FreeTheSlaves
Adventurer
I just realised that these spells , i.e. burning hands, fireball etc... do not need to be the way they are. Yes I know of energy substitution but...
1) Ok, choose an energy type. All should be balanced, i.e. all useful against many foes. No sonic ruling all.
2) Spell progress up from 1st to 9th by delivery, range, area effect, duration, saves.
3) Examples? (Guess what the original spell is)
* flaming touch
* Sonic lingering boom
* frost ball
* acid storm
* cone of acid
* chained sonic boom
* delayed blast frostball
* ?
* naw we can't change meteor swarm
Anyway the point is that that wizards could have the flexibility without expending precious feats.
Thoughts?
1) Ok, choose an energy type. All should be balanced, i.e. all useful against many foes. No sonic ruling all.
2) Spell progress up from 1st to 9th by delivery, range, area effect, duration, saves.
3) Examples? (Guess what the original spell is)
* flaming touch
* Sonic lingering boom
* frost ball
* acid storm
* cone of acid
* chained sonic boom
* delayed blast frostball
* ?
* naw we can't change meteor swarm
Anyway the point is that that wizards could have the flexibility without expending precious feats.
Thoughts?