Paul Farquhar
Legend
I don't have many of the old refence books, but there is a section in NWN2: Masks of the Betrayer set in the Thayan wizard school, which I'm sure was based on them. It's how I prefer Red Wizards to be used, in a supporting role.
You do know in FR that adventurers tend to have fairly little influence. The world itself tends to be controlled by nations and city states.Going to agree with @Paul Farquhar
I think that they are more complicated. Some of them are yes, but as an organization they are tasked with things like keeping the peace for (near edo style) travel restricted thayan citizens in a world where the entire world is run by might makes right warlords bands of roaming mercenaries called adventures for hire and many regional warlords ruling over uneducated dirt farmers. I'm not in a place where I could check the text here at the gym but I'm pretty sure that the red wizards are also heavily involved in managing/running the public education that happens in thay.
You are overselling those "nations and city states". Those were the regional warlords I was referring to. Adventurers just take their coin and coin equivalent sometimesYou do know in FR that adventurers tend to have fairly little influence. The world itself tends to be controlled by nations and city states.
Multi thousand mile nations are not "regional warlords." The city states of the heartlands can be described that way I suppose(but not really), but the nations of the world, and there are many, cannot be.You are overselling those "nations and city states". Those were the regional warlords I was referring to. Adventurers just take their coin and coin equivalent sometimes
It's not abMulti thousand mile nations are not "regional warlords." The city states of the heartlands can be described that way I suppose(but not really), but the nations of the world, and there are many, cannot be.
The other places of FR do stuff like that. They trade, and do infrastructure, and everything you named.It's not ab
out size. Nations do things like trade infrastructure investment in bettering their citizens and fund internal branches that give them a credible ability to engage in force projection investigation etc. nobody expects a warlord to do any of that even if they are peaceful places.
The big distinction is that Thay is a more advanced government structure than rather feudal manorial ones present throughout fr. "Warlords" might not be accurate, but that's largely because no other form of government does pretty much nothing but college taxes
Sure, they are just a few hundred years behind the curve on it and rely on more plot armor giving it the appearance of a country rather than territory or something. The elves of silverymoon might be an exception, but they are pretty much tied to thay and how depends s lot on where you look.The other places of FR do stuff like that. They trade, and do infrastructure, and everything you named.
Thay is not more advanced than others. Mulhorand, Unther, Waterdeep, Baldur's Gate, Cormyr, Evermeet, Calimshan, and more are all not feudal. In fact, I can't think of any that would be truly feudal, with serfs and the like. Thay being a magocracy doesn't make it more advanced as a government structure.It's not ab
out size. Nations do things like trade infrastructure investment in bettering their citizens and fund internal branches that give them a credible ability to engage in force projection investigation etc. nobody expects a warlord to do any of that even if they are peaceful places.
The big distinction is that Thay is a more advanced government structure than rather feudal manorial ones present throughout fr. "Warlords" might not be accurate, but that's largely because no other form of government does pretty much nothing but college taxes

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.