Several influencers have revealed some details about the upcoming World of Warcraft crossover book, which is due to be released later this year. Most of the previews appear to center on how dungeons will be used in the book, with the GameMasters YouTube channel confirming that dungeons will be split up into different tiers of play. GameMasters revealed 7 dungeons that will appear in the book, with the Deadmines and Shadowfang Keep set up for Levels 1-4 players, Blackfathom Deep and Scarlet Monastery for Levels 5-10 players, Scarlet Monastery (again) and Dire Maul set up for Levels 11-16 players, and Azjol Nerub and Anoxia’s Lair for Levels 17-20 players.
Crit Hit the Giant provided some additional flavor about dungeon setup, with his preview of Dire Maul containing a large map of the dungeon, plot hooks for the dungeon, and a list of NPCs and monsters that populate the dungeon. From the looks of the preview pages in this video, it seems that each dungeon will be broken out into some detail, although it will be left to the DM to decide how to use each dungeon within their own game.
As I’m not a World of Warcraft player, it’s hard to tell how closely these dungeons skew towards the video game, but it looks like the average D&D DM will be able to use these dungeons in their own games without much issue. I find it interesting that Wizards of the Coast is turning towards D&D influencers, several of whom expressed in their own videos having a general lack of knowledge of the World of Warcraft setting as well. One would think that they’d be leaning on World of Warcraft influencers or Blizzard instead, but it was interesting that BlizzCon (an annual event focusing on Blizzard video games) came and went with no mention of the World of Warcraft/D&D crossover.







