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Dungeon Crawl Classics #5: Aerie of the Crow God
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<blockquote data-quote="Messageboard Golem" data-source="post: 2007414" data-attributes="member: 18387"><p>Remember the good old days, when adventures were underground, NPCs were there to be killed, and the finale of every dungeon was the dragon on the 20th level? Those days are back. Dungeon Crawl Classics don't waste your time with long-winded speeches, weird campaign settings, or NPCs who aren't meant to be killed. Each adventure is 100% good, solid dungeon crawl, with the monsters you know, the traps you fear, and the secret doors you know are there somewhere. </p><p></p><p>In this all-new adventure, someone is threatening to kill poor Lady Pendour and her two young daughters! The characters can save her if they find the key to her deceased husband's lock box. Unfortunately, Lord Pendour disappeared while questing to clear the ruined fortress of Gurnard's Head of the "harpies" that ravage the village sheep and defile the cemetery. It's to Gurnard's Head that the PCs must go if they are to find the key and save the beautiful lady. But Gurnard's Head is home to an evil far greater than mere harpies. Carved inside the very rock is a temple to Malotoch, the Carrion Crow Mistress, foul patron of scavengers and cannibals. The task ahead is far greater than imagined, and the danger more dire, but the desperate time limit remains. Can the PCs survive and return with the key in less than three days' time? Lady Pendour's life depends on it! </p><p></p><p>Dungeon Crawl Classics can be integrated easily with any fantasy setting. If you enjoy this adventure, you might also enjoy the rest of the Dungeon Crawl Classics series.</p></blockquote><p></p>
[QUOTE="Messageboard Golem, post: 2007414, member: 18387"] Remember the good old days, when adventures were underground, NPCs were there to be killed, and the finale of every dungeon was the dragon on the 20th level? Those days are back. Dungeon Crawl Classics don't waste your time with long-winded speeches, weird campaign settings, or NPCs who aren't meant to be killed. Each adventure is 100% good, solid dungeon crawl, with the monsters you know, the traps you fear, and the secret doors you know are there somewhere. In this all-new adventure, someone is threatening to kill poor Lady Pendour and her two young daughters! The characters can save her if they find the key to her deceased husband's lock box. Unfortunately, Lord Pendour disappeared while questing to clear the ruined fortress of Gurnard's Head of the "harpies" that ravage the village sheep and defile the cemetery. It's to Gurnard's Head that the PCs must go if they are to find the key and save the beautiful lady. But Gurnard's Head is home to an evil far greater than mere harpies. Carved inside the very rock is a temple to Malotoch, the Carrion Crow Mistress, foul patron of scavengers and cannibals. The task ahead is far greater than imagined, and the danger more dire, but the desperate time limit remains. Can the PCs survive and return with the key in less than three days' time? Lady Pendour's life depends on it! Dungeon Crawl Classics can be integrated easily with any fantasy setting. If you enjoy this adventure, you might also enjoy the rest of the Dungeon Crawl Classics series. [/QUOTE]
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Dungeon Crawl Classics #5: Aerie of the Crow God
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