Dungeons & Dragons is starting to preview its World of Warcraft book

The book comes out in November.
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Several influencers have revealed some details about the upcoming World of Warcraft crossover book, which is due to be released later this year. Most of the previews appear to center on how dungeons will be used in the book, with the GameMasters YouTube channel confirming that dungeons will be split up into different tiers of play. GameMasters revealed 7 dungeons that will appear in the book, with the Deadmines and Shadowfang Keep set up for Levels 1-4 players, Blackfathom Deep and Scarlet Monastery for Levels 5-10 players, Scarlet Monastery (again) and Dire Maul set up for Levels 11-16 players, and Azjol Nerub and Anoxia’s Lair for Levels 17-20 players.

Crit Hit the Giant provided some additional flavor about dungeon setup, with his preview of Dire Maul containing a large map of the dungeon, plot hooks for the dungeon, and a list of NPCs and monsters that populate the dungeon. From the looks of the preview pages in this video, it seems that each dungeon will be broken out into some detail, although it will be left to the DM to decide how to use each dungeon within their own game.

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As I’m not a World of Warcraft player, it’s hard to tell how closely these dungeons skew towards the video game, but it looks like the average D&D DM will be able to use these dungeons in their own games without much issue. I find it interesting that Wizards of the Coast is turning towards D&D influencers, several of whom expressed in their own videos having a general lack of knowledge of the World of Warcraft setting as well. One would think that they’d be leaning on World of Warcraft influencers or Blizzard instead, but it was interesting that BlizzCon (an annual event focusing on Blizzard video games) came and went with no mention of the World of Warcraft/D&D crossover.
 

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Christian Hoffer

Christian Hoffer

That whole raid -- that whole expansion -- definitely showed the effects of A) the pandemic and B) Blizzard's dysfunction reaching a breaking point.
Anduin was supposed to be an end boss for a raid originally. Just, whatever the other raid was got scrapped and pasted onto the end of Sepulcher (presumably a pre-Sepulcher raid). And, well, we all know how that would end up going

Gazlowe and the other goblin trade-princes were heavily featured in Undermine during The War Within. Great patch if you're a goblin lover, torture for those who aren't. (My wife and I love goblins, and I still have an alt parked at the Incontinental Hotel in the middle of the city.)
It was a better patch than K'aresh with one of the best soundtracks in the game

Dimensius being a better boss over Gallywix doesn't disguise the fact Undermine was a better experience and was actually tied into the underground expansion theme. Unlike K'aresh
 

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Dimensius being a better boss over Gallywix doesn't disguise the fact Undermine was a better experience and was actually tied into the underground expansion theme. Unlike K'aresh
The Karesh thing was so weird and half-baked. After years of build-up, we're going to Karesh! And it's, um, about the size of Netherstorm and weirdly focused on helping the native animals get re-situated inside the biodomes.

Apparently some of the places from The War Within will get revisited in The Last Titan, so hopefully we get to see why we needed that detour eventually.
 




Oh, I didn't realise it was incorporated into WoW. See what I know!

I guess if not in the book, the UB unlocks possibilities for DM's Guild content? Or at least future D&D Beyond supplements?
I don't think they've said about DMs Guild, but I'd bet not, since they're not WotC IP. But in theory, more D&D Beyond stuff is possible -- I'd love to see additional content there.
 


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