Dungeons & Dragons: World of Warcraft

Dungeons & Dragons officially announces World of Warcraft crossover, launching this November

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Dungeons & Dragons is crossing over with World of Warcraft later this year. EN World broke the story earlier this month and now Wizards of the Coast has officially confirmed that they will be releasing a 250+ page book focused on the world of Azeroth. The new Dungeons & Dragons: World of Warcraft book will feature 11 new species along with 9 subclasses, 6 of which are brand new and 3 of which are updated from 5E. Subclasses mentioned for the book include the Death Knight, Demon Hunter, and Shadow Priest, all of which are WoW classes. The goal of the book is to allow players to play as any WoW race or class through Dungeons & Dragons. The crossover also marks the first official Dungeons & Dragons: Universes Beyond product, a new line of products mirroring Magic: The Gathering's money-making line of crossover sets.

In addition to the species and classes, the book will also contain 26 magic items, 30 "dungeon boss" statblocks, 60 new spells, and rules on mounts, companion creatures, and professions. Various iconic World of Warcraft characters will appear in the book as potential foes or allies, including Arthas the Lich King.

The new book will have three different covers - a standard cover, a hobby store cover, and a Collector's Edition featuring the Horde and Alliance logos. A DM screen will also be released, as will miniatures produced by Hasbro, and an Icecrown Citadel Adventure Map Pack, which will include a code to access a Level 16-20 digital adventure.

Dungeons & Dragons: World of Warcraft will be released on November 3rd, 2026. Pre-orders for the book are available now.

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The cover is alright. I would have preferred the mock image that went around a few days ago with a few iconic heroes facing the bizarre arachnid monsters.

So the adventure is fully digital, and comes as a downloadable code on a map pack. I very much dislike this as a concept and a model. That being said, it is a 16-20 level adventure, so I was unlikely to use this particular one anyway.

Warcraft does lend itself to grandeur, so I can understand the impulse to make it high level, but if these crossovers are meant to onboard people onto the hobby (as Dan mentioned in the presentation), a low-level adventure would probably have been best.
 

The cover is alright. I would have preferred the mock image that went around a few days ago with a few iconic heroes facing the bizarre arachnid monsters.

So the adventure is fully digital, and comes as a downloadable code on a map pack. I very much dislike this as a concept and a model. That being said, it is a 16-20 level adventure, so I was unlikely to use this particular one anyway.

Warcraft does lend itself to grandeur, so I can understand the impulse to make it high level, but if these crossovers are meant to onboard people onto the hobby (as Dan mentioned in the presentation), a low-level adventure would probably have been best.
Not wasting page space on adventures is a win for me.
 


Closer to the bottom of this link, they list the races and player options available in this one.

 




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