Dweomersink Bombs

Glade Riven

Adventurer
So a DM I used to play under ran into a problem - one of his player's talked him into allowing him to play some options out of Complete Arcane from 3.0 in his Pathfinder Campaign. Obviously, issues have arisen, but the DM is the kind who will say "Yes, but anything [broken] you create can and will be used against you."

A solution? Dweomersink Grenades. Works like Dweomersink (Gamemaster's Guide -> Additional Topics -> Hazards), but when the magic blows up in a caster's face, spellcasters who fail their reflex (possibly switching to fortitude or will) recieve a minor Spellblight (Ultimate Magic -> Mastering Magic -> Spellblights) for a number of rounds equal to the caster level of the grenade. Non-casters don't get spellblighted as they aren't casters, but can recieve damage as any temporary buff explosively dispells. Basically, it serves as an anti-magic flashbang.

Pricing is the tricky part. I'm thinking the cost of a single-use dispell item is a good place to start, maybe adding a little bit to the cost thanks to the added effect of the temp spellblight. If the spellblight were perminent until removed, I'd probably go with a single use Bestow Curse item, but as it is temporary, I think that would be priced a little high.

Thoughts?
 

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So a DM I used to play under ran into a problem - one of his player's talked him into allowing him to play some options out of Complete Arcane from 3.0 in his Pathfinder Campaign. Obviously, issues have arisen, but the DM is the kind who will say "Yes, but anything [broken] you create can and will be used against you."

A solution? Dweomersink Grenades. Works like Dweomersink (Gamemaster's Guide -> Additional Topics -> Hazards), but when the magic blows up in a caster's face, spellcasters who fail their reflex (possibly switching to fortitude or will) recieve a minor Spellblight (Ultimate Magic -> Mastering Magic -> Spellblights) for a number of rounds equal to the caster level of the grenade. Non-casters don't get spellblighted as they aren't casters, but can recieve damage as any temporary buff explosively dispells. Basically, it serves as an anti-magic flashbang.

Pricing is the tricky part. I'm thinking the cost of a single-use dispell item is a good place to start, maybe adding a little bit to the cost thanks to the added effect of the temp spellblight. If the spellblight were perminent until removed, I'd probably go with a single use Bestow Curse item, but as it is temporary, I think that would be priced a little high.

Thoughts?

Price as Wonderous Item: 1/day for starters.
Now is there any spell/ability that damages a person after dispelling?
Voracious Dispelling in complete Arcane: Warlock invocation only. 4th lv spell lv, any creature with an active spell effect dispelled takes 1 dam/lv (no save).

Dweomersink do more damage (1d6/lv), low caster Dispel (only 8th), but save for damage (DC 15 reflex 1/2)

Wait, you are dealing damage and a spellblight? First, they are supposed to be rare. They can only be caued by Bestow curse or stronger magic/effects.
Even than only minor ones for bestow curse.

I think you are reaching too far for both effects.

If just Voracious Dispelling grenades and not Spellblight: We will raise spell lv by 1 since it is a class abiliy not a real spell. Keep caster at 8 like example.
5 x 50 x 8 = 2000 gp.

Now, to make it an area of effect (area 10 ft, reflex 1/2 DC 15)? I say double the price:
so 4, 000 gp for 10 ft area bomb of dispel. And those dispelled take 1d6/lv (reflex 1/2 DC 15)

And from there work out what a bestow curse for a few rd is worth and add it as a secondary ability (remember 1.5 x price for secondaries).
 

As the way Ultimate Magic is written, a spellblight effect resulting from an antimagic field is valid. I am aware of bestow curse, I read the rules. Dweomersink is a type of antimagic field. Putting a timeframe on the minor spellblight does lessen the blow - it isn't permanent and it can be removed in combat if there is a properly prepared cleric or someone has an appropriate scroll/wand/item.

Specifically, the item is designed to combat the Seven Fold Veil and reign in a lvl 14 (or 15, I forget) min-maxed wizard so that the player actually has to make strategic choices.

Power-wise, the dangerous aspect of the Dweomersink is in the backlash vs higher end spells. However, higher level casting is harder to dispel. Obviously, this leave a chance of failure that grows vs. higher level casters. Failure to dispel means the spellblight never comes into play.

What with the spellblight and dweomersink abilities, I actually have no problem pricing it as a single use/gone Bestow Curse item, but I'll eventually get around to digging into the math on this.
 

Pathfinder might do it differently, I haven't really checked, but my guess would be to base at the cost of the higher level spell effect plus 1/2 the cost of the lesser effect.

I'd also be inclined to limit the d6 damage to the caster level of the item, or it might be too good for it's cost.

Consider that a mean, but legal, use of these grenades would be to cast some sort of buff spell on an enemy, then hit them or catch them in the area of the grenade. Something as simple as guidance followed up with the grenade could conceivably knock a spellcaster out of action.
 

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