drnuncheon
Explorer
I'm pondering the epic level progression for the Spellsword, which is an icky thing since the major ability of the class - the Channel Spell ability - doesn't follow a set pattern. If you go by the suggested guidelines, that means that it shouldn't increase at all - and that makes there be very little point in taking Spellsword levels as opposed to alternating Fighter and Wizard.
What I'm strongly considering is this, inspired by the fact that most of the DMG prestige classes had epic feats just for them (Improved Arrow of Death and Mobile Defense, for example) - why should they get all the fun?
Improved Spell Channelling
Prerequisites: Channel Spell III class ability
Benefit: You are able to channel higher level spells through your sword. When you select this feat, the highest level of spell you can channel through your sword goes up by 1. As always, you may choose to channel multiple lesser spells, up to the total spell levels granted by this feat.
Special: You can gain this feat multiple times.
And then an Epic Spellsword progression like this:
At 21st level and every 2nd level therafter, the spellsword gets an additional +5% to his Armored Casting.
At 22nd level and every 2nd level thereafter, the spellsword's caster level increases by 1.
At 23rd level and every 3 levels thereafter, the spellsword gets a bonus feat.
(Why every 3 levels? Over 10 levels a fighter gets 5 feats and a wizard 2. Normal spellswords get 5, counting Channel Spell I-III and Spellsword Cache as feats. On the other hand, only the fighter gets a bonus feat every 2 levels, and the spellsword gets improvement in his armored casting and spellcaster level - so every 3 seemed like the best place to put them, as going to every 4 would have been too much of a price to pay compared to wizard levels.)
So:
21st - Armored Casting 35%
22nd - +1 spellcaster level
23rd - Armored Casting 40%, Bonus Feat
24th - +1 spellcaster level
25th - Armored Casting 45%
26th - Bonus Feat, +1 spellcaster level
27th - Armored Casting 50%
28th - +1 spellcaster level
29th - Armored Casting 55%, Bonus Feat
30th - +1 spellcaster level
and so on.
One could make the Spellsword Epic Feats just the conjunction of Fighter and Wizard epic feats, but I'm not entirely sure I like that idea.
Some other Epic Feat ideas I had for spellswords include:
Multiple Attack Channeling
Prerequisites: Channel Spell III class ability
Benefit: If you channel a spell through your sword that would normally affect multiple targets, the spell will remain active for that many attacks. For instance, if your caster level was 20 and you channeled chill touch through your sword, your next 20 attacks would cause an additional 1d6 negative energy damage and drain 1 Str. A missed attack uses up an attack just as if it were a missed touch attack.
Normal: A spell channeled through your sword only affects the current target.
(This may be a bit powerful. On the other hand, any saves involved ought to be easy. Ideas? Comments?)
Improved Spellsword Cache
Prerequisites: Spellsword Cache class ability
Benefit: You may store spells of a higher level in your spellsword cache. When you take this feat, the maximum level of spells you can store in the cache increases by 1.
Special: You may take this feat multiple times.
(I'm not sure why there wasn't a 'brew epic potion', since they allowed a prestige class to do it in Magic of Faerun. Maybe it's something for specialists - which is why I included the ability for spellswords here. Is it too expensive at 1 feat per level?)
Anyway, those are my initial thoughts. Any other spellsword fans care to comment?
What I'm strongly considering is this, inspired by the fact that most of the DMG prestige classes had epic feats just for them (Improved Arrow of Death and Mobile Defense, for example) - why should they get all the fun?
Improved Spell Channelling
Prerequisites: Channel Spell III class ability
Benefit: You are able to channel higher level spells through your sword. When you select this feat, the highest level of spell you can channel through your sword goes up by 1. As always, you may choose to channel multiple lesser spells, up to the total spell levels granted by this feat.
Special: You can gain this feat multiple times.
And then an Epic Spellsword progression like this:
At 21st level and every 2nd level therafter, the spellsword gets an additional +5% to his Armored Casting.
At 22nd level and every 2nd level thereafter, the spellsword's caster level increases by 1.
At 23rd level and every 3 levels thereafter, the spellsword gets a bonus feat.
(Why every 3 levels? Over 10 levels a fighter gets 5 feats and a wizard 2. Normal spellswords get 5, counting Channel Spell I-III and Spellsword Cache as feats. On the other hand, only the fighter gets a bonus feat every 2 levels, and the spellsword gets improvement in his armored casting and spellcaster level - so every 3 seemed like the best place to put them, as going to every 4 would have been too much of a price to pay compared to wizard levels.)
So:
21st - Armored Casting 35%
22nd - +1 spellcaster level
23rd - Armored Casting 40%, Bonus Feat
24th - +1 spellcaster level
25th - Armored Casting 45%
26th - Bonus Feat, +1 spellcaster level
27th - Armored Casting 50%
28th - +1 spellcaster level
29th - Armored Casting 55%, Bonus Feat
30th - +1 spellcaster level
and so on.
One could make the Spellsword Epic Feats just the conjunction of Fighter and Wizard epic feats, but I'm not entirely sure I like that idea.
Some other Epic Feat ideas I had for spellswords include:
Multiple Attack Channeling
Prerequisites: Channel Spell III class ability
Benefit: If you channel a spell through your sword that would normally affect multiple targets, the spell will remain active for that many attacks. For instance, if your caster level was 20 and you channeled chill touch through your sword, your next 20 attacks would cause an additional 1d6 negative energy damage and drain 1 Str. A missed attack uses up an attack just as if it were a missed touch attack.
Normal: A spell channeled through your sword only affects the current target.
(This may be a bit powerful. On the other hand, any saves involved ought to be easy. Ideas? Comments?)
Improved Spellsword Cache
Prerequisites: Spellsword Cache class ability
Benefit: You may store spells of a higher level in your spellsword cache. When you take this feat, the maximum level of spells you can store in the cache increases by 1.
Special: You may take this feat multiple times.
(I'm not sure why there wasn't a 'brew epic potion', since they allowed a prestige class to do it in Magic of Faerun. Maybe it's something for specialists - which is why I included the ability for spellswords here. Is it too expensive at 1 feat per level?)
Anyway, those are my initial thoughts. Any other spellsword fans care to comment?