just as well you can find forms that allow more of those benefits at once (such as travel fast by flying and also go unnoticed). </p><p></p><p>While I have no balance problems with the core rules, I would instead accept a limitation for style reason. I do not like very much that every single druid in the world gets shapeshifting powers, and I like less that she is unlimited. It would be fine for me if in a certain campaign each druid would be restricted to ONE only form of choice (provided it scales in level with HD advancement), unless belonging to a specialized group of druids, perhaps a PrCl.</p></blockquote><p></p>
[QUOTE="Li Shenron, post: 4138659, member: 1465"] 1 form/level is a reasonable limit. In practice experience, the unlimited number is not really a problem, unless the DM is clumsy enough to allow a player select the form during game time (meaning to stop the game and start browsing every animal in the MM to choose from...). Just requiring the player to have [U]ready stats[/U] for a form in order to use it should be enough to avoid practical problems. Having access to unlimited form is otherwise not really that powerful. Combat-wise animals are very limited in their abilities, so that there is fundamentally not a very large tactical flexibility after all. The best flexibility you can get by the core rules, is to be able to choose form to: - deal a lot of damage in combat - sustain a lot of damage in combat - travel fast by ground route - fly - breathe underwater - go unnoticed and spy That's 6 forms you need, so even the 1/level limit isn't that restrictive after all. You can probably find a couple more (such as carrying a heavy load) but they are less frequently useful, and just as well you can find forms that allow more of those benefits at once (such as travel fast by flying and also go unnoticed). While I have no balance problems with the core rules, I would instead accept a limitation for style reason. I do not like very much that every single druid in the world gets shapeshifting powers, and I like less that she is unlimited. It would be fine for me if in a certain campaign each druid would be restricted to ONE only form of choice (provided it scales in level with HD advancement), unless belonging to a specialized group of druids, perhaps a PrCl. [/QUOTE]
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