Remathilis
Legend
I didn't even realize this module came out! Is it any good? Is it worth it to non-Eberron games as well as Eberron? thanks.
MerricB said:I wonder how the format could be improved. I've always thought this type of adventure to be a real problem to lay out elegantly.
Cheers!
Part 4 felt tacked to me, part 3 was okay, if you establish that guy with the party. (Can't recall teh explorers name).Spatula said:The Xen'drik bit felt tacked-on to me... there's not much rationale for the party to go off tomb raiding at the end of the voyage unless you plant your own seeds beforehand.
Heck, it could be the FIRST airship, depending on the setting. (FR has airships already, but perhaps it's the first one built by Cormyr or something, and Halrua wants to sabotage)As far as adaptability for other games, it could be I suppose. The "meat" of the adventure is the intrigue that occurs during the voyage, and it doesn't have to be an airship specifically (could just as well be a grand new sailing ship).