Dungeons & Dragons: Long Rest Tavern announced, cozy business sim for PC

The game will be released in 2027.
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Another new Dungeons & Dragons game is coming out in 2027. At Gamescom, Dometu and Homo Ludens announced Dungeons & Dragons: Long Rest Tavern, a new management sim game. Players will take on the role of an entrepreneur that takes over a dilapidated tavern, transforming it into a bustling hub for adventuring. Players will be in charge of hiring, crafting recipes for food, and decorating the building. If customers are happy, they can be sent off on quests to retrieve new ingredients for future rare recipes. The game is set in the Dalelands, and will feature Minsc and Boo as adventuring patrons. Volo will also eventually travel to the tavern to write a review.



Dungeons & Dragons has several games planned for launch in the next couple of years. The most notable of these is Warlock, a new video game set in Ravenloft that features a warlock exploring the realm of Darkon. Gameloft Montreal is also developing a survival sim game set in the Forgotten Realms. Several other D&D video game projects were announced but cancelled while still in development, most notably games by Starbreeze and Giant Skull.
 

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Christian Hoffer

Christian Hoffer





I'm not sure where the line is between broadening the appeal of your brand by making multiple themes workable within it, and diluting your brand by doing something that's too far away from the core of it to make sense. I can see what they're trying to do; they announce Black Label, Dark Sun, Icons, etc. and this all at the same time. I'm not 100% sure that it looks like a coherent brand strategy, though.
 

I think D&D needs to do this, and I really hope they have a TTRPG tie in product.

I think the game has been one thing for far too long. If you look at every other major geek IP, it has tons of expressions aimed at all sorts of audiences. D&D is too big now to be one thing aimed at everyone with any interest in it.

As an example, my daughter took part in a learn to play D&D event last week. It was a disaster, in part because the folks running it were stuck trying to adapt the same game aimed at 40 year old mechanics heads to the needs of a bunch of tweens. On the way home, we stopped at our FLGS and picked up a copy of Land of Eem. That's the game she wants to play now. We played Dungeons & Kittens before that entirely because she loved the art.

It's a huge missed opportunity.
 




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